Decompiled source of BellTopia v1.0.1

Belltopia.dll

Decompiled 3 months ago
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Belltopia.Behaviours;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Belltopia")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Belltopia")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("b95bc0c4-cdb2-42e8-b089-4aa4987e122b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Belltopia
{
	[BepInPlugin("Belvis.Belltopia", "Belltopia", "1.0.5.0")]
	public class BelltopiaMod : BaseUnityPlugin
	{
		private const string modGUID = "Belvis.Belltopia";

		private const string modName = "Belltopia";

		private const string modVersion = "1.0.5.0";

		private readonly Harmony harmony = new Harmony("Belvis.Belltopia");

		private static BelltopiaMod Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "belvisitemmod");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/TrueTrumpet/TrumpetScrap.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 25, (LevelTypes)(-1));
			Item val3 = val.LoadAsset<Item>("Assets/BelvisBar/BelvisBar.asset");
			BelvisBarFunctionality belvisBarFunctionality = val3.spawnPrefab.AddComponent<BelvisBarFunctionality>();
			((GrabbableObject)belvisBarFunctionality).grabbable = true;
			((GrabbableObject)belvisBarFunctionality).grabbableToEnemies = true;
			((GrabbableObject)belvisBarFunctionality).itemProperties = val3;
			NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
			Utilities.FixMixerGroups(val3.spawnPrefab);
			TerminalNode val4 = val.LoadAsset<TerminalNode>("Assets/TerminalNoded/iTerminalNode.asset");
			Items.RegisterShopItem(val3, (TerminalNode)null, (TerminalNode)null, val4, 20);
			Item val5 = val.LoadAsset<Item>("Assets/DaffyDuckScap/DaffyItem.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
			Utilities.FixMixerGroups(val5.spawnPrefab);
			Items.RegisterScrap(val5, 30, (LevelTypes)(-1));
			Item val6 = val.LoadAsset<Item>("Assets/Bomb/BombProperties.asset");
			BombFunctionality bombFunctionality = val6.spawnPrefab.AddComponent<BombFunctionality>();
			((GrabbableObject)bombFunctionality).grabbable = true;
			((GrabbableObject)bombFunctionality).grabbableToEnemies = true;
			((GrabbableObject)bombFunctionality).itemProperties = val6;
			NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
			Utilities.FixMixerGroups(val6.spawnPrefab);
			Items.RegisterScrap(val6, 20, (LevelTypes)(-1));
			Item val7 = val.LoadAsset<Item>("Assets/B_Waypoint/WaypointItemProp.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
			Utilities.FixMixerGroups(val7.spawnPrefab);
			TerminalNode val8 = val.LoadAsset<TerminalNode>("Assets/TerminalNoded/WaypointTerminalNode.asset");
			Items.RegisterShopItem(val7, (TerminalNode)null, (TerminalNode)null, val8, 60);
			Item val9 = val.LoadAsset<Item>("Assets/BowlingBall/BowlingBallProperties.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val9.spawnPrefab);
			Utilities.FixMixerGroups(val9.spawnPrefab);
			Items.RegisterScrap(val9, 50, (LevelTypes)(-1));
			mls = Logger.CreateLogSource("Belvis.Belltopia");
			harmony.PatchAll(typeof(BelltopiaMod));
			mls.LogInfo((object)"Belltopia has loaded! Help us all.");
		}
	}
}
namespace Belltopia.Behaviours
{
	internal class BelvisBarFunctionality : PhysicsProp
	{
		public override void ItemActivate(bool used, bool buttonDown = true)
		{
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			((GrabbableObject)this).ItemActivate(used, buttonDown);
			if (!buttonDown)
			{
				return;
			}
			if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null)
			{
				int num = Random.Range(0, 150);
				Debug.Log((object)num.ToString());
				((GrabbableObject)this).playerHeldBy.sprintMeter = 1f;
				((GrabbableObject)this).playerHeldBy.DamagePlayer(5, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				if (num == 32)
				{
					((GrabbableObject)this).playerHeldBy.DamagePlayer(100, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
				((GrabbableObject)this).playerHeldBy.DespawnHeldObject();
			}
			else
			{
				Debug.Log((object)"Holding player not found for some incredibly strange reason. Curse you zeekerss!");
			}
		}
	}
	internal class BombFunctionality : PhysicsProp
	{
		public PlayerControllerB playerThrownBy;

		public bool ItemIsPlaced = false;

		public override void EquipItem()
		{
			((PhysicsProp)this).EquipItem();
			playerThrownBy = ((GrabbableObject)this).playerHeldBy;
			ItemIsPlaced = false;
		}

		public override void OnPlaceObject()
		{
			((GrabbableObject)this).OnPlaceObject();
			ItemIsPlaced = true;
			Debug.Log((object)"Bomb item placed status: ");
		}

		public override void DiscardItem()
		{
			((GrabbableObject)this).DiscardItem();
			if (!ItemIsPlaced)
			{
				((MonoBehaviour)this).StartCoroutine(DelayExplosion(0.5f));
			}
		}

		public IEnumerator DelayExplosion(float delay)
		{
			yield return (object)new WaitForSeconds(delay);
			Landmine.SpawnExplosion(((Component)this).transform.position + Vector3.up * 0.2f, true, 3f, 10f, 60, 45f, (GameObject)null, false);
			Debug.Log((object)"Bomb Has Exploded");
			((GrabbableObject)this).DestroyObjectInHand(playerThrownBy);
		}
	}
}