Decompiled source of BoysensItems v1.0.2

Boysen Items/Boysens Items.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Boysens Items")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Boysens Items")]
[assembly: AssemblyTitle("Boysens Items")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace BoysensItems
{
	public static class ItemConfig
	{
		public static ConfigEntry<bool> KevinPlushieCanSpawn;

		public static ConfigEntry<int> KevinPlushieSpawnRarity;

		public static ConfigEntry<bool> CashPlushieCanSpawn;

		public static ConfigEntry<int> CashPlushieSpawnRarity;

		public static ConfigEntry<bool> GoofPlushieCanSpawn;

		public static ConfigEntry<int> GoofPlushieSpawnRarity;

		public static void InitializeConfig(BaseUnityPlugin plugin)
		{
			KevinPlushieCanSpawn = plugin.Config.Bind<bool>("Items.Kevin Plushie", "CanSpawn", true, "If true, Kevin the Cucumber Plushie can spawn.");
			KevinPlushieSpawnRarity = plugin.Config.Bind<int>("Items.Kevin Plushie", "SpawnRarity", 400, "Spawn rarity for Kevin the Cucumber Plushie (1 to 1000).");
			CashPlushieCanSpawn = plugin.Config.Bind<bool>("Items.Cash Plushie", "CanSpawn", true, "If true, Cash Plushie can spawn.");
			CashPlushieSpawnRarity = plugin.Config.Bind<int>("Items.Cash Plushie", "SpawnRarity", 200, "Spawn rarity for Cash Plushie (1 to 1000).");
			GoofPlushieCanSpawn = plugin.Config.Bind<bool>("Items.Goof Plushie", "CanSpawn", true, "If true, Goof Plushie can spawn.");
			GoofPlushieSpawnRarity = plugin.Config.Bind<int>("Items.Goof Plushie", "SpawnRarity", 400, "Spawn rarity for Goof Plushie (1 to 1000).");
		}
	}
	[BepInPlugin("boysensspel.boysensitems", "Boysens Items", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "boysensspel.boysensitems";

		private const string NAME = "Boysens Items";

		private const string VERSION = "1.0.0";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			ItemConfig.InitializeConfig((BaseUnityPlugin)(object)this);
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "boysensitems");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			if (ItemConfig.KevinPlushieCanSpawn.Value)
			{
				Item val2 = val.LoadAsset<Item>("Assets/AlexumMod/CucumberKevin/KevinTheCucumber.asset");
				NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
				Utilities.FixMixerGroups(val2.spawnPrefab);
				Items.RegisterScrap(val2, ItemConfig.KevinPlushieSpawnRarity.Value, (LevelTypes)(-1));
			}
			else
			{
				Debug.Log((object)"The Kevin Plushie Won't Spawn");
			}
			if (ItemConfig.CashPlushieCanSpawn.Value)
			{
				Item val3 = val.LoadAsset<Item>("Assets/AlexumMod/CashPlushie/CashPlushie.asset");
				NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
				Utilities.FixMixerGroups(val3.spawnPrefab);
				Items.RegisterScrap(val3, ItemConfig.CashPlushieSpawnRarity.Value, (LevelTypes)(-1));
			}
			else
			{
				Debug.Log((object)"The Cash Plushie Won't Spawn");
			}
			if (ItemConfig.GoofPlushieCanSpawn.Value)
			{
				Item val4 = val.LoadAsset<Item>("Assets/AlexumMod/MrGoff/MrGoofPlush.asset");
				NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
				Utilities.FixMixerGroups(val4.spawnPrefab);
				Items.RegisterScrap(val4, ItemConfig.GoofPlushieSpawnRarity.Value, (LevelTypes)(-1));
			}
			else
			{
				Debug.Log((object)"The Goof Plushie Won't Spawn");
			}
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "boysensspel.boysensitems");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Boysens Items");
		}
	}
}

Boysen Items/ToiletLeechIsReal.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using ToiletLeechIsReal.NetcodePatcher;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Hamunii")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("This revolutionary mod brings to life the unused toilet leech enemy which exists deep within the game files.")]
[assembly: AssemblyFileVersion("0.1.1.0")]
[assembly: AssemblyInformationalVersion("0.1.1")]
[assembly: AssemblyProduct("ToiletLeechIsReal")]
[assembly: AssemblyTitle("ToiletLeechIsReal")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ToiletLeechIsReal
{
	[BepInPlugin("ToiletLeechIsReal", "ToiletLeechIsReal", "0.1.1")]
	public class ToiletLeechPlugin : BaseUnityPlugin
	{
		public static Harmony _harmony;

		public static EnemyType toiletLeech;

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Assets.PopulateAssets();
			toiletLeech = Assets.MainAssetBundle.LoadAsset<EnemyType>("ToiletLeech");
			TerminalNode val = Assets.MainAssetBundle.LoadAsset<TerminalNode>("ToiletLeechTN");
			TerminalKeyword val2 = Assets.MainAssetBundle.LoadAsset<TerminalKeyword>("ToiletLeechTK");
			NetworkPrefabs.RegisterNetworkPrefab(toiletLeech.enemyPrefab);
			Enemies.RegisterEnemy(toiletLeech, 100, (LevelTypes)(-1), (SpawnType)2, val, val2);
			Logger.LogInfo((object)"Plugin ToiletLeechIsReal is loaded!");
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			for (int i = 0; i < types.Length; i++)
			{
				MethodInfo[] methods = types[i].GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				foreach (MethodInfo methodInfo in methods)
				{
					if (methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false).Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "toiletleech";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().FullName.Split(',')[0];
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName))
				{
					MainAssetBundle = AssetBundle.LoadFromStream(stream);
				}
			}
		}
	}
	internal class ToiletLeechAI : EnemyAI
	{
		private enum TLBehavior
		{
			SearchingForPlayer,
			StickingInFrontOfPlayer,
			HeadSwingAttackInProgress
		}

		public Transform turnCompass;

		public Transform attackArea;

		public AISearchRoutine scoutingSearchRoutine;

		private float timeSinceHittingLocalPlayer;

		private float timeSinceNewRandPos;

		private Vector3 positionRandomness;

		private Vector3 StalkPos;

		private Random enemyRandom;

		private bool isDeadAnimationDone;

		private void LogIfDebugBuild(string text)
		{
		}

		public override void Start()
		{
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Start();
			LogIfDebugBuild("Toilet Leech Spawned");
			timeSinceHittingLocalPlayer = 0f;
			base.creatureAnimator.SetTrigger("startWalk");
			timeSinceNewRandPos = 0f;
			positionRandomness = new Vector3(0f, 0f, 0f);
			enemyRandom = new Random(StartOfRound.Instance.randomMapSeed + base.thisEnemyIndex);
			isDeadAnimationDone = false;
			base.currentBehaviourStateIndex = 0;
		}

		public override void Update()
		{
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).Update();
			if (base.isEnemyDead)
			{
				if (!isDeadAnimationDone)
				{
					LogIfDebugBuild("Stopping enemy voice with janky code.");
					isDeadAnimationDone = true;
					base.creatureVoice.Stop();
					base.creatureVoice.PlayOneShot(base.dieSFX);
				}
				return;
			}
			timeSinceHittingLocalPlayer += Time.deltaTime;
			timeSinceNewRandPos += Time.deltaTime;
			if ((Object)(object)base.targetPlayer != (Object)null && ((EnemyAI)this).PlayerIsTargetable(base.targetPlayer, false, false) && !scoutingSearchRoutine.inProgress)
			{
				turnCompass.LookAt(((Component)base.targetPlayer.gameplayCamera).transform.position);
				((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime);
			}
			if (base.stunNormalizedTimer > 0f)
			{
				base.agent.speed = 0f;
			}
		}

		public override void DoAIInterval()
		{
			((EnemyAI)this).DoAIInterval();
			if (!base.isEnemyDead && !StartOfRound.Instance.allPlayersDead)
			{
				KeepSearchingForPlayerUnlessInRange(25f, ref scoutingSearchRoutine);
				switch (base.currentBehaviourStateIndex)
				{
				case 0:
					base.agent.speed = 3f;
					break;
				case 1:
					base.agent.speed = 5f;
					StickingInFrontOfPlayer();
					break;
				default:
					LogIfDebugBuild("This Behavior State doesn't exist!");
					break;
				case 2:
					break;
				}
			}
		}

		private void KeepSearchingForPlayerUnlessInRange(float range, ref AISearchRoutine routine)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f);
			if ((Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) <= range)
			{
				if (routine.inProgress)
				{
					LogIfDebugBuild("Start Target Player");
					((EnemyAI)this).StopSearch(routine, true);
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
			}
			else if (!routine.inProgress)
			{
				LogIfDebugBuild("Stop Target Player");
				((EnemyAI)this).StartSearch(((Component)this).transform.position, routine);
				((EnemyAI)this).SwitchToBehaviourClientRpc(0);
			}
		}

		private void StickingInFrontOfPlayer()
		{
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)base.targetPlayer == (Object)null) && ((NetworkBehaviour)this).IsOwner && timeSinceNewRandPos > 0.7f)
			{
				timeSinceNewRandPos = 0f;
				if (enemyRandom.Next(0, 5) == 0)
				{
					((MonoBehaviour)this).StartCoroutine(SwingAttack());
				}
				else
				{
					positionRandomness = new Vector3((float)enemyRandom.Next(-2, 2), 0f, (float)enemyRandom.Next(-2, 2));
					StalkPos = ((Component)base.targetPlayer).transform.position - Vector3.Scale(new Vector3(-5f, 0f, -5f), ((Component)base.targetPlayer).transform.forward) + positionRandomness;
				}
				((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
			}
		}

		private IEnumerator SwingAttack()
		{
			((EnemyAI)this).SwitchToBehaviourClientRpc(2);
			StalkPos = ((Component)base.targetPlayer).transform.position;
			((EnemyAI)this).SetDestinationToPosition(StalkPos, false);
			yield return (object)new WaitForSeconds(0.5f);
			if (!base.isEnemyDead)
			{
				DoAnimationClientRpc("swingAttack");
				yield return (object)new WaitForSeconds(0.24f);
				SwingAttackHitClientRpc();
				if (base.currentBehaviourStateIndex == 2)
				{
					((EnemyAI)this).SwitchToBehaviourClientRpc(1);
				}
			}
		}

		public override void OnCollideWithPlayer(Collider other)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			if (!(timeSinceHittingLocalPlayer < 1f))
			{
				PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false);
				if ((Object)(object)val != (Object)null)
				{
					LogIfDebugBuild("Toilet Leech Collision with Player!");
					timeSinceHittingLocalPlayer = 0f;
					val.DamagePlayer(20, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
			}
		}

		public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false)
		{
			((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX);
			if (!base.isEnemyDead)
			{
				base.enemyHP -= force;
				if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead)
				{
					((MonoBehaviour)this).StopCoroutine(SwingAttack());
					((EnemyAI)this).KillEnemyOnOwnerClient(false);
				}
			}
		}

		[ClientRpc]
		public void DoAnimationClientRpc(string animationName)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(889051140u, val, (RpcDelivery)0);
				bool flag = animationName != null;
				((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives));
				if (flag)
				{
					((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false);
				}
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 889051140u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost))
			{
				LogIfDebugBuild("Animation: " + animationName);
				base.creatureAnimator.SetTrigger(animationName);
			}
		}

		[ClientRpc]
		public void SwingAttackHitClientRpc()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Invalid comparison between Unknown and I4
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Invalid comparison between Unknown and I4
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
			if (networkManager == null || !networkManager.IsListening)
			{
				return;
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost))
			{
				ClientRpcParams val = default(ClientRpcParams);
				FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2804682664u, val, (RpcDelivery)0);
				((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2804682664u, val, (RpcDelivery)0);
			}
			if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost))
			{
				return;
			}
			LogIfDebugBuild("SwingAttackHitClientRPC");
			int num = 8;
			Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num);
			if (array.Length == 0)
			{
				return;
			}
			Collider[] array2 = array;
			foreach (Collider val3 in array2)
			{
				PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false);
				if ((Object)(object)val4 != (Object)null)
				{
					LogIfDebugBuild("Swing attack hit player!");
					timeSinceHittingLocalPlayer = 0f;
					val4.DamagePlayer(40, true, true, (CauseOfDeath)0, 0, false, default(Vector3));
				}
			}
		}

		protected override void __initializeVariables()
		{
			((EnemyAI)this).__initializeVariables();
		}

		[RuntimeInitializeOnLoadMethod]
		internal static void InitializeRPCS_ToiletLeechAI()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Expected O, but got Unknown
			NetworkManager.__rpc_func_table.Add(889051140u, new RpcReceiveHandler(__rpc_handler_889051140));
			NetworkManager.__rpc_func_table.Add(2804682664u, new RpcReceiveHandler(__rpc_handler_2804682664));
		}

		private static void __rpc_handler_889051140(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				bool flag = default(bool);
				((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives));
				string animationName = null;
				if (flag)
				{
					((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false);
				}
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ToiletLeechAI)(object)target).DoAnimationClientRpc(animationName);
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		private static void __rpc_handler_2804682664(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			NetworkManager networkManager = target.NetworkManager;
			if (networkManager != null && networkManager.IsListening)
			{
				target.__rpc_exec_stage = (__RpcExecStage)2;
				((ToiletLeechAI)(object)target).SwingAttackHitClientRpc();
				target.__rpc_exec_stage = (__RpcExecStage)0;
			}
		}

		protected internal override string __getTypeName()
		{
			return "ToiletLeechAI";
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "ToiletLeechIsReal";

		public const string PLUGIN_NAME = "ToiletLeechIsReal";

		public const string PLUGIN_VERSION = "0.1.1";
	}
}
namespace ToiletLeechIsReal.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}