Decompiled source of BetterSprint v1.0.8

BetterSprint.dll

Decompiled 11 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using BetterSprint.Patches;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BetterSprint")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BetterSprint")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a032fdf5-89c9-4430-a30e-218b1ff018e0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BetterSprint
{
	[BepInPlugin("SamBjork.BetterSprint", "BetterSprint", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "SamBjork.BetterSprint";

		private const string modName = "BetterSprint";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("SamBjork.BetterSprint");

		private static Plugin Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("SamBjork.BetterSprint");
			mls.LogInfo((object)"ITS ALIVE!");
			harmony.PatchAll(typeof(Plugin));
			harmony.PatchAll(typeof(PlayerControllerBPatch));
		}
	}
}
namespace BetterSprint.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void ModifiedSprintPatch(ref float ___sprintMeter, ref float ___sprintTime, ref bool ___isSprinting)
		{
			float num = 1f;
			float num2 = 0.071f;
			___sprintTime = 31f;
			if (___isSprinting)
			{
				___sprintMeter = Mathf.Clamp(___sprintMeter - Time.deltaTime / ___sprintTime, 0f, num);
			}
			else
			{
				___sprintMeter = Mathf.Clamp(___sprintMeter + Time.deltaTime * num2, 0f, num);
			}
		}
	}
}