using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Evolved")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+265fc12402de15e1683b92785f600f541bbc4ee0")]
[assembly: AssemblyProduct("Evolved")]
[assembly: AssemblyTitle("Evolved")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Evolved
{
[BepInPlugin("Evolved", "Evolved", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Plugin instance;
private readonly Harmony harmony = new Harmony("Evolved");
private Dictionary<string, int> assetDict = new Dictionary<string, int>
{
{ "Loafers", 40 },
{ "LouisVuitton", 5 },
{ "Rolex", 5 },
{ "Pistol", 30 },
{ "mp5", 25 },
{ "ModelCar1", 25 },
{ "ModelCar2", 20 },
{ "ModelCar3", 15 },
{ "ModelCar4", 10 },
{ "ModelCar5", 5 },
{ "CultMask", 10 },
{ "shield", 8 },
{ "ComputerKeyboard", 40 },
{ "DinnerPlate", 50 },
{ "Kettle", 50 },
{ "PersonStatue", 15 },
{ "LargeToyCar", 48 },
{ "BeanBagChair", 37 },
{ "BirdStatue1", 15 },
{ "BirdStatue2", 10 },
{ "Camera", 20 },
{ "CoffeeMaker", 25 },
{ "GoldenApple", 2 },
{ "LargePottery1", 15 },
{ "LargePottery2", 20 },
{ "LargePottery3", 25 },
{ "MiniFridge", 20 },
{ "RetroTV", 15 },
{ "Television", 30 },
{ "DiningChair", 40 },
{ "Dumbbell", 40 },
{ "KetchupBottle", 45 },
{ "Microwave", 30 },
{ "MiniAirHockeyTable", 10 },
{ "PastryDish", 40 },
{ "PCMonitor", 30 },
{ "ToiletPaper", 50 },
{ "SniperScope", 10 },
{ "Pottery1", 40 }
};
private static string ASSET_DIR = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "itemmod");
private static string SCRAP_PATH = "Assets/scrap/";
private static string ITEM_PATH = "Assets/Items/";
private AssetBundle bundle = AssetBundle.LoadFromFile(ASSET_DIR);
private void Awake()
{
instance = this;
((BaseUnityPlugin)this).Logger.LogInfo((object)"asset bundle is loaded!");
foreach (KeyValuePair<string, int> item in assetDict)
{
string text = SCRAP_PATH + item.Key + "/" + item.Key + ".asset";
((BaseUnityPlugin)this).Logger.LogInfo((object)("Loading: " + text));
Item val = bundle.LoadAsset<Item>(text);
if (!val.twoHanded)
{
val.allowDroppingAheadOfPlayer = true;
}
if (val.minValue > val.maxValue)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)("Asset $" + ((Object)val).name + " has improper min/max values"));
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"asset loaded");
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
((BaseUnityPlugin)this).Logger.LogInfo((object)"prefab network loaded");
Utilities.FixMixerGroups(val.spawnPrefab);
((BaseUnityPlugin)this).Logger.LogInfo((object)"prefab mixer groups loaded");
Items.RegisterScrap(val, item.Value, (LevelTypes)(-1));
((BaseUnityPlugin)this).Logger.LogInfo((object)"scrap registered");
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"All assets are loaded and registered!");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Evolved is loaded!");
Item val2 = bundle.LoadAsset<Item>(ITEM_PATH + "Speaker/Speaker.asset");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading speaker");
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>();
val3.clearPreviousText = true;
val3.displayText = "This is a speaker";
Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, 0);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "Evolved";
public const string PLUGIN_NAME = "Evolved";
public const string PLUGIN_VERSION = "1.0.0";
}
}