| Date uploaded | a week ago |
| Version | 1.2.0 |
| Download link | Beaniebe-Vehicle_Hangar-1.2.0.zip |
| Downloads | 2372 |
| Dependency string | Beaniebe-Vehicle_Hangar-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10README
"A SHOT IN THE DARK" UPDATE IS OUT!
Vehicle Hangar
The vehicle hangar is a large interior that takes place in a vehicle storage facility. It has fans that can be used to float the player through the air, custom apparatus events and even 3 landmine variants.
If you have any bug reports send them to beaniebe on discord!
It has 3 different variants that occur based on level tags (moon tags):
Deep Freeze Variant
A frigid and frozen variant of the interior. Icicles grow on the floor and fans while snow comes from the rafters. Comes with Ice Mines (Can be disabled)
Appears with the following tags: Tundra, Cold, Frozen , Ice
Overheated Variant
A scorched and hot variant of the interior. A blanket of warm steam obscures the floor beneath you. Comes with Incendiary Mines.
Appears with the following tags: Canyon, Desert, Hot, Volcanic
Custom Enemy Variants: The Nightwatch
These helpful guys are modified nutcrackers created for the vehicle hangar company to assist hangar employees with lights incase of an outage! Their main spotlight shines in the dark when they begin to scan around! Their secondary purpose is to serve as a nightguard and to take care of intruders.
You wouldnt happen to be an intruder, would you?
(CUSTOM MODEL COMING SOON)
Custom Landmine Variants
This interior comes with 3 landmines that change based on tags. Go step on them to find out what they do :3
Credits
thanks to these amazing fellas for helping with testing and or coding!!!
Scandal: Created ALL of the new car props!!! Truly incredibly work! Go use their cruiser mods, such as the Company Hauler!
JacobG5: Redid my fan scripts to be actually good and made JLL. Also helped with testing!
Kenji: Being an awesome friendnits and testing!
Generic GMD: Testing and being a goodington friendington (but stinky too)
Teserex: Testing and also being a goodington friendington 2nd edition (not stinky tho)
Bio-Monty: Testing and being a bio-boingo-monty
Mrov: Testing as a truly testy tester of testingtons
Autumnis: Testing and he really likes eating leaves trust me on this
XuXiaolan: Making the texture replacement script, and helping alot with my own unused scripts!
CHANGELOG
-1.2.0 - Another Minor fix
-fixed missing dependency for one landmine
-1.1.9 - Minor Fix
-fixed broken propset in large garage tile
-1.1.8 - More Cars
-added a new type of car
-fixed some missing components on cars
-fixed items spawning underneath vans
-1.1.7- REVAMP UPDATE 3/3: A SHOT IN THE DARK
-added 3 new 2x1 tiles
-added 4 new 2x2 tiles
-added an apparatus tile with 3 custom apparatuses
-pulling the apparatus will have consequences.
-added 3 custom landmine variants that spawn on each type of the interior, can be disabled via a config
-added 12 new variants of car props (THANKS SCANDAL!!!)
-minor improvements to existing tiles
-fixed some doors
-1.1.5 - simple changes
-removed embedded DLL to swap it for Beanie Lib
-1.1.4 - simple bugfix
-fixed an issue with items spawning in the floor (hopefully)
-fixed a door not being synced (hopefully)
-1.1.3 - simple bugfix
-fixed texture issues with main entrance
-1.1.2 - Revamp Update Part 2/3: Fixes and Places
-added a new type of dead end tile with 4 variants
-fixed some icons appearing as white
-fixed some missing textures
-improved the spread of landmines on high-landmine density moons
-1.1.1 - readme update
-readme update of shame
-1.1.0 - REVAMP UPDATE PART 1: BUGFIXES AND IMPROVEMENTS
-improved the loot density and availability within the interior
-decreased interior size slightly
-added many more unique randomized props
-added several interactable props
-added occasional cars in garages
-improved almost every single propset
-increased the power of fans in pits
-fixed some hazards spawning in illogical places
-some barrels and shelves will have more variance now
-hopefully fixed items spawning inside of floors or walls
New tiles will come in part two! Stay tuned! NOTE: not compatible with v70 map just yet. Ill do that later...
-1.0.1 - Variance and Bugs
-entrance tile now has 3 variants
-new 2x2 shipping container tile
-complete revamp of the server tiles
-new server tile prop set in singular garages
-hopefully fixed items spawning under the ship from being ungrabbable
-garage doors now block bullets and enemies
-1.0.0 - Initial release
-Released interior. More content is 100% planned.








