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Date uploaded | 5 months ago |
Version | 1.1.1 |
Download link | BoboBoba-Mare-1.1.1.zip |
Downloads | 2253 |
Dependency string | BoboBoba-Mare-1.1.1 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.2.1BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
Bobo's FFXIV Moons
14-Mare
Near 1 to 1 recreation of Mare Lamentorum, using assets directly ripped from Final Fantasy 14
Screenshots:
Current routing cost: 0
Potential loot level on par with Titan
To somewhat balance this out, both indoor and outdoor powerlevel has been cranked up. You can quickly reroute to this map if you need to catch up on some low-mid game quota
PS: Shout out to everyone in the discord that helped me out with my questions, really made this first modding experience amazing.
CHANGELOG
1.2.5
- Adjusted Enemy power level and spawn curve
1.2.4
- skybox fix
1.2.3
- fire exit mesh fix
1.2.2
- backend fix
1.2.1
- backend restructure
1.2.0
- Reduced dungeon size and reward
- Reduced Enemy spawn and power level
- Changed moon description
1.1.1
- Terrain now shows up on monitor
1.1.0
- Separated the scrap items into another mod to better support future moons. Still depends on the items tho, but Item rarity can now be modified.
1.0.0
- Fixed missing texture
- Fixed item drop sound being heard from the entire map
- Fixed an issue where 2 out of the 12 items were not spawning
0.1.2
- Fixed terrain texture
- Changed enemy patrol/spawn location
0.1.1
- Fixed issue where scraps disappear when host restarts
- All items now spawn globally
0.1.0
First release