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CHANGELOG
-1.1.4 - Major Update - New places and liminal spaces
-added a new tile with a huge amount of variations
-added a bunch of new variations to the wide hallway tile
-added a new variant for the kitchen tile
-added a new "Basement" tile
-fixed some cases of lightbleeding
-hopefully fixed most cases of clipping
-1.1.3 - Bugfix
-fixed a silly bug
-decreased size
-1.1.2 - Moon Compat
-added compat for Kenji and Monty's Moons
-1.1.1 - Tiles and Tidbits
-two new dead end tiles wahoo
-new custom mesh for door models
-fixed some visual errors and clipping
-now has weight for halcyon and some other moons
-tile caps now generate in a better manner and should as a result be more common
-1.1.0 - That fucking piano that i hate.
- hopefully fixed that fucking piano that i hate
-there is no words for how much i despise that STUPID musical instrument. I hope it experiences endless torment in its virtual abode. It is a worthless, useless, pile of wood and wires that deserves to be burned.
-slightly decreased file size i think. I CANT GET THAT STUPID PIANO OUT OF MY HEAD.
-1.0.9 - Some basic housekeeping
-outdoor rooms now have ambience
-fixed missing textures
-fixed some clipping objects (i probably ended up creating more cus im stupid)
-fixed some of the wall seams
-fixed one tile that had unsynced doors
-1.0.8 - Fresh (Unfresh) Coat of paint
-updated all textures to have more grunge and showcase how the house has slightly aged. Swapped floor texture for a more vanilla one
-darkened brightness
-fixed some holes and stuff
-fixed some clipping
-fixed some prefabs not spawning for clients
-1.0.7 - Bugfixes and fixing issues
-turrets and spike traps will no longer spawn in the interior due to them often fully blocking doorways or being invisible due to their size
-fixed some clipping issues
-fixed broken synced object prefabs
sorry about the lack of updates. been working on a new interior
-1.0.6 - Minor changes
-paintings now spawn more often
-paintings have a slightly higher chance to be funny paintings
-lowered the chances for the funky music room to 1/20 (was previously 1/50)
-fixed some greenhouse clipping
-the jimmy room is still very rare go and find them please i miss them
-1.0.5 - bugfix
-fixed wrongly colored blockers
-1.0.4 - Tweaks and Improvements
-added a new outdoors tile
-raised the roof in pretty much every single tile for better scaling
-put fire exits in better positions
-deepened the death pit for better clarity
-carpets now have a chance for different colors, and some carpets are in new areas
-skylight room has more variance
-added new blockers for the pool room to make it more seamless
-reduced the chance of the weird looking hats. Ill eventually replace the model
-reduced brightness in some rooms
-some rooms can no longer repeat right next to each other
-some rooms have a new paint color and floor finish
-several tiles have been given custom "dead end" designations and will spawn in special doorways (as a result, bedrooms may more frequently become dead ends)
-1.0.3 - Fixes
-further shrunk file size
-fixed a kill trigger
-1.0.2 - New Rooms and Fixes
- 4 new tiles (One is rare)
-massive file size improvements (wowie zowie)
-scrap now spawns inside drawers way more
-fixed an issue with clipping in the kitchen
-fixed items spawning underneath some props hopefully
-fixed spots where hazards would spawn outside of the map hopefully
-1.0.1 - Bugfix update
-fixed doors not being synced
-fixed doors not letting enemies through
-fixed several props missing collisions
-added trim to false courtyard room
-fixed some lights bleeding into other rooms (hopefully)
-fixed some out of map colliders
more tiles and fixes coming soon!
-1.0.0 - Initial release
-Released interior yahoooooo