Decompiled source of MikuModelReplacement v1.5.1

HatsuneMikuModelReplacement.dll

Decompiled 10 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("HatsuneMikuModelReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+f411b9a21a4403599802c74c5e4ad76369b7795a")]
[assembly: AssemblyProduct("HatsuneMikuModelReplacement")]
[assembly: AssemblyTitle("HatsuneMikuModelReplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace HatsuneMikuModelReplacement
{
	public class BodyReplacementMiku : BodyReplacementBase
	{
		private List<string> baseMatNames = new List<string> { "Body", "Eye", "Costume", "Hair", "HairF", "Transparent" };

		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "HatsuneMikuNT";
			GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
			int currentSuitID = ((Component)this).GetComponent<PlayerControllerB>().currentSuitID;
			string value = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName.ToLower().Replace(" ", "");
			string[] source = Plugin.suitNamesToEnableEvilMiku.Value.Split(',');
			source = source.Select((string x) => x.ToLower().Replace(" ", "")).ToArray();
			if (source.Contains(value))
			{
				SkinnedMeshRenderer componentInChildren = val.GetComponentInChildren<SkinnedMeshRenderer>();
				string text2 = "D";
				List<Material> list = new List<Material>();
				foreach (string baseMatName in baseMatNames)
				{
					list.Add(Assets.MainAssetBundle.LoadAsset<Material>(baseMatName + text2));
				}
				((Renderer)componentInChildren).SetMaterials(list);
			}
			else
			{
				SkinnedMeshRenderer componentInChildren2 = val.GetComponentInChildren<SkinnedMeshRenderer>();
				string text3 = "";
				List<Material> list2 = new List<Material>();
				foreach (string baseMatName2 in baseMatNames)
				{
					list2.Add(Assets.MainAssetBundle.LoadAsset<Material>(baseMatName2 + text3));
				}
				((Renderer)componentInChildren2).SetMaterials(list2);
			}
			return val;
		}

		protected override void OnDeath()
		{
			SkinnedMeshRenderer[] componentsInChildren = base.replacementDeadBody.GetComponentsInChildren<SkinnedMeshRenderer>();
			SkinnedMeshRenderer val = (componentsInChildren.Any() ? componentsInChildren.First() : null);
			if (!((Object)(object)val == (Object)null))
			{
				val.SetBlendShapeWeight(83, 0f);
				val.SetBlendShapeWeight(84, 0f);
				val.SetBlendShapeWeight(25, 0f);
				val.SetBlendShapeWeight(45, 0f);
				val.SetBlendShapeWeight(29, 0f);
				val.SetBlendShapeWeight(44, 0f);
				val.SetBlendShapeWeight(49, 0f);
				val.SetBlendShapeWeight(58, 0f);
				val.SetBlendShapeWeight(60, 0f);
				val.SetBlendShapeWeight(29, 100f);
				val.SetBlendShapeWeight(52, 100f);
				val.SetBlendShapeWeight(61, 100f);
				val.SetBlendShapeWeight(67, 12f);
				val.SetBlendShapeWeight(72, 100f);
			}
		}

		protected override void OnEmoteStart(int emoteId)
		{
			SkinnedMeshRenderer[] componentsInChildren = base.replacementModel.GetComponentsInChildren<SkinnedMeshRenderer>();
			SkinnedMeshRenderer val = (componentsInChildren.Any() ? componentsInChildren.First() : null);
			if (!((Object)(object)val == (Object)null))
			{
				val.SetBlendShapeWeight(29, 0f);
				val.SetBlendShapeWeight(44, 0f);
				val.SetBlendShapeWeight(49, 0f);
				val.SetBlendShapeWeight(58, 0f);
				val.SetBlendShapeWeight(60, 0f);
				val.SetBlendShapeWeight(83, 0f);
				val.SetBlendShapeWeight(84, 0f);
				val.SetBlendShapeWeight(25, 0f);
				val.SetBlendShapeWeight(45, 0f);
				if (emoteId == 1)
				{
					val.SetBlendShapeWeight(83, 100f);
					val.SetBlendShapeWeight(84, 100f);
					val.SetBlendShapeWeight(25, 60f);
					val.SetBlendShapeWeight(45, 100f);
				}
				if (emoteId == 2)
				{
					val.SetBlendShapeWeight(29, 100f);
					val.SetBlendShapeWeight(44, 100f);
					val.SetBlendShapeWeight(49, 100f);
					val.SetBlendShapeWeight(58, 100f);
					val.SetBlendShapeWeight(60, 70f);
				}
			}
		}

		protected override void OnEmoteEnd()
		{
			SkinnedMeshRenderer[] componentsInChildren = base.replacementModel.GetComponentsInChildren<SkinnedMeshRenderer>();
			SkinnedMeshRenderer val = (componentsInChildren.Any() ? componentsInChildren.First() : null);
			if (!((Object)(object)val == (Object)null))
			{
				val.SetBlendShapeWeight(83, 0f);
				val.SetBlendShapeWeight(84, 0f);
				val.SetBlendShapeWeight(25, 0f);
				val.SetBlendShapeWeight(45, 0f);
				val.SetBlendShapeWeight(29, 0f);
				val.SetBlendShapeWeight(44, 0f);
				val.SetBlendShapeWeight(49, 0f);
				val.SetBlendShapeWeight(58, 0f);
				val.SetBlendShapeWeight(60, 0f);
			}
		}
	}
	[BepInPlugin("meow.MikuModelReplacement", "Miku Model", "1.5.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableMikuAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableEvilMiku { get; private set; }

		public static ConfigEntry<float> UpdateRate { get; private set; }

		public static ConfigEntry<float> distanceDisablePhysics { get; private set; }

		public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; }

		private static void InitConfig()
		{
			enableMikuForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Miku for all Suits", false, "Enable to replace every suit with Miku. Set to false to specify suits");
			enableMikuAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Miku as default", false, "Enable to replace every suit that hasn't been otherwise registered with Miku.");
			suitNamesToEnableMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Miku for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
			suitNamesToEnableEvilMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Evil Miku for", "Green suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
			UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number");
			disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range");
			distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled.");
		}

		private void Awake()
		{
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			if (enableMikuForAllSuits.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementMiku));
			}
			if (enableMikuAsDefault.Value)
			{
				ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementMiku));
			}
			string[] array = suitNamesToEnableMiku.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementMiku));
			}
			string[] array3 = suitNamesToEnableEvilMiku.Value.Split(',');
			string[] array4 = array3;
			foreach (string text2 in array4)
			{
				ModelReplacementAPI.RegisterSuitModelReplacement(text2, typeof(BodyReplacementMiku));
			}
			Harmony val = new Harmony("meow.MikuModelReplacement");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin meow.MikuModelReplacement is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "mbundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name;
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName))
				{
					MainAssetBundle = AssetBundle.LoadFromStream(stream);
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}