Mods that depend on BepInExPack
Adds a shirtless variant of the Default suit to the game as a wearable suit. Requires the More Suits mod to appear. Skin created by Travp333 on the LC Modding Discord and uploaded at their request.
Last updated: a year ago
Adds the Hazmat suit from Rust to the game as a wearable suit. Requires the More Suits mod to appear. Skin created by Travp333 on the LC Modding Discord and uploaded at their request.
Last updated: a year ago
Adds the Blue Ranger from Power Ranger to the game as a wearable suit. Requires the More Suits mod to appear. Skin created by Travp333 on the LC Modding Discord and uploaded at their request.
Last updated: a year ago
Replaces the Large Axle drop sound with the metal bar meme sound effect.
Last updated: a year ago
Adds some purchasable suits that fit the games' aesthetic.
Last updated: a year ago
Fully fade out the text chat when not in use
Last updated: a year ago
Allows you adjust the game's FOV.
Last updated: a year ago
Simple mod to hide player names
Last updated: a year ago
Will heal the player to max health when using the charger station to charge an item.
Last updated: a year ago
tear off your skin and replace it with the Ghosts
Last updated: a year ago
A simple mod that inverts the scroll direction of the item slots bar.
Last updated: a year ago
Mod to assist with configuration of BepInEx mods
Last updated: a year ago
Adds more colored suits unlocked by default so you can differentiate your friends better
Last updated: a year ago
Use the teleporter from the terminal.
Last updated: a year ago
Replaces the words "Lethal" and "Company" on the title screen with synonyms
Last updated: a year ago
Adds the option to set a custom television video. The audio plays, too! You can now set the video path in the config file.
Last updated: a year ago
Displays the ingame push-to-talk icon, when detecting voice activity
Last updated: a year ago
Improves pedestrian pathfinding so they will be less likely to cross at 'unsafe' areas (IE, areas where a crosswalk was removed, requiring them to cross to the opposite side first, or maybe use a nearby bridge) (Compatible with version 1.0.14f1)
Last updated: a year ago