using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("MoreSuits")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A mod that adds more suit options to Lethal Company")]
[assembly: AssemblyFileVersion("1.4.1.0")]
[assembly: AssemblyInformationalVersion("1.4.1")]
[assembly: AssemblyProduct("MoreSuits")]
[assembly: AssemblyTitle("MoreSuits")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.4.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MoreSuits
{
[BepInPlugin("x753.More_Suits", "More Suits", "1.4.1")]
public class MoreSuitsMod : BaseUnityPlugin
{
[HarmonyPatch(typeof(StartOfRound))]
internal class StartOfRoundPatch
{
[HarmonyPatch("Start")]
[HarmonyPrefix]
private static void StartPatch(ref StartOfRound __instance)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Expected O, but got Unknown
//IL_0488: Unknown result type (might be due to invalid IL or missing references)
//IL_048f: Expected O, but got Unknown
//IL_0386: Unknown result type (might be due to invalid IL or missing references)
//IL_038d: Expected O, but got Unknown
//IL_0256: Unknown result type (might be due to invalid IL or missing references)
//IL_025d: Expected O, but got Unknown
//IL_0667: Unknown result type (might be due to invalid IL or missing references)
try
{
if (SuitsAdded)
{
return;
}
int count = __instance.unlockablesList.unlockables.Count;
UnlockableItem val = new UnlockableItem();
int num = 0;
for (int i = 0; i < __instance.unlockablesList.unlockables.Count; i++)
{
UnlockableItem val2 = __instance.unlockablesList.unlockables[i];
if (!((Object)(object)val2.suitMaterial != (Object)null) || !val2.alreadyUnlocked)
{
continue;
}
val = val2;
List<string> list = Directory.GetDirectories(Paths.PluginPath, "moresuits", SearchOption.AllDirectories).ToList();
List<string> list2 = new List<string>();
List<string> list3 = new List<string>();
List<string> list4 = DisabledSuits.ToLower().Replace(".png", "").Split(',')
.ToList();
List<string> list5 = new List<string>();
if (!LoadAllSuits)
{
foreach (string item2 in list)
{
if (File.Exists(Path.Combine(item2, "!less-suits.txt")))
{
string[] collection = new string[9] { "glow", "kirby", "knuckles", "luigi", "mario", "minion", "skeleton", "slayer", "smile" };
list5.AddRange(collection);
break;
}
}
}
foreach (string item3 in list)
{
if (item3 != "")
{
string[] files = Directory.GetFiles(item3, "*.png");
string[] files2 = Directory.GetFiles(item3, "*.matbundle");
list2.AddRange(files);
list3.AddRange(files2);
}
}
list3.Sort();
list2.Sort();
try
{
foreach (string item4 in list3)
{
Object[] array = AssetBundle.LoadFromFile(item4).LoadAllAssets();
Object[] array2 = array;
foreach (Object val3 in array2)
{
if (val3 is Material)
{
Material item = (Material)val3;
customMaterials.Add(item);
}
}
}
}
catch (Exception ex)
{
Debug.Log((object)("Something went wrong with More Suits! Could not load materials from asset bundle(s). Error: " + ex));
}
foreach (string item5 in list2)
{
if (list4.Contains(Path.GetFileNameWithoutExtension(item5).ToLower()))
{
continue;
}
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
if (list5.Contains(Path.GetFileNameWithoutExtension(item5).ToLower()) && item5.Contains(directoryName))
{
continue;
}
UnlockableItem val4;
Material val5;
if (Path.GetFileNameWithoutExtension(item5).ToLower() == "default")
{
val4 = val;
val5 = val4.suitMaterial;
}
else
{
val4 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val));
val5 = Object.Instantiate<Material>(val4.suitMaterial);
}
byte[] array3 = File.ReadAllBytes(item5);
Texture2D val6 = new Texture2D(2, 2);
ImageConversion.LoadImage(val6, array3);
val5.mainTexture = (Texture)(object)val6;
val4.unlockableName = Path.GetFileNameWithoutExtension(item5);
try
{
string path = Path.Combine(Path.GetDirectoryName(item5), "advanced", val4.unlockableName + ".json");
if (File.Exists(path))
{
string[] array4 = File.ReadAllLines(path);
for (int k = 0; k < array4.Length; k++)
{
string[] array5 = array4[k].Trim().Split(':');
if (array5.Length != 2)
{
continue;
}
string text = array5[0].Trim('"', ' ', ',');
string text2 = array5[1].Trim('"', ' ', ',');
if (text2.Contains(".png"))
{
byte[] array6 = File.ReadAllBytes(Path.Combine(Path.GetDirectoryName(item5), "advanced", text2));
Texture2D val7 = new Texture2D(2, 2);
ImageConversion.LoadImage(val7, array6);
val5.SetTexture(text, (Texture)(object)val7);
continue;
}
if (text == "PRICE" && int.TryParse(text2, out var result))
{
try
{
val4 = AddToRotatingShop(val4, result, __instance.unlockablesList.unlockables.Count);
}
catch (Exception ex2)
{
Debug.Log((object)("Something went wrong with More Suits! Could not add a suit to the rotating shop. Error: " + ex2));
}
continue;
}
switch (text2)
{
case "KEYWORD":
val5.EnableKeyword(text);
continue;
case "DISABLEKEYWORD":
val5.DisableKeyword(text);
continue;
case "SHADERPASS":
val5.SetShaderPassEnabled(text, true);
continue;
case "DISABLESHADERPASS":
val5.SetShaderPassEnabled(text, false);
continue;
}
float result2;
Vector4 vector;
if (text == "SHADER")
{
Shader shader = Shader.Find(text2);
val5.shader = shader;
}
else if (text == "MATERIAL")
{
foreach (Material customMaterial in customMaterials)
{
if (((Object)customMaterial).name == text2)
{
val5 = Object.Instantiate<Material>(customMaterial);
val5.mainTexture = (Texture)(object)val6;
break;
}
}
}
else if (float.TryParse(text2, out result2))
{
val5.SetFloat(text, result2);
}
else if (TryParseVector4(text2, out vector))
{
val5.SetVector(text, vector);
}
}
}
}
catch (Exception ex3)
{
Debug.Log((object)("Something went wrong with More Suits! Error: " + ex3));
}
val4.suitMaterial = val5;
if (val4.unlockableName.ToLower() != "default")
{
__instance.unlockablesList.unlockables.Add(val4);
}
}
SuitsAdded = true;
break;
}
}
catch (Exception ex4)
{
Debug.Log((object)("Something went wrong with More Suits! Error: " + ex4));
}
}
[HarmonyPatch("PositionSuitsOnRack")]
[HarmonyPrefix]
private static bool PositionSuitsOnRackPatch(ref StartOfRound __instance)
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList();
source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList();
int num = 0;
foreach (UnlockableSuit item in source)
{
AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>();
component.overrideOffset = true;
float num2 = 0.18f;
if (MakeSuitsFitOnRack && source.Count > 13)
{
num2 /= (float)Math.Min(source.Count, 20) / 12f;
}
component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + __instance.rightmostSuitPosition.forward * num2 * (float)num;
component.rotationOffset = new Vector3(0f, 90f, 0f);
num++;
}
return false;
}
}
private const string modGUID = "x753.More_Suits";
private const string modName = "More Suits";
private const string modVersion = "1.4.1";
private readonly Harmony harmony = new Harmony("x753.More_Suits");
private static MoreSuitsMod Instance;
public static bool SuitsAdded = false;
public static string DisabledSuits;
public static bool LoadAllSuits;
public static bool MakeSuitsFitOnRack;
public static int MaxSuits;
public static List<Material> customMaterials = new List<Material>();
private static TerminalNode cancelPurchase;
private static TerminalKeyword buyKeyword;
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
if ((Object)Instance == (Object)null)
{
Instance = this;
}
DisabledSuits = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Disabled Suit List", "UglySuit751.png,UglySuit752.png,UglySuit753.png", "Comma-separated list of suits that shouldn't be loaded").Value;
LoadAllSuits = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Ignore !less-suits.txt", true, "If true, ignores the !less-suits.txt file and will attempt to load every suit, except those in the disabled list. This should be true if you're not worried about having too many suits.").Value;
MakeSuitsFitOnRack = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Make Suits Fit on Rack", true, "If true, squishes the suits together so more can fit on the rack.").Value;
harmony.PatchAll();
}
private static UnlockableItem AddToRotatingShop(UnlockableItem newSuit, int price, int unlockableID)
{
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Expected O, but got Unknown
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01e4: Expected O, but got Unknown
//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
//IL_02b7: Expected O, but got Unknown
Terminal val = Object.FindObjectOfType<Terminal>();
for (int i = 0; i < val.terminalNodes.allKeywords.Length; i++)
{
if (((Object)val.terminalNodes.allKeywords[i]).name == "Buy")
{
buyKeyword = val.terminalNodes.allKeywords[i];
break;
}
}
newSuit.alreadyUnlocked = false;
newSuit.hasBeenMoved = false;
newSuit.placedPosition = Vector3.zero;
newSuit.placedRotation = Vector3.zero;
newSuit.shopSelectionNode = ScriptableObject.CreateInstance<TerminalNode>();
((Object)newSuit.shopSelectionNode).name = newSuit.unlockableName + "SuitBuy1";
newSuit.shopSelectionNode.creatureName = newSuit.unlockableName + " suit";
newSuit.shopSelectionNode.displayText = "You have requested to order " + newSuit.unlockableName + " suits.\nTotal cost of item: [totalCost].\n\nPlease CONFIRM or DENY.\n\n";
newSuit.shopSelectionNode.clearPreviousText = true;
newSuit.shopSelectionNode.shipUnlockableID = unlockableID;
newSuit.shopSelectionNode.itemCost = price;
newSuit.shopSelectionNode.overrideOptions = true;
CompatibleNoun val2 = new CompatibleNoun();
val2.noun = ScriptableObject.CreateInstance<TerminalKeyword>();
val2.noun.word = "confirm";
val2.noun.isVerb = true;
val2.result = ScriptableObject.CreateInstance<TerminalNode>();
((Object)val2.result).name = newSuit.unlockableName + "SuitBuyConfirm";
val2.result.creatureName = "";
val2.result.displayText = "Ordered " + newSuit.unlockableName + " suits! Your new balance is [playerCredits].\n\n";
val2.result.clearPreviousText = true;
val2.result.shipUnlockableID = unlockableID;
val2.result.buyUnlockable = true;
val2.result.itemCost = price;
val2.result.terminalEvent = "";
CompatibleNoun val3 = new CompatibleNoun();
val3.noun = ScriptableObject.CreateInstance<TerminalKeyword>();
val3.noun.word = "deny";
val3.noun.isVerb = true;
if ((Object)(object)cancelPurchase == (Object)null)
{
cancelPurchase = ScriptableObject.CreateInstance<TerminalNode>();
}
val3.result = cancelPurchase;
((Object)val3.result).name = "MoreSuitsCancelPurchase";
val3.result.displayText = "Cancelled order.\n";
newSuit.shopSelectionNode.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2] { val2, val3 };
TerminalKeyword val4 = ScriptableObject.CreateInstance<TerminalKeyword>();
((Object)val4).name = newSuit.unlockableName + "Suit";
val4.word = newSuit.unlockableName.ToLower() + " suit";
val4.defaultVerb = buyKeyword;
CompatibleNoun val5 = new CompatibleNoun();
val5.noun = val4;
val5.result = newSuit.shopSelectionNode;
List<CompatibleNoun> list = buyKeyword.compatibleNouns.ToList();
list.Add(val5);
buyKeyword.compatibleNouns = list.ToArray();
List<TerminalKeyword> list2 = val.terminalNodes.allKeywords.ToList();
list2.Add(val4);
list2.Add(val2.noun);
list2.Add(val3.noun);
val.terminalNodes.allKeywords = list2.ToArray();
return newSuit;
}
public static bool TryParseVector4(string input, out Vector4 vector)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
vector = Vector4.zero;
string[] array = input.Split(',');
if (array.Length == 4 && float.TryParse(array[0], out var result) && float.TryParse(array[1], out var result2) && float.TryParse(array[2], out var result3) && float.TryParse(array[3], out var result4))
{
vector = new Vector4(result, result2, result3, result4);
return true;
}
return false;
}
}
}