Decompiled source of Hyperdimension Neptunia ModelReplacement v1.0.0

BepInEx/plugins/LC_Nep.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LC_Nep")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LC_Nep")]
[assembly: AssemblyTitle("LC_Nep")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace NepModelReplacement
{
	public class MRNEPGEAR : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Nepgear";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNEPGEARCOSPLAY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NepgearCosplay";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNEPGEARIDOL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NepgearIdol";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNEPGEARMAID : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NepgearMaid";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNEPGEARSWIMSUIT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NepgearSwimsuit";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNEPTUNE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Neptune";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNEPTUNEIDOL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NeptuneIdol";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNEPTUNESCHOOL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NeptuneSchool";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNEPTUNESWIMSUIT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NeptuneSwimsuit";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNEPTUNEV : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NeptuneV";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNOIRE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Noire";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNOIREIDOL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NoireIdol";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNOIRESCHOOL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NoireSchool";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNOIRESWIMSUIT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NoireSwimsuit";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRNOIREV : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "NoireV";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRPLUTIA : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Plutia";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRPLUTIASWIMSUIT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "PlutiaSwimsuit";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRRAM : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Ram";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRRAMCOSPLAY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "RamCosplay";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRRAMIDOL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "RamIdol";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRRAMMAID : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "RamMaid";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRRAMSWIMSUIT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "RamSwimsuit";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRROM : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Rom";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRROMCOSPLAY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "RomCosplay";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRROMIDOL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "RomIdol";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRROMMAID : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "RomMaid";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRROMSWIMSUIT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "RomSwimsuit";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRUNI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Uni";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRUNICOSPLAY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "UniCosplay";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRUNIIDOL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "UniIdol";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRUNIMAID : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "UniMaid";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class MRUNISWIMSUIT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "UniSwimsuit";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("meow.NepModelReplacement", "Hyperdimension Neptunia Model Replacement", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_02ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b2: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Nepgear", typeof(MRNEPGEAR));
			ModelReplacementAPI.RegisterSuitModelReplacement("NepgearCosplay", typeof(MRNEPGEARCOSPLAY));
			ModelReplacementAPI.RegisterSuitModelReplacement("NepgearIdol", typeof(MRNEPGEARIDOL));
			ModelReplacementAPI.RegisterSuitModelReplacement("NepgearMaid", typeof(MRNEPGEARMAID));
			ModelReplacementAPI.RegisterSuitModelReplacement("NepgearSwimsuit", typeof(MRNEPGEARSWIMSUIT));
			ModelReplacementAPI.RegisterSuitModelReplacement("Neptune", typeof(MRNEPTUNE));
			ModelReplacementAPI.RegisterSuitModelReplacement("NeptuneIdol", typeof(MRNEPTUNEIDOL));
			ModelReplacementAPI.RegisterSuitModelReplacement("NeptuneSchool", typeof(MRNEPTUNESCHOOL));
			ModelReplacementAPI.RegisterSuitModelReplacement("NeptuneSwimsuit", typeof(MRNEPTUNESWIMSUIT));
			ModelReplacementAPI.RegisterSuitModelReplacement("NeptuneV", typeof(MRNEPTUNEV));
			ModelReplacementAPI.RegisterSuitModelReplacement("Noire", typeof(MRNOIRE));
			ModelReplacementAPI.RegisterSuitModelReplacement("NoireIdol", typeof(MRNOIREIDOL));
			ModelReplacementAPI.RegisterSuitModelReplacement("NoireSchool", typeof(MRNOIRESCHOOL));
			ModelReplacementAPI.RegisterSuitModelReplacement("NoireSwimsuit", typeof(MRNOIRESWIMSUIT));
			ModelReplacementAPI.RegisterSuitModelReplacement("NoireV", typeof(MRNOIREV));
			ModelReplacementAPI.RegisterSuitModelReplacement("Plutia", typeof(MRPLUTIA));
			ModelReplacementAPI.RegisterSuitModelReplacement("PlutiaSwimsuit", typeof(MRPLUTIASWIMSUIT));
			ModelReplacementAPI.RegisterSuitModelReplacement("Ram", typeof(MRRAM));
			ModelReplacementAPI.RegisterSuitModelReplacement("RamCosplay", typeof(MRRAMCOSPLAY));
			ModelReplacementAPI.RegisterSuitModelReplacement("RamIdol", typeof(MRRAMIDOL));
			ModelReplacementAPI.RegisterSuitModelReplacement("RamMaid", typeof(MRRAMMAID));
			ModelReplacementAPI.RegisterSuitModelReplacement("RamSwimsuit", typeof(MRRAMSWIMSUIT));
			ModelReplacementAPI.RegisterSuitModelReplacement("Rom", typeof(MRROM));
			ModelReplacementAPI.RegisterSuitModelReplacement("RomCosplay", typeof(MRROMCOSPLAY));
			ModelReplacementAPI.RegisterSuitModelReplacement("RomIdol", typeof(MRROMIDOL));
			ModelReplacementAPI.RegisterSuitModelReplacement("RomMaid", typeof(MRROMMAID));
			ModelReplacementAPI.RegisterSuitModelReplacement("RomSwimsuit", typeof(MRROMSWIMSUIT));
			ModelReplacementAPI.RegisterSuitModelReplacement("Uni", typeof(MRUNI));
			ModelReplacementAPI.RegisterSuitModelReplacement("UniCosplay", typeof(MRUNICOSPLAY));
			ModelReplacementAPI.RegisterSuitModelReplacement("UniIdol", typeof(MRUNIIDOL));
			ModelReplacementAPI.RegisterSuitModelReplacement("UniMaid", typeof(MRUNIMAID));
			ModelReplacementAPI.RegisterSuitModelReplacement("UniSwimsuit", typeof(MRUNISWIMSUIT));
			Harmony val = new Harmony("meow.NepModelReplacement");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin meow.NepModelReplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "nepbundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}