using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using TestMod.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("TestMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TestMod")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f7b46e09-0705-4c31-91b3-1d7792d8c42e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TestMod
{
[BepInPlugin("TesteBorgez", "Teste Borgez Mod", "1.0.0.0")]
public class TestModBase : BaseUnityPlugin
{
private const string modGUID = "TesteBorgez";
private const string modName = "Teste Borgez Mod";
private const string modVersion = "1.0.0.0";
private readonly Harmony harmony = new Harmony("TesteBorgez");
private static TestModBase modInstance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)modInstance == (Object)null)
{
modInstance = this;
}
mls = Logger.CreateLogSource("TesteBorgez");
mls.LogInfo((object)"Test mod has awaken");
harmony.PatchAll(typeof(TestModBase));
harmony.PatchAll(typeof(PlayerControllerBPatch));
}
}
}
namespace TestMod.Patches
{
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void infiniteSprintPatch(ref float ___sprintMeter, ref float ___jumpForce)
{
___sprintMeter = 1f;
___jumpForce = 20f;
}
}
}