using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RandomMoon")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RandomMoon")]
[assembly: AssemblyTitle("RandomMoon")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RandomMoon
{
[BepInPlugin("RandomMoon", "RandomMoon", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance;
private void Awake()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin RandomMoon is loaded!");
new Harmony("RandomMoon").PatchAll(Assembly.GetExecutingAssembly());
}
public void RouteToRandomPlanet()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Attempting to route to random moon!");
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Days left on deadline: {TimeOfDay.Instance.daysUntilDeadline}");
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Quota: {TimeOfDay.Instance.profitQuota}/{TimeOfDay.Instance.quotaFulfilled}");
if (TimeOfDay.Instance.daysUntilDeadline == 0 && TimeOfDay.Instance.profitQuota > TimeOfDay.Instance.quotaFulfilled)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Forcing Company Building (Quota not met yet)");
StartOfRound.Instance.ChangeLevel(3);
StartOfRound.Instance.ChangePlanet();
StartOfRound.Instance.ArriveAtLevel();
return;
}
SelectableLevel val = TimeOfDay.Instance.currentLevel;
while (val.PlanetName == TimeOfDay.Instance.currentLevel.PlanetName)
{
val = StartOfRound.Instance.levels[Random.Range(0, StartOfRound.Instance.levels.Length)];
((BaseUnityPlugin)this).Logger.LogInfo((object)("Rolled Level: " + val.PlanetName));
}
((BaseUnityPlugin)this).Logger.LogInfo((object)("Navigating To: " + val.PlanetName + " (" + ((object)(LevelWeatherType)(ref val.currentWeather)).ToString() + ")"));
StartOfRound.Instance.ChangeLevel(val.levelID);
StartOfRound.Instance.ChangePlanet();
StartOfRound.Instance.ArriveAtLevel();
}
}
[HarmonyPatch(typeof(StartOfRound))]
public class StartOfRoundPatch
{
[HarmonyPrefix]
[HarmonyPatch("StartGame")]
public static void RandomizeMoonPatch(StartOfRound __instance)
{
Plugin.Instance.RouteToRandomPlanet();
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "RandomMoon";
public const string PLUGIN_NAME = "RandomMoon";
public const string PLUGIN_VERSION = "1.0.0";
}
}