
Vehicle Hangar
(UPDATE!) A Vanilla friendly large hangar interior, with 3 biome variants and fans!
By Beaniebe
Date uploaded | 2 weeks ago |
Version | 1.1.5 |
Download link | Beaniebe-Vehicle_Hangar-1.1.5.zip |
Downloads | 3620 |
Dependency string | Beaniebe-Vehicle_Hangar-1.1.5 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10
README
REVAMP UPDATE PART 1 IS OUT!
New tiles coming in revamp update part 2! NOTE: Doesn't show up on the v70 scanner map YET! I will do that soon!
Vehicle Hangar
The vehicle hangar is a large, vanilla plus interior that takes place in a vehicle storage facility. It has fans that can be used to float the player through the air.
has no apparatus... YET...
If you have any bug reports send them to beaniebe on discord!
It has 3 different variants that occur based on level tags (moon tags):
(Screenshots are outdated)
Normal Variant
The standard for the interior. Nothing special to see here, really.
Deep Freeze Variant
A frigid and frozen variant of the interior. Someone must have turned up the AC too much... icicles grow on the floor and fans, and snow comes from the rafters. Unique apparatus mechanics planned in the future.
Appears with the following tags: Tundra, Cold, Frozen , Ice
Overheated Variant
A scorched and hot variant of the interior. A blanket of warm steam obscures the floor beneath you. Unique apparatus mechanics planned in the future.
Appears with the following tags: Canyon, Desert, Hot, Volcanic
Credits
thanks to these amazing fellas for helping with testing and or coding!!!
if i forgot to credit you lmk!
JacobG5: Redid my fan scripts to be actually good and made JLL. Also helped with testing!
Generic GMD: Testing and being a goodington friendington (but stinky too)
Teserex: Testing and also being a goodington friendington 2nd edition (not stinky tho)
Bio-Monty: Testing and being a bio-boingo-monty
Mrov: Testing as a truly testy tester of testingtons
Autumnis: Testing and he really likes eating leaves trust me on this
XuXiaolan: Making the texture replacement script, and helping alot with my own unused scripts!
CHANGELOG
-1.1.5 - Dissapointment
-changed a dll file to prevent conflicts with an upcoming interior
-1.1.3 - simple bugfix
-fixed an issue with items spawning in the floor (hopefully)
-fixed a door not being synced (hopefully)
-1.1.3 - simple bugfix
-fixed texture issues with main entrance
-1.1.2 - Revamp Update Part 2/3: Fixes and Places
-added a new type of dead end tile with 4 variants
-fixed some icons appearing as white
-fixed some missing textures
-improved the spread of landmines on high-landmine density moons
-1.1.1 - readme update
-readme update of shame
-1.1.0 - REVAMP UPDATE PART 1: BUGFIXES AND IMPROVEMENTS
-improved the loot density and availability within the interior
-decreased interior size slightly
-added many more unique randomized props
-added several interactable props
-added occasional cars in garages
-improved almost every single propset
-increased the power of fans in pits
-fixed some hazards spawning in illogical places
-some barrels and shelves will have more variance now
-hopefully fixed items spawning inside of floors or walls
New tiles will come in part two! Stay tuned! NOTE: not compatible with v70 map just yet. Ill do that later...
-1.0.1 - Variance and Bugs
-entrance tile now has 3 variants
-new 2x2 shipping container tile
-complete revamp of the server tiles
-new server tile prop set in singular garages
-hopefully fixed items spawning under the ship from being ungrabbable
-garage doors now block bullets and enemies
-1.0.0 - Initial release
-Released interior. More content is 100% planned.