CHANGELOG
🔢 Versioning System
We use a straightforward versioning format:
- V (Version) increases by +1 with each minor update, bug fix, or small content addition.
- M (Master Version) increases by +1 with every major stage or significant overhaul of the modpack (e.g., major content shifts, mechanic revamps, or complete resets).
- Note: When the Master Version increases, the Version number does not reset — it continues counting upward.
Changelog
V53 M7 (9/11/2025)
295 mods Updated mods and added a stabler version of LethalElementsBeta
V52 M7 (9/11/2025)
296 mods
- Re-added Diversity after a long time of being broken.
- Added SSS (Self-Sorting Storage).
- Quotas are now a bit harder, they’re finally somewhat challenging; before, you didn’t even have to worry about them.
- Hopefully fixed apparatus not giving LategameUpgrades Upgrades
V50 M7 (7/11/2025)
287 mods
- Added a couple of skins by request
- Fixed and stabilized progression
V48 M7 (4/11/2025)
285 mods
- Updated mods and libraries
- A bit longer days
- Fixed skill points reward being too high
- Added a oneshot skin
V47 M7 (2/11/2025)
V47 M7 (2/11/2025)
284 mods
-
Fixed core meltdown (Now it will actually explode)
-
Fixed doors inside the SCP interior
-
Extra weird sounds in the fixed meltdown
-
Keyed box opening times normalized (Previously it took 15 minutes of holding E, now it’s 5–30 seconds)
-
Longer days to compensate for large maps and interiors (double the time)
-
Text displayed when Discord is detected improved (The quota is now easier to understand)
-
Skills balanced:
- Point gains tripled
- Other skills have been balanced and adjusted; there’s now no limit on upgrades
- Chance of generating the first vanilla map nerfed
V46 M7 (1/11/2025)
283 mods
Updated all mods and added a few for the Lethal Company V73 version
V44 M6 (7/08/2025)
Updated mods
V42 M6 (2/11/2025)
272 mods
- Added SCP 106 and SCP 999
- Updated mods
V41 M6 (21/07/2025)
269 mods
- Initial release
< V40 M6 (17/11/2024 - 20/07/2025)
- Changes not recorded, private testing