 
        UniTask
Provides an efficient allocation free async/await integration for Unity.
| Last updated | 2 years ago | 
| Total downloads | 2238401 | 
| Total rating | 17 | 
| Categories | Libraries BepInEx | 
| Dependency string | Bobbie-UniTask-2.5.0 | 
| Dependants | 1985 other packages depend on this package | 
This mod requires the following mods to function
 
                        BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
UniTask 2.5.0
Provides an efficient allocation free async/await integration for Unity.
- Struct based UniTask<T>and custom AsyncMethodBuilder to achieve zero allocation
- Makes all Unity AsyncOperations and Coroutines awaitable
- PlayerLoop based task(UniTask.Yield,UniTask.Delay,UniTask.DelayFrame, etc..) that enable replacing all coroutine operations
- MonoBehaviour Message Events and uGUI Events as awaitable/async-enumerable
- Runs completely on Unity's PlayerLoop so doesn't use threads and runs on WebGL, wasm, etc.
- Asynchronous LINQ, with Channel and AsyncReactiveProperty
- TaskTracker window to prevent memory leaks
- Highly compatible behaviour with Task/ValueTask/IValueTaskSource
For technical details, see blog post: UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ
For advanced tips, see blog post: Extends UnityWebRequest via async decorator pattern — Advanced Techniques of UniTask
For usage details, check the original README.
Licensing
I did not make this library, I am simply uploading it so it can be used as a dependency in mods. The original repo (licensed under MIT) can be found here.
For Developers
NOTE: This is different than the UniTask package found on nuget!
The UniTask package on nuget is just for .NET, and doesn't contain many useful Unity-based utilities you may want.
If you'd like to use UniTask, I'd recommend referencing this package's DLLs directly.