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Decompiled source of TheBrendanianModpack v1.0.0
SevenSuits.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("SevenSuits")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SevenSuits")] [assembly: AssemblyTitle("SevenSuits")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRVISITORPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "visitorPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSCIENTISTPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "scientistPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRORIGINPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "theoriginPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRORDERPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "orderPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRFOUNDATIONPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "foundationPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPARADIGMPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "paradigmPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRIMAGINEDPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "imaginedPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNEWPARADIGMPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "newparadigmPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRTHERETURNPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "thereturnPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSEVENSENTRYMALEPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "sevensentrymalePrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRSEVENSENTRYFEMALEPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "sevensentryfemalePrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRPOLARPATROLLERPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "polarpatrollerPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRECOPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ecoPrefab"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNEWVISITORPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TheVisitorRU"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBROCKPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "IronManZero"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRBADGUARDPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "BADGuard"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class MRNEWRETURNPREFAB : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "TheReturnR112"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.bratlaxer.sevensuits", "The Seven Suits", "0.3.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("The Visitor", typeof(MRVISITORPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("The Visitor Mk. II", typeof(MRNEWVISITORPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("The Scientist", typeof(MRSCIENTISTPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("The Origin", typeof(MRORIGINPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("The Order", typeof(MRORDERPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("The Foundation", typeof(MRFOUNDATIONPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("The Paradigm", typeof(MRPARADIGMPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("The Paradigm Mk. II", typeof(MRNEWPARADIGMPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("The Imagined", typeof(MRIMAGINEDPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("The Return", typeof(MRTHERETURNPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("The Return Mk. II", typeof(MRNEWRETURNPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("B.A.D. Guard", typeof(MRBADGUARDPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("Seven Sentry Male", typeof(MRSEVENSENTRYMALEPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("Seven Sentry Female", typeof(MRSEVENSENTRYFEMALEPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("Polar Patroller", typeof(MRPOLARPATROLLERPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("Brock Zero", typeof(MRBROCKPREFAB)); ModelReplacementAPI.RegisterSuitModelReplacement("Eco", typeof(MRECOPREFAB)); Harmony val = new Harmony("com.bratlaxer.sevensuits"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.bratlaxer.sevensuits is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "sevensuits"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }