using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PomniJester")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Replaces the Jester's skin with Pomni")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PomniJester")]
[assembly: AssemblyTitle("PomniJester")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PomniJester
{
[BepInPlugin("PomniJester", "PomniJester", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Texture JesterTexture;
public static GameObject JesterHat;
public static AudioClip JesterClip;
public static AudioClip JesterPopClip;
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin PomniJester is loaded!");
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
LoadAssets();
}
private void LoadAssets()
{
GameObject obj = AssetBundle.LoadFromFile(Path.Join((ReadOnlySpan<char>)Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), (ReadOnlySpan<char>)"jestervisuals")).LoadAsset<GameObject>("assets/jestervisuals.prefab");
JesterTexture = ((Component)obj.transform.GetChild(0)).GetComponent<Renderer>().sharedMaterial.mainTexture;
JesterHat = ((Component)obj.transform.GetChild(1)).gameObject;
JesterClip = ((Component)obj.transform.GetChild(2)).GetComponent<AudioSource>().clip;
JesterPopClip = ((Component)obj.transform.GetChild(3)).GetComponent<AudioSource>().clip;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "PomniJester";
public const string PLUGIN_NAME = "PomniJester";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace PomniJester.Patches
{
[HarmonyPatch(typeof(JesterAI))]
internal class JesterPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void JesterStart(JesterAI __instance)
{
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_016b: Unknown result type (might be due to invalid IL or missing references)
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)Plugin.JesterTexture == (Object)null || (Object)(object)Plugin.JesterClip == (Object)null || (Object)(object)Plugin.JesterHat == (Object)null || (Object)(object)Plugin.JesterPopClip == (Object)null)
{
Debug.Log((object)"Pomni Jester replacement assets null, returning");
return;
}
Transform val = ((Component)__instance).transform.Find("MeshContainer").Find("AnimContainer").Find("metarig")
.Find("BoxContainer")
.Find("spine.004")
.Find("spine.005")
.Find("spine.006")
.Find("UpperJaw");
if ((Object)(object)val == (Object)null)
{
Debug.Log((object)"Could not find jester hat parent, returning");
return;
}
Material val2 = null;
foreach (Material item in ((Component)__instance).GetComponentsInChildren<Renderer>(true).SelectMany((Renderer x) => x.sharedMaterials).ToList())
{
if (((Object)item).name.StartsWith("JesterTex"))
{
item.mainTexture = Plugin.JesterTexture;
val2 = item;
}
}
__instance.popGoesTheWeaselTheme = Plugin.JesterClip;
__instance.popUpSFX = Plugin.JesterPopClip;
GameObject val3 = Object.Instantiate<GameObject>(Plugin.JesterHat);
val3.transform.SetParent(val);
val3.transform.localPosition = Vector3.zero;
val3.transform.localRotation = Quaternion.identity;
val3.transform.localScale = Vector3.one;
if (!((Object)(object)val2 == (Object)null))
{
Renderer[] componentsInChildren = val3.GetComponentsInChildren<Renderer>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
componentsInChildren[i].sharedMaterial.shader = val2.shader;
}
}
}
}
}