using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLevelLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LethalGravityControl")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Project1")]
[assembly: AssemblyTitle("LethalGravityControl")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Project1
{
[BepInPlugin("LethalGravityControl", "Project1", "1.0.0")]
public class Project1 : BaseUnityPlugin
{
public static Project1 Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
Patch();
Logger.LogInfo((object)"LethalGravityControl v1.0.0 has loaded!");
}
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("LethalGravityControl");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
internal static void Unpatch()
{
Logger.LogDebug((object)"Unpatching...");
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Logger.LogDebug((object)"Finished unpatching!");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "LethalGravityControl";
public const string PLUGIN_NAME = "Project1";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace Project1.Patches
{
public class WallGravity : MonoBehaviour
{
[HideInInspector]
public static bool applyWallGravity;
public float GravityMult = 1f;
private PlayerControllerB player;
private void FixedUpdate()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
if (applyWallGravity && (Object)(object)player != (Object)null)
{
PlayerControllerB obj = player;
obj.externalForceAutoFade += Vector3.up * GravityMult;
player.fallValueUncapped = -1f;
player.fallValue = -1f;
}
}
private void OnTriggerEnter(Collider other)
{
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
PlayerControllerB val = default(PlayerControllerB);
if (((Component)other).CompareTag("Player") && ((Component)other).TryGetComponent<PlayerControllerB>(ref val) && (Object)(object)val == (Object)(object)GameNetworkManager.Instance.localPlayerController)
{
player = val;
applyWallGravity = true;
if (player.fallValue > -2f)
{
PlayerControllerB obj = player;
obj.externalForces += Vector3.up * GravityMult;
}
}
}
private void OnTriggerExit(Collider other)
{
PlayerControllerB val = default(PlayerControllerB);
if (((Component)other).CompareTag("Player") && ((Component)other).TryGetComponent<PlayerControllerB>(ref val) && (Object)(object)val == (Object)(object)GameNetworkManager.Instance.localPlayerController)
{
applyWallGravity = false;
player = null;
}
}
}
public class OffWallGravity : MonoBehaviour
{
[HideInInspector]
public static bool applyWallGravity;
private PlayerControllerB player;
private void OnTriggerEnter(Collider other)
{
PlayerControllerB val = default(PlayerControllerB);
if (((Component)other).CompareTag("Player") && ((Component)other).TryGetComponent<PlayerControllerB>(ref val) && (Object)(object)val == (Object)(object)GameNetworkManager.Instance.localPlayerController)
{
player = val;
applyWallGravity = false;
}
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal static class PlayerControllerBPatch
{
[HarmonyPatch("PlayFootstepSound")]
[HarmonyPrefix]
public static bool PlayFootstepSound(PlayerControllerB __instance)
{
return !WallGravity.applyWallGravity;
}
}
public class XTextureReplaceBasedOnTags : MonoBehaviour
{
public Renderer renderer = null;
public MaterialsWithNames[] materialsWithNames = Array.Empty<MaterialsWithNames>();
public void Start()
{
foreach (ContentTag contentTag in ((ExtendedContent)LevelManager.CurrentExtendedLevel).ContentTags)
{
ReplaceTextureBasedOnTagName(contentTag.contentTagName);
}
}
public void ReplaceTextureBasedOnTagName(string contentTagName)
{
MaterialsWithNames[] array = this.materialsWithNames;
foreach (MaterialsWithNames materialsWithNames in array)
{
if (materialsWithNames.contentTagNames.Contains(contentTagName))
{
renderer.SetMaterials(materialsWithNames.materials);
break;
}
}
}
}
[Serializable]
public class MaterialsWithNames
{
public List<Material> materials = new List<Material>();
public string[] contentTagNames = Array.Empty<string>();
}
}