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Beaniebe-Storage_Complex-1.0.6 icon

Storage Complex

A Vanilla friendly storage interior, with some unique generation.

Date uploaded a day ago
Version 1.0.6
Download link Beaniebe-Storage_Complex-1.0.6.zip
Downloads 1254
Dependency string Beaniebe-Storage_Complex-1.0.6

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
IAmBatby-LethalLevelLoader-1.3.10 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.10

README

The Storage Complex

The storage complex is a vanilla themed interior with some special tiles, and unique generation.

Comes with an apparatus tile!

This interior generates ladder tiles, but don't worry if you need to bring up a two handed item! Use the pipes for parkour!

Please report bugs to Beaniebe on discord!

Images

Screenshot-2025-01-27-183636

Screenshot-2025-01-27-183709

Screenshot-2025-01-27-183720

Screenshot-2025-01-27-183840

CHANGELOG

-1.0.6 - No notable changes

-fixed a random floating box collider in the middle of the pipe server room tile

-1.0.5 - No notable changes

-fixed an issue with the changelog

-1.0.4 - Generation improvements and new tiles

-3 new tiles: mini split, blast door hallway and shelving unit

-dungeon generation is way less linear, and slightly larger

-slightly less lights
-hopefully fixed turrets being able to spawn inside and shoot through walls?

-fixed the walls and other stuff in the cargo bay tile being a micron off their intended positions, for some reason

-fixed doorways being askew

-various tile spawn chance changes

-1.0.3 - Apparatus and tile changes

-Added apparatus tile. It has a very high chance to generate, but isnt guaranteed Happy appy huntin!

-Increased spawn chance for the following tiles: 5 way split, office hallway, ribbed hallway, tight + shape hall

-The 5 way split can now generate more than once and will not generate exclusively deep in the facility.

-Fixed floor materials and sounds not playing correctly

-Fixed enemies being able to move through cargo containers

-Fixed the config for level tags (I missed it last update)

-Fixed doors clipping by slightly editing the concrete doorframe model. It now widens near the edge

-Less lights, fixed ambient lighting (everything is darker now)

-1.0.2 - Propset updates

- Added 1 new tile, the 5 way split. Has 2 variants.


- Added 3 prop sets for the open + tile, and made it more common. Look out for the rare one!


-Added new prop set to the hallway tile


-Doors and doorframes are no longer slightly stretched


-Repositioned ladder to a more logical place in the 2 story lootroom


-Fixed Config not working properly

-1.0.1 - Small patch

-Added more lights to main entrance room, and shifted the lights to a warmer color to make it stand out


-Repositioned some vents, I think?


-Shifted some metallic supports to reduce clipping


-I plan on introducing more tiles soon, stay tuned!

-1.0.0 - Initial release

-Released interior