Mods that depend on BepInExPack
Equipment from the Fallout series ported to Lethal Company!
Last updated: 10 months ago
Stylized Raven Team Leader models by Nonary
Last updated: 10 months ago
Witherhold Keep is a minecraft inspired, dungeon crawling experience. 21+ Modules made to be lost in time, custom music & valuables.
Last updated: 10 months ago
Makes exception easier to debug
Last updated: a year ago
Makes exception easier to debug
Last updated: a year ago
Makes the UI sharp and clear into HD. Removes the blur/glow, curved screen, and chromatic aberration effects.
Last updated: a year ago
Spice up deaths by playing a random meme each time
Last updated: a year ago
An easy solution to modifying in-game style hud text
Last updated: a year ago
Removes the delay when jumping
Last updated: a year ago
This mod lowers stamina consumption for more realistic gameplay.
Last updated: a year ago
Everything go boom. Mod to make things equal... in death! Configuration for health and everything else included!
Last updated: a year ago
Displays quota count on ship monitors and game over screen. Configurable!
Last updated: a year ago
[3 moons] s1ckboy's Moonpack about myths and legends
Last updated: a year ago
[V60+] Add multiple purchasable usefull remotes controlled cars
Last updated: a year ago
A moon designed for v55's company cruiser!
Last updated: a year ago
Changes the default scan color. Configurable.
Last updated: a year ago
[v19] Adds missing items and monsters! (Read Description)
Last updated: a year ago
[1.0.6] A snowy and mountainous moon, seems to be related to Old Birds..?
Last updated: a year ago
Be the smart one!
Last updated: a year ago
Adds Smallfry from Splatoon 3 as an enemy for Lethal Company.
Last updated: a year ago
Full Darkness is a mod that makes darkness pitch black. Formerly "Full Darkness" from Diversity.
Last updated: 2 years ago
Adds new silly little maneaters
Last updated: 2 years ago
Mod focused on patching the maneater's behaviour in regards of taking damage to account for how much force the damage is dealt with rather than always consdering it as one point of damage
Last updated: 2 years ago