Decompiled source of BalatroQuotaSounds v1.0.0

BepInEx/plugins/BalatroQuotaSounds/me.loaforc.balatroquotasounds.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using UnityEngine;
using loaforcsSoundAPI.Core.JSON;
using loaforcsSoundAPI.SoundPacks;
using loaforcsSoundAPI.SoundPacks.Data;
using loaforcsSoundAPI.SoundPacks.Data.Conditions;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("me.loaforc.soundapi")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("me.loaforc.balatroquotasounds")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BalatroQuotaSounds")]
[assembly: AssemblyTitle("me.loaforc.balatroquotasounds")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BalatroQuotaSounds
{
	[BepInPlugin("me.loaforc.balatroquotasounds", "BalatroQuotaSounds", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class BalatroQuotaSounds : BaseUnityPlugin
	{
		internal static Coroutine currentSoundCoroutine;

		internal static Coroutine fireCoroutine;

		internal static SoundEscalationSettings settings;

		internal static FireSettings fireSettings;

		internal static AudioSource source;

		internal static AudioSource fireSource;

		public static BalatroQuotaSounds Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		private void Awake()
		{
			Logger = Logger.CreateLogSource("me.loaforc.balatroquotasounds");
			Instance = this;
			Logger.LogInfo((object)"patching");
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "me.loaforc.soundapi");
			Reload();
			Logger.LogInfo((object)"done :3");
		}

		private static void Reload()
		{
			Logger.LogInfo((object)"loading misc settings");
			settings = JSONDataLoader.LoadFromFile<SoundEscalationSettings>(GetRelativePath("escalation_settings.json"));
			fireSettings = JSONDataLoader.LoadFromFile<FireSettings>(GetRelativePath("fire_settings.json"));
			Logger.LogDebug((object)JsonConvert.SerializeObject((object)settings));
			Logger.LogDebug((object)JsonConvert.SerializeObject((object)fireSettings));
		}

		private static string GetRelativePath(string path)
		{
			return Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), path);
		}
	}
	public class FireSettings
	{
		public float InitialDelay { get; private set; }

		public float BaseVolume { get; private set; }

		public float TargetVolume { get; private set; }

		public float RampUpTime { get; private set; }

		public float CalculateSlope()
		{
			return (TargetVolume - BaseVolume) / RampUpTime;
		}

		public float CalculateAt(float x)
		{
			return CalculateSlope() * x + BaseVolume;
		}
	}
	public class SoundEscalationSettings
	{
		public float BasePitch { get; private set; } = 1f;


		public float PitchStep { get; private set; }

		public float MaxPitch { get; private set; } = 1f;


		public bool ResetPitchAtMax { get; private set; }

		public float BaseDelay { get; private set; } = 0.2f;


		public float DelayStep { get; private set; }

		public float MinDelay { get; private set; } = 0.2f;

	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "me.loaforc.balatroquotasounds";

		public const string PLUGIN_NAME = "BalatroQuotaSounds";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace BalatroQuotaSounds.Patches
{
	[HarmonyPatch(typeof(HUDManager))]
	internal static class HUDManagerPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void AddAudioSource(HUDManager __instance)
		{
			BalatroQuotaSounds.source = ((Component)__instance).gameObject.AddComponent<AudioSource>();
			BalatroQuotaSounds.source.outputAudioMixerGroup = __instance.UIAudio.outputAudioMixerGroup;
			BalatroQuotaSounds.fireSource = ((Component)__instance).gameObject.AddComponent<AudioSource>();
			BalatroQuotaSounds.fireSource.outputAudioMixerGroup = __instance.UIAudio.outputAudioMixerGroup;
			BalatroQuotaSounds.Logger.LogInfo((object)"created audio sources");
		}

		[HarmonyPatch("DisplayNewDeadline")]
		[HarmonyPostfix]
		private static void StartBalatroSounds(HUDManager __instance)
		{
			BalatroQuotaSounds.currentSoundCoroutine = ((MonoBehaviour)__instance).StartCoroutine(balatroSounds());
			BalatroQuotaSounds.fireCoroutine = ((MonoBehaviour)__instance).StartCoroutine(FireHandler());
		}

		private static bool TryGetSound(string sound, out AudioClip clip)
		{
			SoundReplacementGroup val = default(SoundReplacementGroup);
			return SoundReplacementHandler.TryGetReplacementClip(new string[3] { "*", "BalatroQuotaSounds", sound }, ref val, ref clip, (IContext)(object)SoundReplacementHandler.DEFAULT_CONTEXT);
		}

		private static IEnumerator balatroSounds()
		{
			BalatroQuotaSounds.source.pitch = BalatroQuotaSounds.settings.BasePitch;
			yield return (object)new WaitForSeconds(3.5f);
			if (!TryGetSound("basehit", out var basehit))
			{
				BalatroQuotaSounds.Logger.LogDebug((object)"no basehit sound");
				yield break;
			}
			BalatroQuotaSounds.Logger.LogInfo((object)"beginning quota scoring sounds!");
			float time = 0f;
			float delay = BalatroQuotaSounds.settings.BaseDelay;
			while (HUDManager.Instance.displayingNewQuota)
			{
				time += Time.deltaTime;
				AudioSource source = BalatroQuotaSounds.source;
				source.pitch += BalatroQuotaSounds.settings.PitchStep;
				if (BalatroQuotaSounds.source.pitch > BalatroQuotaSounds.settings.MaxPitch)
				{
					if (BalatroQuotaSounds.settings.ResetPitchAtMax)
					{
						BalatroQuotaSounds.Logger.LogDebug((object)"reset pitch at max!");
						BalatroQuotaSounds.source.pitch = BalatroQuotaSounds.settings.BasePitch;
					}
					else
					{
						BalatroQuotaSounds.source.pitch = BalatroQuotaSounds.settings.MaxPitch;
					}
				}
				delay = Mathf.Max(delay + BalatroQuotaSounds.settings.DelayStep, BalatroQuotaSounds.settings.MinDelay);
				BalatroQuotaSounds.source.PlayOneShot(basehit);
				yield return (object)new WaitForSeconds(delay);
			}
		}

		private static IEnumerator FireHandler()
		{
			yield return (object)new WaitForSeconds(3.5f);
			if (!TryGetSound("fire", out var fire))
			{
				BalatroQuotaSounds.Logger.LogDebug((object)"no fire sound");
				yield break;
			}
			BalatroQuotaSounds.Logger.LogInfo((object)$"fire starting in: {BalatroQuotaSounds.fireSettings.InitialDelay}");
			yield return (object)new WaitForSeconds(BalatroQuotaSounds.fireSettings.InitialDelay);
			BalatroQuotaSounds.Logger.LogInfo((object)"playing fire sound effect!!");
			BalatroQuotaSounds.fireSource.volume = BalatroQuotaSounds.fireSettings.CalculateAt(0f);
			BalatroQuotaSounds.fireSource.clip = fire;
			while (HUDManager.Instance.displayingNewQuota)
			{
				BalatroQuotaSounds.fireSource.Play();
				float time = 0f;
				while (time < BalatroQuotaSounds.fireSettings.RampUpTime)
				{
					time += Time.deltaTime;
					BalatroQuotaSounds.fireSource.volume = BalatroQuotaSounds.fireSettings.CalculateAt(time);
					yield return null;
				}
				BalatroQuotaSounds.Logger.LogDebug((object)"reached target volume!!");
				yield return (object)new WaitUntil((Func<bool>)(() => !BalatroQuotaSounds.fireSource.isPlaying));
				BalatroQuotaSounds.Logger.LogDebug((object)"fire sound effect ended but we are still going.. looping sound");
			}
		}
	}
	[HarmonyPatch(typeof(SoundReplacementHandler))]
	internal static class SoundReplacementHandlerPatch
	{
		[HarmonyPatch("TryReplaceAudio")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static bool LobotomizeSoundReplacementSometimes(ref AudioSource source, ref bool __result)
		{
			if ((Object)(object)source != (Object)(object)BalatroQuotaSounds.source)
			{
				return true;
			}
			__result = false;
			return false;
		}
	}
	[HarmonyPatch(typeof(TimeOfDay))]
	internal static class TimeOfDayPatch
	{
		[HarmonyPatch("UpdateProfitQuotaCurrentTime")]
		[HarmonyPrefix]
		[HarmonyWrapSafe]
		private static void StopBalatroSounds()
		{
			if (BalatroQuotaSounds.currentSoundCoroutine != null)
			{
				((MonoBehaviour)HUDManager.Instance).StopCoroutine(BalatroQuotaSounds.currentSoundCoroutine);
				((MonoBehaviour)HUDManager.Instance).StopCoroutine(BalatroQuotaSounds.fireCoroutine);
				BalatroQuotaSounds.source.Stop(true);
				BalatroQuotaSounds.fireSource.Stop(true);
				BalatroQuotaSounds.currentSoundCoroutine = null;
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}