using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using LethalRebinding.Utilities;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("LethalRebinding")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Allows key rebinding in Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalRebinding")]
[assembly: AssemblyTitle("LethalRebinding")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace LethalRebinding
{
[BepInPlugin("LethalRebinding", "LethalRebinding", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LethalRebinding is loaded!");
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "LethalRebinding";
public const string PLUGIN_NAME = "LethalRebinding";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace LethalRebinding.Utilities
{
internal static class DisplayUtilities
{
private static Dictionary<string, string> _keyNameReplacements = new Dictionary<string, string>
{
{ "LEFTBUTTON", "LMB" },
{ "RIGHTBUTTON", "RMB" },
{ "LEFTCTRL", "LCTRL" },
{ "RIGHTCTRL", "LCTRL" },
{ "LEFTSHIFT", "LSHIFT" },
{ "RIGHTSHIFT", "RSHIFT" },
{ "LEFTALT", "ALT" },
{ "RIGHTALT", "RALT" }
};
internal static string LocalizeKey(InputAction action)
{
string text = ((object)action).ToString().Split(new char[1] { '/' })[^1].ToUpper().Replace("[", "").Replace("]", "");
if (_keyNameReplacements.ContainsKey(text))
{
text = _keyNameReplacements[text];
}
return text.ToUpper();
}
}
internal static class SettingsUtilities
{
internal static GameObject GetSettingForInputAction(InputAction action, SettingsOption settingTemplate, Transform parent, int index = 0)
{
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
GameObject obj = Object.Instantiate<GameObject>(((Component)((Component)settingTemplate).transform.parent).gameObject);
obj.transform.SetParent(parent, false);
SettingsOption componentInChildren = obj.GetComponentInChildren<SettingsOption>();
TextMeshProUGUI componentInChildren2 = obj.GetComponentInChildren<TextMeshProUGUI>();
InputActionReference rebindableAction = InputActionReference.Create(action);
componentInChildren.rebindableAction = rebindableAction;
((TMP_Text)componentInChildren2).SetText(action.name + ":", true);
obj.transform.localPosition = new Vector3(225f, (float)(-(index * 20)), 0f);
return obj;
}
internal static GameObject CreateScrollRect(GameObject template, Image scrollBackgroundImage)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Expected O, but got Unknown
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Expected O, but got Unknown
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Expected O, but got Unknown
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Expected O, but got Unknown
//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0209: Unknown result type (might be due to invalid IL or missing references)
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
//IL_021f: Expected O, but got Unknown
//IL_0238: Unknown result type (might be due to invalid IL or missing references)
//IL_024c: Unknown result type (might be due to invalid IL or missing references)
//IL_025b: Unknown result type (might be due to invalid IL or missing references)
//IL_0260: Unknown result type (might be due to invalid IL or missing references)
//IL_026d: Expected O, but got Unknown
//IL_027b: Unknown result type (might be due to invalid IL or missing references)
//IL_0291: Unknown result type (might be due to invalid IL or missing references)
//IL_02ed: Expected O, but got Unknown
Transform obj = Object.Instantiate<Transform>(template.transform.GetChild(0));
obj.SetParent(template.transform, false);
((Component)obj).transform.localPosition = new Vector3(-152.7989f, 36.4002f, 0f);
((TMP_Text)((Component)obj).GetComponent<TextMeshProUGUI>()).SetText("BINDINGS", true);
GameObject val = new GameObject("Scroll View");
ScrollRect val2 = val.AddComponent<ScrollRect>();
val.transform.SetParent(template.transform, false);
val.transform.localPosition = new Vector3(-113f, -50f, 0f);
val.GetComponent<RectTransform>().sizeDelta = new Vector2(245f, 150f);
GameObject val3 = new GameObject("Viewport");
ApplyParentSize(val3, val.transform);
val3.GetComponent<RectTransform>().pivot = new Vector2(0f, 1f);
Image obj2 = val3.AddComponent<Image>();
val3.AddComponent<Mask>();
((Graphic)obj2).color = new Color(0f, 0f, 0f, 0.002f);
GameObject val4 = new GameObject("Content");
ApplyParentSize(val4, val3.transform);
RectTransform component = val4.GetComponent<RectTransform>();
component.pivot = new Vector2(0f, 1f);
((Component)component).transform.localPosition = new Vector3(14f, 0f, 0f);
val4.AddComponent<ContentSizeFitter>().verticalFit = (FitMode)1;
VerticalLayoutGroup obj3 = val4.AddComponent<VerticalLayoutGroup>();
((HorizontalOrVerticalLayoutGroup)obj3).childControlHeight = false;
((HorizontalOrVerticalLayoutGroup)obj3).childControlWidth = false;
GameObject val5 = new GameObject("Scrollbar Vertical");
Scrollbar val6 = val5.AddComponent<Scrollbar>();
Image obj4 = val5.AddComponent<Image>();
obj4.sprite = scrollBackgroundImage.sprite;
((Graphic)obj4).material = ((Graphic)scrollBackgroundImage).material;
ApplyParentSize(val5, ((Component)val2).transform);
RectTransform component2 = val5.GetComponent<RectTransform>();
component2.pivot = new Vector2(1f, 1f);
component2.sizeDelta = new Vector2(10f, 0f);
component2.anchorMin = new Vector2(1f, 0f);
component2.anchorMax = new Vector2(1f, 1f);
GameObject val7 = new GameObject("Sliding area");
RectTransform obj5 = ApplyParentSize(val7, val5.transform);
obj5.offsetMin = new Vector2(10f, 10f);
obj5.offsetMax = new Vector2(-10f, -10f);
GameObject val8 = new GameObject("Handle");
RectTransform val9 = ApplyParentSize(val8, val7.transform);
val9.offsetMin = new Vector2(-10f, -10f);
val9.offsetMax = new Vector2(10f, 10f);
Image targetGraphic = val8.AddComponent<Image>();
val6.handleRect = val9;
((Selectable)val6).targetGraphic = (Graphic)(object)targetGraphic;
val6.direction = (Direction)2;
val2.content = component;
val2.viewport = val3.GetComponent<RectTransform>();
val2.horizontal = false;
val2.vertical = true;
val2.verticalScrollbar = val6;
val2.verticalScrollbarVisibility = (ScrollbarVisibility)2;
return val4;
}
private static RectTransform ApplyParentSize(GameObject uiElement, Transform parent)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
RectTransform val = uiElement.GetComponent<RectTransform>();
if ((Object)(object)val == (Object)null)
{
val = uiElement.AddComponent<RectTransform>();
}
((Transform)val).SetParent(parent);
val.anchorMin = new Vector2(0f, 0f);
val.anchorMax = new Vector2(1f, 1f);
val.pivot = new Vector2(0.5f, 0.5f);
RectTransform obj = val;
Vector2 offsetMin = (val.offsetMax = Vector2.zero);
obj.offsetMin = offsetMin;
((Transform)val).localRotation = Quaternion.identity;
((Transform)val).localScale = Vector3.one;
((Transform)val).localPosition = Vector3.zero;
return val;
}
}
}
namespace LethalRebinding.Patches
{
[HarmonyPatch(typeof(HUDManager))]
internal class HUDManagerPatch
{
private static List<HUDManager>? _instances = new List<HUDManager>();
private static Dictionary<string, string> _actionNameByHudText = new Dictionary<string, string>
{
{ "Sprint:", "Sprint" },
{ "Scan :", "PingScan" }
};
public static void ApplyNewBindings(string bindings)
{
foreach (HUDManager instance in _instances)
{
if ((Object)(object)instance == (Object)null)
{
continue;
}
InputActionRebindingExtensions.LoadBindingOverridesFromJson((IInputActionCollection2)(object)instance.playerActions, bindings, true);
TextMeshProUGUI[] controlTipLines = instance.controlTipLines;
foreach (TextMeshProUGUI val in controlTipLines)
{
if ((Object)(object)val == (Object)null)
{
continue;
}
string text = ((TMP_Text)val).text.Split(new char[1] { ':' })[0] + ":";
if (_actionNameByHudText.TryGetValue(text, out var value) || text.StartsWith("Drop"))
{
if (text.StartsWith("Drop"))
{
value = "Discard";
}
InputAction val2 = instance.playerActions.FindAction(value, false);
if (val2 != null)
{
((TMP_Text)val).text = text + " [" + DisplayUtilities.LocalizeKey(val2) + "]";
}
}
}
}
}
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void Postfix(HUDManager __instance)
{
_instances.Add(__instance);
ApplyNewBindings(IngamePlayerSettings.Instance.settings.keyBindings);
}
[HarmonyPatch("ChangeControlTip")]
[HarmonyPostfix]
private static void PostfixControlTip()
{
ApplyNewBindings(IngamePlayerSettings.Instance.settings.keyBindings);
}
[HarmonyPatch("ChangeControlTipMultiple")]
[HarmonyPostfix]
private static void PostfixControlTipMultiple()
{
ApplyNewBindings(IngamePlayerSettings.Instance.settings.keyBindings);
}
}
[HarmonyPatch(typeof(IngamePlayerSettings), "UpdateGameToMatchSettings")]
internal class IngamePlayerSettingsPatch
{
private static List<string> _whitelistedValueActions = new List<string> { "Sprint", "Interact" };
private static void Prefix(IngamePlayerSettings __instance)
{
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Invalid comparison between Unknown and I4
SettingsOption[] source = Object.FindObjectsOfType<SettingsOption>(true);
List<SettingsOption> list = source.Where((SettingsOption x) => (Object)(object)x != (Object)null && (int)x.optionType == 6).ToList();
SettingsOption val = source.Where((SettingsOption x) => (Object)(object)x != (Object)null && (int)x.optionType == 8).ToList().FirstOrDefault();
if (list.Count != 1 || (Object)(object)val == (Object)null)
{
return;
}
Image component = ((Component)((Component)val).transform.GetChild(0)).GetComponent<Image>();
SettingsOption val2 = list.First();
List<InputAction> list2 = ((IEnumerable<InputAction>)__instance.playerInput.actions).ToList();
GameObject val3 = SettingsUtilities.CreateScrollRect(((Component)((Component)val2).transform.parent.parent).gameObject, component);
for (int i = 0; i < list2.Count; i++)
{
InputAction val4 = list2[i];
if (((int)val4.type == 1 || _whitelistedValueActions.Contains(val4.name)) && !(val4.name == "SpeedCheat"))
{
SettingsUtilities.GetSettingForInputAction(val4, val2, val3.transform, i);
}
}
Debug.Log((object)InputActionRebindingExtensions.SaveBindingOverridesAsJson((IInputActionCollection2)(object)__instance.playerInput.actions));
}
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
private static List<PlayerControllerB>? _instances = new List<PlayerControllerB>();
private static MethodInfo? _onEnable;
private static MethodInfo? _onDisable;
public static void ApplyNewBindings(string bindings)
{
foreach (PlayerControllerB instance in _instances)
{
if (!((Object)(object)instance == (Object)null))
{
InputActionRebindingExtensions.LoadBindingOverridesFromJson((IInputActionCollection2)(object)instance.playerActions, bindings, true);
}
}
Debug.Log((object)"Applying new bindings!");
Debug.Log((object)bindings);
}
[HarmonyPatch("ConnectClientToPlayerObject")]
[HarmonyPostfix]
private static void Postfix(PlayerControllerB __instance)
{
_instances.Add(__instance);
if (_onEnable == null)
{
_onEnable = AccessTools.Method(typeof(PlayerControllerB), "OnEnable", (Type[])null, (Type[])null);
}
if (_onDisable == null)
{
_onDisable = AccessTools.Method(typeof(PlayerControllerB), "OnDisable", (Type[])null, (Type[])null);
}
ApplyNewBindings(IngamePlayerSettings.Instance.settings.keyBindings);
}
[HarmonyPatch("SetHoverTipAndCurrentInteractTrigger")]
[HarmonyPostfix]
private static void PostfixCursorTip(PlayerControllerB __instance)
{
if (((TMP_Text)__instance.cursorTip).text.Contains("[E]"))
{
InputAction action = __instance.playerActions.FindAction("Interact", false);
((TMP_Text)__instance.cursorTip).text = ((TMP_Text)__instance.cursorTip).text.Replace("[E]", "[" + DisplayUtilities.LocalizeKey(action) + "]");
}
}
}
[HarmonyPatch(typeof(IngamePlayerSettings), "ResetSettingsToDefault")]
internal class RebindEventPatch
{
private static void Postfix(IngamePlayerSettings __instance)
{
PlayerControllerBPatch.ApplyNewBindings(__instance.settings.keyBindings);
HUDManagerPatch.ApplyNewBindings(__instance.settings.keyBindings);
}
}
[HarmonyPatch(typeof(IngamePlayerSettings), "SaveChangedSettings")]
internal class RebindEventPatch2
{
private static void Postfix(IngamePlayerSettings __instance)
{
PlayerControllerBPatch.ApplyNewBindings(__instance.settings.keyBindings);
HUDManagerPatch.ApplyNewBindings(__instance.settings.keyBindings);
}
}
[HarmonyPatch(typeof(Terminal))]
internal class TerminalPatch
{
[HarmonyPatch("QuitTerminal")]
[HarmonyPostfix]
private static void EndPostfix(Terminal __instance)
{
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
localPlayerController.inTerminalMenu = true;
DelayEnablingPausing(localPlayerController);
}
private static async void DelayEnablingPausing(PlayerControllerB localPlayerController)
{
await Task.Delay(100);
localPlayerController.inTerminalMenu = false;
}
}
}
namespace MouseBind.Patches
{
[HarmonyPatch(typeof(IngamePlayerSettings), "RebindKey")]
public class AllowMouseBindings
{
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> codes)
{
return codes.Where(delegate(CodeInstruction code)
{
bool num = code.opcode == OpCodes.Ldstr && CodeInstructionExtensions.OperandIs(code, (object)"Mouse");
bool flag = CodeInstructionExtensions.Calls(code, typeof(RebindingOperation).GetMethod("WithControlsExcluding"));
return !num && !flag;
});
}
}
}