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Beaniebe-Liminal_House-1.0.6 icon

Liminal House

A Vanilla friendly modern house interior, similar to manor

Date uploaded 4 days ago
Version 1.0.6
Download link Beaniebe-Liminal_House-1.0.6.zip
Downloads 1968
Dependency string Beaniebe-Liminal_House-1.0.6

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10
JacobG5-JLL-1.9.4 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.9.4

README

Liminal House

Welcome to the liminal house, a vanilla themed interior meant to act as a counterpart to the Manor! Full of cozy rooms, beautiful fake windows and plenty of interactable doodads, you'll want to stay forever. There's even tons of great paintings!

Unfortunately, this house already has inhabitants...

Many updates coming soon!!!

Credits

Beanie: I think he made it idk

Monty: For providing a TON of the paintings. Seriously, like, 50% of them.

Kalcifwa: For being so helpful and beta testing (Also for their kitty cat)

Nikki, Teserex and Mrov: Provided some special critters for paintings

Wesley: Giving some feedback during development

Generic: Being stinky

Heres a few images. Go explore and find all the unique rooms!

Recovered Images

Screenshot-2025-06-28-161903

Screenshot-2025-06-28-161557

Screenshot-2025-06-28-161422

Screenshot-2025-06-28-161458

Screenshot-2025-06-28-161411

CHANGELOG

-1.0.6 - Minor changes

-paintings now spawn more often

-paintings have a slightly higher chance to be funny paintings

-lowered the chances for the funky music room to 1/20 (was previously 1/50)

-fixed some greenhouse clipping

-the jimmy room is still very rare go and find them please i miss them

-1.0.5 - bugfix

-fixed wrongly colored blockers

-1.0.4 - Tweaks and Improvements

-added a new outdoors tile

-raised the roof in pretty much every single tile for better scaling

-put fire exits in better positions

-deepened the death pit for better clarity

-carpets now have a chance for different colors, and some carpets are in new areas

-skylight room has more variance

-added new blockers for the pool room to make it more seamless

-reduced the chance of the weird looking hats. Ill eventually replace the model

-reduced brightness in some rooms

-some rooms can no longer repeat right next to each other

-some rooms have a new paint color and floor finish

-several tiles have been given custom "dead end" designations and will spawn in special doorways (as a result, bedrooms may more frequently become dead ends)

-1.0.3 - Fixes

-further shrunk file size

-fixed a kill trigger

-1.0.2 - New Rooms and Fixes

- 4 new tiles (One is rare)

-massive file size improvements (wowie zowie)

-scrap now spawns inside drawers way more

-fixed an issue with clipping in the kitchen

-fixed items spawning underneath some props hopefully

-fixed spots where hazards would spawn outside of the map hopefully

-1.0.1 - Bugfix update

-fixed doors not being synced

-fixed doors not letting enemies through

-fixed several props missing collisions

-added trim to false courtyard room

-fixed some lights bleeding into other rooms (hopefully)

-fixed some out of map colliders

more tiles and fixes coming soon!

-1.0.0 - Initial release

-Released interior yahoooooo