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BoboBoba-Limsa-1.0.1 icon

Limsa

Custom moon based on Limsa Lominsa from FFXIV

Date uploaded 5 months ago
Version 1.0.1
Download link BoboBoba-Limsa-1.0.1.zip
Downloads 1187
Dependency string BoboBoba-Limsa-1.0.1

This mod requires the following mods to function

Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1
IAmBatby-LethalLevelLoader-1.2.1 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.1
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
BoboBoba-XIVItems-1.6.8 icon
BoboBoba-XIVItems

Custom Items and Scraps used in Bobo's ffxiv moons

Preferred version: 1.6.8

README

Bobo's FFXIV Moons

14-Limsa

Near 1 to 1 recreation of Limsa Lominsa, using assets directly ripped from Final Fantasy 14 Setting: All Limsa Rpers got banned, now it's a ghost town. (Added some horror elements to it)

Screenshots:

Current routing cost: 0

Potential loot level on par with Titan

To somewhat balance this out, both indoor and outdoor powerlevel has been cranked up. You can quickly reroute to this map if you need to catch up on some low-mid game quota

CHANGELOG

1.3.2

  • Fixed Navmesh Issues
  • Adjusted enemy power level and spawn curve

1.3.1

  • Complete rebuilt Limsa from scratch, expanded distant terrain at the same time reduced moon file size by 19% and load time by 40~50%
  • Added an additional route from the ship to entrances.
  • Moved the second fire exit to the neighbouring door so it is more visible
  • ERP tree now has a scan node LOL
  • Reduced over all enemy power level, especially outdoor enemies.

1.2.2

  • backend fix

1.2.1

  • Backend restructure
  • Moved main entrance closer to ship & Aetheryte.
  • Added second fire exit at original main entrance

1.2.0

  • Added routing cost of 400
  • Reduced dungeon size and reward(from previous beyond titan level)
  • Reduced Enemy spawn and power level(from previous beyond titan level)
  • Changed moon description

1.1.5

  • Further reduced polycount

1.1.0

  • Added mesh colliders to some areas, now player should not be clipping through roofs within the intended gameplay area.

1.0.1

  • Terrain now shows up on monitor

1.0.0

  1. Initial Release