Decompiled source of TalkingHeads v1.0.0

TalkingHeads.dll

Decompiled 10 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Dissonance;
using Dissonance.Audio.Playback;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TalkingHeads.Configuration;
using TalkingHeads.Util;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("TalkingHeads")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Talking Heads mod for Lethal Company")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TalkingHeads")]
[assembly: AssemblyTitle("TalkingHeads")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TalkingHeads
{
	[BepInPlugin("TalkingHeads", "TalkingHeads", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private static Plugin _instance;

		private readonly Harmony _harmony = new Harmony("TalkingHeads");

		private Config _config;

		public static ManualLogSource Log => ((BaseUnityPlugin)_instance).Logger;

		public static Config Config => _instance._config;

		private void Awake()
		{
			_instance = this;
			_config = new Config(((BaseUnityPlugin)this).Config);
			_harmony.PatchAll();
			Log.LogInfo((object)"Plugin TalkingHeads is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "TalkingHeads";

		public const string PLUGIN_NAME = "TalkingHeads";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace TalkingHeads.VoiceChatPatch
{
	public class TalkingPlayer
	{
		public readonly PlayerControllerB Player;

		private readonly VoicePlayerState _voice;

		private readonly Transform _targetTransform;

		private float _currentScale = 0f;

		private TalkingPlayer(PlayerControllerB player, VoicePlayerState voice)
		{
			Player = player;
			_voice = voice;
			_targetTransform = Player.lowerSpine.FindComponentInChildren("spine.004");
		}

		public void UpdateScale(float deltaTime)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			float target = _voice.Amplitude * Plugin.Config.AmplitudeMultiplier;
			_currentScale = _currentScale.MoveTowards(target, Plugin.Config.ScaleSpeed * deltaTime);
			_targetTransform.localScale = (1f + _currentScale) * Vector3.one;
		}

		public static TalkingPlayer CreateVoicePlayer(VoicePlayerState state)
		{
			if (!(state.Playback is VoicePlayback))
			{
				return null;
			}
			VoicePlayback playback = default(VoicePlayback);
			ref VoicePlayback reference = ref playback;
			IVoicePlayback playback2 = state.Playback;
			reference = (VoicePlayback)(object)((playback2 is VoicePlayback) ? playback2 : null);
			PlayerControllerB val = ((IEnumerable<PlayerControllerB>)StartOfRound.Instance.allPlayerScripts).FirstOrDefault((Func<PlayerControllerB, bool>)((PlayerControllerB player) => (Object)(object)player.currentVoiceChatAudioSource == (Object)(object)playback.AudioSource));
			return (val == null) ? null : new TalkingPlayer(val, state);
		}
	}
	[HarmonyPatch(typeof(StartOfRound))]
	public class VoicePatchPatch
	{
		private static readonly List<TalkingPlayer> _talkingPlayers = new List<TalkingPlayer>();

		private static DissonanceComms _voiceChatModule = null;

		[HarmonyPatch("OnEnable")]
		[HarmonyPostfix]
		private static void OnEnable(ref DissonanceComms ___voiceChatModule)
		{
			_voiceChatModule = ___voiceChatModule;
			_voiceChatModule.OnPlayerStartedSpeaking += OnPlayerStartedSpeaking;
			_voiceChatModule.OnPlayerStoppedSpeaking += OnPlayerStoppedSpeaking;
			Plugin.Log.LogInfo((object)"StartOfRound patch subscribed to voiceChatModule events");
		}

		[HarmonyPatch("OnDisable")]
		[HarmonyPostfix]
		private static void OnDisable()
		{
			_voiceChatModule.OnPlayerStartedSpeaking -= OnPlayerStartedSpeaking;
			_voiceChatModule.OnPlayerStoppedSpeaking -= OnPlayerStoppedSpeaking;
			_voiceChatModule = null;
			_talkingPlayers.Clear();
		}

		private static void OnPlayerStartedSpeaking(VoicePlayerState state)
		{
			TalkingPlayer talkingPlayer = TalkingPlayer.CreateVoicePlayer(state);
			if (talkingPlayer != null)
			{
				_talkingPlayers.Add(talkingPlayer);
			}
		}

		private static void OnPlayerStoppedSpeaking(VoicePlayerState state)
		{
			TalkingPlayer player = TalkingPlayer.CreateVoicePlayer(state);
			if (player != null)
			{
				_talkingPlayers.RemoveAll((TalkingPlayer p) => (Object)(object)p.Player == (Object)(object)player.Player);
			}
		}

		[HarmonyPatch("LateUpdate")]
		[HarmonyPostfix]
		private static void LateUpdate()
		{
			List<int> list = new List<int>();
			foreach (var (talkingPlayer, item) in _talkingPlayers.Select((TalkingPlayer el, int i) => (el, i)))
			{
				try
				{
					talkingPlayer.UpdateScale(Time.deltaTime);
				}
				catch
				{
					list.Add(item);
				}
			}
			list.ForEach(_talkingPlayers.RemoveAt);
		}
	}
}
namespace TalkingHeads.Util
{
	public static class UtilExtensions
	{
		public static float MoveTowards(this float source, float target, float delta)
		{
			if (target > source)
			{
				return Mathf.Min(target, source + delta);
			}
			if (target < source)
			{
				return Mathf.Max(target, source - delta);
			}
			return source;
		}

		public static Transform FindComponentInChildren(this Transform transform, string name)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			foreach (Transform item in transform)
			{
				Transform val = item;
				if (((Object)val).name == name)
				{
					return val;
				}
				Transform val2 = val.FindComponentInChildren(name);
				if (val2 != null)
				{
					return val2;
				}
			}
			return null;
		}
	}
}
namespace TalkingHeads.Configuration
{
	public class Config
	{
		private readonly ConfigEntry<float> _scaleSpeed;

		private readonly ConfigEntry<float> _amplitudeMultiplier;

		public float ScaleSpeed => _scaleSpeed.Value;

		public float AmplitudeMultiplier => _amplitudeMultiplier.Value;

		public Config(ConfigFile cfg)
		{
			_scaleSpeed = cfg.Bind<float>("General", "ScaleSpeed", 20f, "Scale change rate");
			_amplitudeMultiplier = cfg.Bind<float>("General", "AmplitudeMultiplier", 4f, "Voice amplitude to scale multiplier");
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}