Date uploaded | a day ago |
Version | 1.0.3 |
Download link | Beaniebe-Storage_Complex-1.0.3.zip |
Downloads | 525 |
Dependency string | Beaniebe-Storage_Complex-1.0.3 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10README
The Storage Complex
The storage complex is a vanilla themed interior with some special tiles, and unique generation.
Comes with an apparatus tile!
This interior generates ladder tiles, but don't worry if you need to bring up a two handed item! Use the pipes for parkour!
Please report bugs to Beaniebe on discord!
Images
CHANGELOG
-1.0.3 -Added apparatus tile. It has a very high chance to generate, but isnt guaranteed Happy appy huntin!
-Increased spawn chance for the following tiles: 5 way split, office hallway, ribbed hallway, tight + shape hall
-The 5 way split can now generate more than once and will not generate exclusively deep in the facility.
-Fixed floor materials and sounds not playing correctly
-Fixed enemies being able to move through cargo containers
-Fixed the config for level tags (I missed it last update)
-Fixed doors clipping by slightly editing the concrete doorframe model. It now widens near the edge
-Less lights, fixed ambient lighting (everything is darker now)
-1.0.2
- Added 1 new tile, the 5 way split. Has 2 variants.
- Added 3 prop sets for the open + tile, and made it more common. Look out for the rare one!
-Added new prop set to the hallway tile
-Doors and doorframes are no longer slightly stretched
-Repositioned ladder to a more logical place in the 2 story lootroom
-Fixed Config not working properly
-
1.0.1
-Added more lights to main entrance room, and shifted the lights to a warmer color to make it stand out
-Repositioned some vents, I think?
-Shifted some metallic supports to reduce clipping
I plan on introducing more tiles soon, stay tuned!
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1.0.0
-Released interior