using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using LethalLib.Modules;
using LethalTerminalExtender.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("TheGangeroniMods")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a1fe3a4056ecdaec65cabfd4831de84560c00dae")]
[assembly: AssemblyProduct("TheGangeroniMods")]
[assembly: AssemblyTitle("TheGangeroniMods")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace GangeroniMods;
[BepInPlugin("com.BigSaltyBeans.Blahaj", "Blahaj The Shark", "1.1.3")]
public class Blahaj : BaseUnityPlugin
{
private const string GUID = "com.BigSaltyBeans.Blahaj";
private const string NAME = "Blahaj The Shark";
private const string VERSION = "1.1.3";
public static Blahaj instance;
private void Awake()
{
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "blahajassetbundle");
AssetBundle val = AssetBundle.LoadFromFile(text);
Item val2 = val.LoadAsset<Item>("Assets/Blahaj/BlahajItem.asset");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Items.RegisterScrap(val2, 1, (LevelTypes)(-1));
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "com.BigSaltyBeans.Blahaj");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Blahaj");
}
}
[BepInPlugin("com.BigSaltyBeans.modloadingchecker", "Mod Loading Checker", "1.0.0")]
public class LoadChecking : BaseUnityPlugin
{
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod Checker Passed All Checks");
}
}
[BepInPlugin("com.BigSaltyBeans.togglelights", "Toggle Ship Lights", "1.0.2")]
public class ToggleShipLights : BaseUnityPlugin
{
public static ShipLights shipInteriorLights;
public static bool lightsOn = true;
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
((BaseUnityPlugin)this).Logger.LogInfo((object)"ToggleShipLights loaded.");
Harmony val = new Harmony("com.BigSaltyBeans.togglelights");
val.PatchAll();
TerminalExtenderUtils.addQuickCommand("lights", "Toggle Ship Lights", true, (Action<Terminal, TerminalNode>)delegate(Terminal term, TerminalNode node)
{
TerminalNode val2 = ScriptableObject.CreateInstance<TerminalNode>();
val2.displayText = "Lights Toggled!\n";
val2.clearPreviousText = true;
val2.maxCharactersToType = 15;
ToggleLights();
term.LoadNewNode(val2);
});
}
private void Start()
{
FindShipLights();
}
private void FindShipLights()
{
GameObject val = GameObject.Find("ShipElectricLights");
if ((Object)(object)val != (Object)null)
{
shipInteriorLights = val.GetComponent<ShipLights>();
((BaseUnityPlugin)this).Logger.LogInfo((object)"ShipElectricLights found.");
}
}
public static void ToggleLights()
{
if ((Object)(object)shipInteriorLights == (Object)null)
{
GameObject obj = GameObject.Find("ShipElectricLights");
shipInteriorLights = ((obj != null) ? obj.GetComponent<ShipLights>() : null);
if ((Object)(object)shipInteriorLights == (Object)null)
{
Debug.LogWarning((object)"Ship lights not found.");
return;
}
}
shipInteriorLights.ToggleShipLights();
lightsOn = !lightsOn;
Debug.Log((object)("[ToggleShipLights] Lights toggled " + (lightsOn ? "ON" : "OFF")));
}
}