using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("WoodieProject")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WoodieProject")]
[assembly: AssemblyTitle("WoodieProject")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRWOODIE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Woodie";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRrorchach : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "rorchach";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRWSurv : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Survivor";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGerome : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Gerome";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRVegito : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Vegito";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MROpiccolo : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Orange piccolo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRArmor : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Armor";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBrittany : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Brittany";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGustavo : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Gustavo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRshovelknight : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "shovel knight";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRPiccolo : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Piccolo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTheNoise : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "TheNoise";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRWar : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "War";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBrick : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Brick";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSoundWave : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "SoundWave";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGordon : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Gordon Freedom";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTakeo : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Takeo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRichtofen : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Richtofen";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRNikolai : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Nikolai";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRDempsey : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Dempsey";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRBucky : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Bucky";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRTremor : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Tremor";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRCooler : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Cooler";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRRorschach2 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Rorschach";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.Box.WoodienRorschach", "Rorschach_and_Woodie_player_models", "0.1.6")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_0200: Unknown result type (might be due to invalid IL or missing references)
//IL_0206: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Woodie", typeof(MRWOODIE));
ModelReplacementAPI.RegisterSuitModelReplacement("Rorschach", typeof(MRRorschach2));
ModelReplacementAPI.RegisterSuitModelReplacement("Marauder Armor", typeof(MRArmor));
ModelReplacementAPI.RegisterSuitModelReplacement("Brick", typeof(MRBrick));
ModelReplacementAPI.RegisterSuitModelReplacement("Brittany", typeof(MRBrittany));
ModelReplacementAPI.RegisterSuitModelReplacement("Gerome", typeof(MRGerome));
ModelReplacementAPI.RegisterSuitModelReplacement("Gustavo", typeof(MRGustavo));
ModelReplacementAPI.RegisterSuitModelReplacement("Orange Piccolo", typeof(MROpiccolo));
ModelReplacementAPI.RegisterSuitModelReplacement("Piccolo", typeof(MRPiccolo));
ModelReplacementAPI.RegisterSuitModelReplacement("Shovel Knight", typeof(MRshovelknight));
ModelReplacementAPI.RegisterSuitModelReplacement("The Noise", typeof(MRTheNoise));
ModelReplacementAPI.RegisterSuitModelReplacement("Vegito", typeof(MRVegito));
ModelReplacementAPI.RegisterSuitModelReplacement("War", typeof(MRWar));
ModelReplacementAPI.RegisterSuitModelReplacement("Woodie Survivor", typeof(MRWSurv));
ModelReplacementAPI.RegisterSuitModelReplacement("SoundWave", typeof(MRSoundWave));
ModelReplacementAPI.RegisterSuitModelReplacement("Dempsey", typeof(MRDempsey));
ModelReplacementAPI.RegisterSuitModelReplacement("Nikolai", typeof(MRNikolai));
ModelReplacementAPI.RegisterSuitModelReplacement("Richtofen", typeof(MRRichtofen));
ModelReplacementAPI.RegisterSuitModelReplacement("Takeo", typeof(MRTakeo));
ModelReplacementAPI.RegisterSuitModelReplacement("Bucky", typeof(MRBucky));
ModelReplacementAPI.RegisterSuitModelReplacement("Cooler", typeof(MRCooler));
ModelReplacementAPI.RegisterSuitModelReplacement("Gordon Freeman", typeof(MRGordon));
ModelReplacementAPI.RegisterSuitModelReplacement("Tremor", typeof(MRTremor));
Harmony val = new Harmony("com.Box.woodie");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.Box.woodie is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "woobundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}