Decompiled source of Big Baller Suit Pack v1.1.5

BepInEx/FreshLethal/FreshLethal.dll

Decompiled a year ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: AssemblyTitle("FreshLethal")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FreshLethal")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]
[assembly: TargetFramework(".NETCore,Version=v5.0", FrameworkDisplayName = ".NET for Windows Universal")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FreshLethal;

[BepInPlugin("Fresh.Lethal.bepx", "Fresh Lethal", "0.0.10")]
public class ModBase : BaseUnityPlugin
{
	private const string modUID = "Fresh.Lethal.bepx";

	private const string modName = "Fresh Lethal";

	private const string modVersion = "0.0.10";

	private readonly Harmony harmony = new Harmony("Fresh.Lethal.bepx");

	private static ModBase Instance;

	internal ManualLogSource mls;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		mls = Logger.CreateLogSource("Fresh.Lethal.bepx");
		mls.LogInfo((object)"########::::'###:::'##::: ##:::'######::'#######::::::");
		mls.LogInfo((object)"##.... ##::'## ##:::###:: ##::'##... ##'##.... ##:::::");
		mls.LogInfo((object)"##:::: ##:'##:. ##::####: ##:::##:::..::##:::: ##:::::");
		mls.LogInfo((object)"########:'##:::. ##:## ## ##:::##:::::::##:::: ##:::::");
		mls.LogInfo((object)"##.... ##:#########:##. ####:::##:::::::##:::: ##:::::");
		mls.LogInfo((object)"##:::: ##:##.... ##:##:. ###:::##::: ##:##:::: ##'###:");
		mls.LogInfo((object)"########::##:::: ##:##::. ##::. ######:. #######::###:");
		mls.LogInfo((object)"........::..:::::..:..::::..::::......:::.......::...::");
		mls.LogInfo((object)"Fresh Lethal Loaded.");
		harmony.PatchAll(typeof(ModBase));
	}
}

BepInEx/FreshLethal/MS.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("MoreSuits")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A mod that adds more suit options to Lethal Company")]
[assembly: AssemblyFileVersion("1.4.1.0")]
[assembly: AssemblyInformationalVersion("1.4.1")]
[assembly: AssemblyProduct("MoreSuits")]
[assembly: AssemblyTitle("MoreSuits")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.4.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MoreSuits
{
	[BepInPlugin("x753.More_Suits", "More Suits", "1.4.1")]
	public class MoreSuitsMod : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(StartOfRound))]
		internal class StartOfRoundPatch
		{
			[HarmonyPatch("Start")]
			[HarmonyPrefix]
			private static void StartPatch(ref StartOfRound __instance)
			{
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				//IL_0029: Expected O, but got Unknown
				//IL_0488: Unknown result type (might be due to invalid IL or missing references)
				//IL_048f: Expected O, but got Unknown
				//IL_0386: Unknown result type (might be due to invalid IL or missing references)
				//IL_038d: Expected O, but got Unknown
				//IL_0256: Unknown result type (might be due to invalid IL or missing references)
				//IL_025d: Expected O, but got Unknown
				//IL_0667: Unknown result type (might be due to invalid IL or missing references)
				try
				{
					if (SuitsAdded)
					{
						return;
					}
					int count = __instance.unlockablesList.unlockables.Count;
					UnlockableItem val = new UnlockableItem();
					int num = 0;
					for (int i = 0; i < __instance.unlockablesList.unlockables.Count; i++)
					{
						UnlockableItem val2 = __instance.unlockablesList.unlockables[i];
						if (!((Object)(object)val2.suitMaterial != (Object)null) || !val2.alreadyUnlocked)
						{
							continue;
						}
						val = val2;
						List<string> list = Directory.GetDirectories(Paths.PluginPath, "moresuits", SearchOption.AllDirectories).ToList();
						List<string> list2 = new List<string>();
						List<string> list3 = new List<string>();
						List<string> list4 = DisabledSuits.ToLower().Replace(".png", "").Split(',')
							.ToList();
						List<string> list5 = new List<string>();
						if (!LoadAllSuits)
						{
							foreach (string item2 in list)
							{
								if (File.Exists(Path.Combine(item2, "!less-suits.txt")))
								{
									string[] collection = new string[9] { "glow", "kirby", "knuckles", "luigi", "mario", "minion", "skeleton", "slayer", "smile" };
									list5.AddRange(collection);
									break;
								}
							}
						}
						foreach (string item3 in list)
						{
							if (item3 != "")
							{
								string[] files = Directory.GetFiles(item3, "*.png");
								string[] files2 = Directory.GetFiles(item3, "*.matbundle");
								list2.AddRange(files);
								list3.AddRange(files2);
							}
						}
						list3.Sort();
						list2.Sort();
						try
						{
							foreach (string item4 in list3)
							{
								Object[] array = AssetBundle.LoadFromFile(item4).LoadAllAssets();
								Object[] array2 = array;
								foreach (Object val3 in array2)
								{
									if (val3 is Material)
									{
										Material item = (Material)val3;
										customMaterials.Add(item);
									}
								}
							}
						}
						catch (Exception ex)
						{
							Debug.Log((object)("Something went wrong with More Suits! Could not load materials from asset bundle(s). Error: " + ex));
						}
						foreach (string item5 in list2)
						{
							if (list4.Contains(Path.GetFileNameWithoutExtension(item5).ToLower()))
							{
								continue;
							}
							string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
							if (list5.Contains(Path.GetFileNameWithoutExtension(item5).ToLower()) && item5.Contains(directoryName))
							{
								continue;
							}
							UnlockableItem val4;
							Material val5;
							if (Path.GetFileNameWithoutExtension(item5).ToLower() == "default")
							{
								val4 = val;
								val5 = val4.suitMaterial;
							}
							else
							{
								val4 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val));
								val5 = Object.Instantiate<Material>(val4.suitMaterial);
							}
							byte[] array3 = File.ReadAllBytes(item5);
							Texture2D val6 = new Texture2D(2, 2);
							ImageConversion.LoadImage(val6, array3);
							val5.mainTexture = (Texture)(object)val6;
							val4.unlockableName = Path.GetFileNameWithoutExtension(item5);
							try
							{
								string path = Path.Combine(Path.GetDirectoryName(item5), "advanced", val4.unlockableName + ".json");
								if (File.Exists(path))
								{
									string[] array4 = File.ReadAllLines(path);
									for (int k = 0; k < array4.Length; k++)
									{
										string[] array5 = array4[k].Trim().Split(':');
										if (array5.Length != 2)
										{
											continue;
										}
										string text = array5[0].Trim('"', ' ', ',');
										string text2 = array5[1].Trim('"', ' ', ',');
										if (text2.Contains(".png"))
										{
											byte[] array6 = File.ReadAllBytes(Path.Combine(Path.GetDirectoryName(item5), "advanced", text2));
											Texture2D val7 = new Texture2D(2, 2);
											ImageConversion.LoadImage(val7, array6);
											val5.SetTexture(text, (Texture)(object)val7);
											continue;
										}
										if (text == "PRICE" && int.TryParse(text2, out var result))
										{
											try
											{
												val4 = AddToRotatingShop(val4, result, __instance.unlockablesList.unlockables.Count);
											}
											catch (Exception ex2)
											{
												Debug.Log((object)("Something went wrong with More Suits! Could not add a suit to the rotating shop. Error: " + ex2));
											}
											continue;
										}
										switch (text2)
										{
										case "KEYWORD":
											val5.EnableKeyword(text);
											continue;
										case "DISABLEKEYWORD":
											val5.DisableKeyword(text);
											continue;
										case "SHADERPASS":
											val5.SetShaderPassEnabled(text, true);
											continue;
										case "DISABLESHADERPASS":
											val5.SetShaderPassEnabled(text, false);
											continue;
										}
										float result2;
										Vector4 vector;
										if (text == "SHADER")
										{
											Shader shader = Shader.Find(text2);
											val5.shader = shader;
										}
										else if (text == "MATERIAL")
										{
											foreach (Material customMaterial in customMaterials)
											{
												if (((Object)customMaterial).name == text2)
												{
													val5 = Object.Instantiate<Material>(customMaterial);
													val5.mainTexture = (Texture)(object)val6;
													break;
												}
											}
										}
										else if (float.TryParse(text2, out result2))
										{
											val5.SetFloat(text, result2);
										}
										else if (TryParseVector4(text2, out vector))
										{
											val5.SetVector(text, vector);
										}
									}
								}
							}
							catch (Exception ex3)
							{
								Debug.Log((object)("Something went wrong with More Suits! Error: " + ex3));
							}
							val4.suitMaterial = val5;
							if (val4.unlockableName.ToLower() != "default")
							{
								__instance.unlockablesList.unlockables.Add(val4);
							}
						}
						SuitsAdded = true;
						break;
					}
				}
				catch (Exception ex4)
				{
					Debug.Log((object)("Something went wrong with More Suits! Error: " + ex4));
				}
			}

			[HarmonyPatch("PositionSuitsOnRack")]
			[HarmonyPrefix]
			private static bool PositionSuitsOnRackPatch(ref StartOfRound __instance)
			{
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
				List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList();
				source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList();
				int num = 0;
				foreach (UnlockableSuit item in source)
				{
					AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>();
					component.overrideOffset = true;
					float num2 = 0.18f;
					if (MakeSuitsFitOnRack && source.Count > 13)
					{
						num2 /= (float)Math.Min(source.Count, 20) / 12f;
					}
					component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + __instance.rightmostSuitPosition.forward * num2 * (float)num;
					component.rotationOffset = new Vector3(0f, 90f, 0f);
					num++;
				}
				return false;
			}
		}

		private const string modGUID = "x753.More_Suits";

		private const string modName = "More Suits";

		private const string modVersion = "1.4.1";

		private readonly Harmony harmony = new Harmony("x753.More_Suits");

		private static MoreSuitsMod Instance;

		public static bool SuitsAdded = false;

		public static string DisabledSuits;

		public static bool LoadAllSuits;

		public static bool MakeSuitsFitOnRack;

		public static int MaxSuits;

		public static List<Material> customMaterials = new List<Material>();

		private static TerminalNode cancelPurchase;

		private static TerminalKeyword buyKeyword;

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			if ((Object)Instance == (Object)null)
			{
				Instance = this;
			}
			DisabledSuits = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Disabled Suit List", "UglySuit751.png,UglySuit752.png,UglySuit753.png", "Comma-separated list of suits that shouldn't be loaded").Value;
			LoadAllSuits = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Ignore !less-suits.txt", true, "If true, ignores the !less-suits.txt file and will attempt to load every suit, except those in the disabled list. This should be true if you're not worried about having too many suits.").Value;
			MakeSuitsFitOnRack = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Make Suits Fit on Rack", true, "If true, squishes the suits together so more can fit on the rack.").Value;
			harmony.PatchAll();
		}

		private static UnlockableItem AddToRotatingShop(UnlockableItem newSuit, int price, int unlockableID)
		{
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Expected O, but got Unknown
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Expected O, but got Unknown
			//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b7: Expected O, but got Unknown
			Terminal val = Object.FindObjectOfType<Terminal>();
			for (int i = 0; i < val.terminalNodes.allKeywords.Length; i++)
			{
				if (((Object)val.terminalNodes.allKeywords[i]).name == "Buy")
				{
					buyKeyword = val.terminalNodes.allKeywords[i];
					break;
				}
			}
			newSuit.alreadyUnlocked = false;
			newSuit.hasBeenMoved = false;
			newSuit.placedPosition = Vector3.zero;
			newSuit.placedRotation = Vector3.zero;
			newSuit.shopSelectionNode = ScriptableObject.CreateInstance<TerminalNode>();
			((Object)newSuit.shopSelectionNode).name = newSuit.unlockableName + "SuitBuy1";
			newSuit.shopSelectionNode.creatureName = newSuit.unlockableName + " suit";
			newSuit.shopSelectionNode.displayText = "You have requested to order " + newSuit.unlockableName + " suits.\nTotal cost of item: [totalCost].\n\nPlease CONFIRM or DENY.\n\n";
			newSuit.shopSelectionNode.clearPreviousText = true;
			newSuit.shopSelectionNode.shipUnlockableID = unlockableID;
			newSuit.shopSelectionNode.itemCost = price;
			newSuit.shopSelectionNode.overrideOptions = true;
			CompatibleNoun val2 = new CompatibleNoun();
			val2.noun = ScriptableObject.CreateInstance<TerminalKeyword>();
			val2.noun.word = "confirm";
			val2.noun.isVerb = true;
			val2.result = ScriptableObject.CreateInstance<TerminalNode>();
			((Object)val2.result).name = newSuit.unlockableName + "SuitBuyConfirm";
			val2.result.creatureName = "";
			val2.result.displayText = "Ordered " + newSuit.unlockableName + " suits! Your new balance is [playerCredits].\n\n";
			val2.result.clearPreviousText = true;
			val2.result.shipUnlockableID = unlockableID;
			val2.result.buyUnlockable = true;
			val2.result.itemCost = price;
			val2.result.terminalEvent = "";
			CompatibleNoun val3 = new CompatibleNoun();
			val3.noun = ScriptableObject.CreateInstance<TerminalKeyword>();
			val3.noun.word = "deny";
			val3.noun.isVerb = true;
			if ((Object)(object)cancelPurchase == (Object)null)
			{
				cancelPurchase = ScriptableObject.CreateInstance<TerminalNode>();
			}
			val3.result = cancelPurchase;
			((Object)val3.result).name = "MoreSuitsCancelPurchase";
			val3.result.displayText = "Cancelled order.\n";
			newSuit.shopSelectionNode.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2] { val2, val3 };
			TerminalKeyword val4 = ScriptableObject.CreateInstance<TerminalKeyword>();
			((Object)val4).name = newSuit.unlockableName + "Suit";
			val4.word = newSuit.unlockableName.ToLower() + " suit";
			val4.defaultVerb = buyKeyword;
			CompatibleNoun val5 = new CompatibleNoun();
			val5.noun = val4;
			val5.result = newSuit.shopSelectionNode;
			List<CompatibleNoun> list = buyKeyword.compatibleNouns.ToList();
			list.Add(val5);
			buyKeyword.compatibleNouns = list.ToArray();
			List<TerminalKeyword> list2 = val.terminalNodes.allKeywords.ToList();
			list2.Add(val4);
			list2.Add(val2.noun);
			list2.Add(val3.noun);
			val.terminalNodes.allKeywords = list2.ToArray();
			return newSuit;
		}

		public static bool TryParseVector4(string input, out Vector4 vector)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			vector = Vector4.zero;
			string[] array = input.Split(',');
			if (array.Length == 4 && float.TryParse(array[0], out var result) && float.TryParse(array[1], out var result2) && float.TryParse(array[2], out var result3) && float.TryParse(array[3], out var result4))
			{
				vector = new Vector4(result, result2, result3, result4);
				return true;
			}
			return false;
		}
	}
}

BepInEx/FreshLethal/TMS.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using TooManySuits.Helper;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("TooManySuits")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TooManySuits")]
[assembly: AssemblyTitle("TooManySuits")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TooManySuits
{
	[BepInPlugin("TooManySuits", "Too Many Suits", "1.0.4")]
	public class Plugin : BaseUnityPlugin
	{
		public static ManualLogSource LogSource;

		public static ConfigEntry<string> NextButton;

		public static ConfigEntry<string> BackButton;

		public static ConfigEntry<float> TextScale;

		private void Awake()
		{
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			LogSource = Logger.CreateLogSource("TooManySuits");
			NextButton = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Next-Page-Keybind", "<Keyboard>/n", "Next page button.");
			BackButton = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Back-Page-Keybind", "<Keyboard>/b", "Back page button.");
			TextScale = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Text-Scale", 0.003f, "Size of the text above the suit rack.");
			GameObject val = new GameObject("TooManySuits");
			val.AddComponent<PluginLoader>();
			((Object)val).hideFlags = (HideFlags)61;
			Object.DontDestroyOnLoad((Object)(object)val);
		}
	}
	public class PluginLoader : MonoBehaviour
	{
		private class Hooks
		{
			public static bool SetUI;

			public static GameObject SuitPanel;

			public static void HookStartGame()
			{
				Plugin.LogSource.LogInfo((object)"StartOfRound!");
				Object.Instantiate<GameObject>(suitSelectBundle.LoadAsset<GameObject>("SuitSelect"));
				SuitPanel = GameObject.Find("SuitPanel");
				SuitPanel.SetActive(false);
				SetUI = true;
			}
		}

		private readonly Harmony Harmony = new Harmony("TooManySuits");

		private InputAction moveRightAction;

		private InputAction moveLeftAction;

		private int currentPage;

		private int suitsPerPage = 15;

		private int suitsLength;

		private UnlockableSuit[] allSuits;

		private static AssetBundle suitSelectBundle;

		private void Awake()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Expected O, but got Unknown
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Expected O, but got Unknown
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Expected O, but got Unknown
			moveRightAction = new InputAction((string)null, (InputActionType)0, Plugin.NextButton.Value, (string)null, (string)null, (string)null);
			moveRightAction.performed += MoveRightAction;
			moveRightAction.Enable();
			moveLeftAction = new InputAction((string)null, (InputActionType)0, Plugin.BackButton.Value, (string)null, (string)null, (string)null);
			moveLeftAction.performed += MoveLeftAction;
			moveLeftAction.Enable();
			MethodInfo method = typeof(StartOfRound).GetMethod("Start", BindingFlags.Instance | BindingFlags.NonPublic);
			MethodInfo method2 = typeof(Hooks).GetMethod("HookStartGame");
			Harmony.Patch((MethodBase)method, (HarmonyMethod)null, new HarmonyMethod(method2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			MethodInfo method3 = typeof(PlayerControllerB).GetMethod("Start", BindingFlags.Instance | BindingFlags.NonPublic);
			MethodInfo method4 = typeof(LocalPlayer).GetMethod("PlayerControllerStart");
			Harmony.Patch((MethodBase)method3, (HarmonyMethod)null, new HarmonyMethod(method4), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			Plugin.LogSource.LogInfo((object)"TooManySuits Ex. Loaded.");
			suitSelectBundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "suitselect"));
		}

		private void Update()
		{
			if (!((Object)(object)StartOfRound.Instance == (Object)null))
			{
				allSuits = (from suit in Resources.FindObjectsOfTypeAll<UnlockableSuit>()
					orderby suit.syncedSuitID.Value
					select suit).ToArray();
				DisplaySuits();
			}
		}

		private void DisplaySuits()
		{
			//IL_021d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0222: Unknown result type (might be due to invalid IL or missing references)
			//IL_0226: Unknown result type (might be due to invalid IL or missing references)
			//IL_023a: Unknown result type (might be due to invalid IL or missing references)
			//IL_023f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0263: Unknown result type (might be due to invalid IL or missing references)
			//IL_0296: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			if (allSuits.Length == 0)
			{
				return;
			}
			int num = currentPage * suitsPerPage;
			int num2 = Mathf.Min(num + suitsPerPage, allSuits.Length);
			int num3 = 0;
			for (int i = 0; i < allSuits.Length; i++)
			{
				UnlockableSuit val = allSuits[i];
				AutoParentToShip component = ((Component)val).gameObject.GetComponent<AutoParentToShip>();
				if (!((Object)(object)component == (Object)null))
				{
					bool flag = i >= num && i < num2;
					((Component)val).gameObject.SetActive(flag);
					if (flag)
					{
						component.overrideOffset = true;
						component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + StartOfRound.Instance.rightmostSuitPosition.forward * (0.18f * (float)num3);
						component.rotationOffset = new Vector3(0f, 90f, 0f);
						num3++;
					}
				}
			}
			suitsLength = allSuits.Length;
			if (!LocalPlayer.isActive())
			{
				return;
			}
			if (LocalPlayer.localPlayer.isInHangarShipRoom)
			{
				TextMeshProUGUI componentInChildren = Hooks.SuitPanel.GetComponentInChildren<TextMeshProUGUI>();
				Plugin.LogSource.LogInfo((object)((Object)componentInChildren).name);
				if ((Object)(object)componentInChildren != (Object)null)
				{
					Hooks.SuitPanel.SetActive(true);
					((TMP_Text)componentInChildren).text = $"Page {currentPage + 1}/{suitsLength / suitsPerPage + 1}";
				}
				return;
			}
			Hooks.SuitPanel.SetActive(false);
			if (Hooks.SetUI)
			{
				Hooks.SetUI = false;
				Hooks.SuitPanel.GetComponentInParent<Canvas>().renderMode = (RenderMode)2;
				Hooks.SuitPanel.GetComponentInParent<Canvas>().worldCamera = LocalPlayer.localPlayer.gameplayCamera;
				Transform transform = Hooks.SuitPanel.transform;
				Bounds bounds = StartOfRound.Instance.shipBounds.bounds;
				transform.position = ((Bounds)(ref bounds)).center - new Vector3(2.8992f, 0.7998f, 2f);
				Hooks.SuitPanel.transform.rotation = Quaternion.Euler(0f, 180f, 0f);
				Hooks.SuitPanel.transform.localScale = new Vector3(Plugin.TextScale.Value, Plugin.TextScale.Value, Plugin.TextScale.Value);
				Hooks.SuitPanel.SetActive(true);
			}
		}

		private void MoveRightAction(CallbackContext obj)
		{
			currentPage = Mathf.Min(currentPage + 1, Mathf.CeilToInt((float)suitsLength / (float)suitsPerPage) - 1);
		}

		private void MoveLeftAction(CallbackContext obj)
		{
			currentPage = Mathf.Max(currentPage - 1, 0);
		}
	}
}
namespace TooManySuits.Helper
{
	public class LocalPlayer
	{
		public static PlayerControllerB localPlayer;

		public static bool isActive()
		{
			return (Object)(object)localPlayer != (Object)null;
		}

		public static void PlayerControllerStart(PlayerControllerB __instance)
		{
			if (NetworkManager.Singleton.LocalClientId == __instance.playerClientId)
			{
				localPlayer = __instance;
			}
		}
	}
}