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Date uploaded | 5 days ago |
Version | 1.0.8 |
Download link | Beaniebe-Storage_Complex-1.0.8.zip |
Downloads | 4790 |
Dependency string | Beaniebe-Storage_Complex-1.0.8 |
This mod requires the following mods to function
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BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10README
The Storage Complex
The storage complex is a vanilla themed interior with some special tiles, and unique generation.
Comes with an apparatus tile!
This interior generates ladder tiles, but don't worry if you need to bring up a two handed item! Use the pipes for parkour!
Please report bugs to Beaniebe on discord!
Images
CHANGELOG
-1.0.8 - Minor patch -Fixed more blast door desyncs hopefully??? -added weights for all the vanilla moons and 42-Nephrite
-1.0.7 - Minor patch
-Fixed blast doors not being network synced
-1.0.6 - No notable changes
-fixed a random floating box collider in the middle of the pipe server room tile
-1.0.5 - No notable changes
-fixed an issue with the changelog
-1.0.4 - Generation improvements and new tiles
-3 new tiles: mini split, blast door hallway and shelving unit
-dungeon generation is way less linear, and slightly larger
-slightly less lights
-hopefully fixed turrets being able to spawn inside and shoot through walls?
-fixed the walls and other stuff in the cargo bay tile being a micron off their intended positions, for some reason
-fixed doorways being askew
-various tile spawn chance changes
-1.0.3 - Apparatus and tile changes
-Added apparatus tile. It has a very high chance to generate, but isnt guaranteed Happy appy huntin!
-Increased spawn chance for the following tiles: 5 way split, office hallway, ribbed hallway, tight + shape hall
-The 5 way split can now generate more than once and will not generate exclusively deep in the facility.
-Fixed floor materials and sounds not playing correctly
-Fixed enemies being able to move through cargo containers
-Fixed the config for level tags (I missed it last update)
-Fixed doors clipping by slightly editing the concrete doorframe model. It now widens near the edge
-Less lights, fixed ambient lighting (everything is darker now)
-1.0.2 - Propset updates
- Added 1 new tile, the 5 way split. Has 2 variants.
- Added 3 prop sets for the open + tile, and made it more common. Look out for the rare one!
-Added new prop set to the hallway tile
-Doors and doorframes are no longer slightly stretched
-Repositioned ladder to a more logical place in the 2 story lootroom
-Fixed Config not working properly
-1.0.1 - Small patch
-Added more lights to main entrance room, and shifted the lights to a warmer color to make it stand out
-Repositioned some vents, I think?
-Shifted some metallic supports to reduce clipping
-I plan on introducing more tiles soon, stay tuned!
-1.0.0 - Initial release
-Released interior