using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using MinecraftCaveSounds.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MinecraftCaveSounds")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MinecraftCaveSounds")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("164802eb-4a80-44ec-9241-3c3bfcd42891")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MinecraftCaveSounds
{
[BepInPlugin("BinglePringle.MinecraftCaveSounds", "Minecraft Cave Sounds", "1.0.0")]
public class CaveSoundsBase : BaseUnityPlugin
{
private const string modGUID = "BinglePringle.MinecraftCaveSounds";
private const string modName = "Minecraft Cave Sounds";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("BinglePringle.MinecraftCaveSounds");
private static CaveSoundsBase instance;
internal ManualLogSource mls;
internal static List<AudioClip> SoundFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)instance == (Object)null)
{
instance = this;
}
mls = Logger.CreateLogSource("BinglePringle.MinecraftCaveSounds");
mls.LogInfo((object)"Loaded MinecraftCaveSounds 1.0.0");
harmony.PatchAll(typeof(CaveSoundsBase));
harmony.PatchAll(typeof(LevelAmbiencePatch));
mls = ((BaseUnityPlugin)this).Logger;
SoundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)instance).Info.Location;
location = location.TrimEnd("MinecraftCaveSounds.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "cavesounds");
if ((Object)(object)Bundle != (Object)null)
{
mls.LogInfo((object)"Cave sounds loaded successfully.");
SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
mls.LogError((object)"Failed to load cave sounds.");
}
}
}
}
namespace MinecraftCaveSounds.Patches
{
[HarmonyPatch(typeof(StartOfRound))]
internal class LevelAmbiencePatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void AddAudio(StartOfRound __instance)
{
List<AudioClip> list = __instance.currentLevel.levelAmbienceClips.insideAmbience.ToList();
foreach (AudioClip item in CaveSoundsBase.SoundFX)
{
list.Add(item);
}
__instance.currentLevel.levelAmbienceClips.insideAmbience = list.ToArray();
}
}
}