using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("HatsuneMikuModelReplacement")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+f411b9a21a4403599802c74c5e4ad76369b7795a")]
[assembly: AssemblyProduct("HatsuneMikuModelReplacement")]
[assembly: AssemblyTitle("HatsuneMikuModelReplacement")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace HatsuneMikuModelReplacement
{
public class BodyReplacementMiku : BodyReplacementBase
{
private List<string> baseMatNames = new List<string> { "Body", "Eye", "Costume", "Hair", "HairF", "Transparent" };
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "HatsuneMikuNT";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
int currentSuitID = ((Component)this).GetComponent<PlayerControllerB>().currentSuitID;
string value = StartOfRound.Instance.unlockablesList.unlockables[currentSuitID].unlockableName.ToLower().Replace(" ", "");
string[] source = Plugin.suitNamesToEnableEvilMiku.Value.Split(',');
source = source.Select((string x) => x.ToLower().Replace(" ", "")).ToArray();
if (source.Contains(value))
{
SkinnedMeshRenderer componentInChildren = val.GetComponentInChildren<SkinnedMeshRenderer>();
string text2 = "D";
List<Material> list = new List<Material>();
foreach (string baseMatName in baseMatNames)
{
list.Add(Assets.MainAssetBundle.LoadAsset<Material>(baseMatName + text2));
}
((Renderer)componentInChildren).SetMaterials(list);
}
else
{
SkinnedMeshRenderer componentInChildren2 = val.GetComponentInChildren<SkinnedMeshRenderer>();
string text3 = "";
List<Material> list2 = new List<Material>();
foreach (string baseMatName2 in baseMatNames)
{
list2.Add(Assets.MainAssetBundle.LoadAsset<Material>(baseMatName2 + text3));
}
((Renderer)componentInChildren2).SetMaterials(list2);
}
return val;
}
protected override void OnDeath()
{
SkinnedMeshRenderer[] componentsInChildren = base.replacementDeadBody.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer val = (componentsInChildren.Any() ? componentsInChildren.First() : null);
if (!((Object)(object)val == (Object)null))
{
val.SetBlendShapeWeight(83, 0f);
val.SetBlendShapeWeight(84, 0f);
val.SetBlendShapeWeight(25, 0f);
val.SetBlendShapeWeight(45, 0f);
val.SetBlendShapeWeight(29, 0f);
val.SetBlendShapeWeight(44, 0f);
val.SetBlendShapeWeight(49, 0f);
val.SetBlendShapeWeight(58, 0f);
val.SetBlendShapeWeight(60, 0f);
val.SetBlendShapeWeight(29, 100f);
val.SetBlendShapeWeight(52, 100f);
val.SetBlendShapeWeight(61, 100f);
val.SetBlendShapeWeight(67, 12f);
val.SetBlendShapeWeight(72, 100f);
}
}
protected override void OnEmoteStart(int emoteId)
{
SkinnedMeshRenderer[] componentsInChildren = base.replacementModel.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer val = (componentsInChildren.Any() ? componentsInChildren.First() : null);
if (!((Object)(object)val == (Object)null))
{
val.SetBlendShapeWeight(29, 0f);
val.SetBlendShapeWeight(44, 0f);
val.SetBlendShapeWeight(49, 0f);
val.SetBlendShapeWeight(58, 0f);
val.SetBlendShapeWeight(60, 0f);
val.SetBlendShapeWeight(83, 0f);
val.SetBlendShapeWeight(84, 0f);
val.SetBlendShapeWeight(25, 0f);
val.SetBlendShapeWeight(45, 0f);
if (emoteId == 1)
{
val.SetBlendShapeWeight(83, 100f);
val.SetBlendShapeWeight(84, 100f);
val.SetBlendShapeWeight(25, 60f);
val.SetBlendShapeWeight(45, 100f);
}
if (emoteId == 2)
{
val.SetBlendShapeWeight(29, 100f);
val.SetBlendShapeWeight(44, 100f);
val.SetBlendShapeWeight(49, 100f);
val.SetBlendShapeWeight(58, 100f);
val.SetBlendShapeWeight(60, 70f);
}
}
}
protected override void OnEmoteEnd()
{
SkinnedMeshRenderer[] componentsInChildren = base.replacementModel.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer val = (componentsInChildren.Any() ? componentsInChildren.First() : null);
if (!((Object)(object)val == (Object)null))
{
val.SetBlendShapeWeight(83, 0f);
val.SetBlendShapeWeight(84, 0f);
val.SetBlendShapeWeight(25, 0f);
val.SetBlendShapeWeight(45, 0f);
val.SetBlendShapeWeight(29, 0f);
val.SetBlendShapeWeight(44, 0f);
val.SetBlendShapeWeight(49, 0f);
val.SetBlendShapeWeight(58, 0f);
val.SetBlendShapeWeight(60, 0f);
}
}
}
[BepInPlugin("meow.MikuModelReplacement", "Miku Model", "1.5.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableMikuForAllSuits { get; private set; }
public static ConfigEntry<bool> enableMikuAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableMiku { get; private set; }
public static ConfigEntry<string> suitNamesToEnableEvilMiku { get; private set; }
public static ConfigEntry<float> UpdateRate { get; private set; }
public static ConfigEntry<float> distanceDisablePhysics { get; private set; }
public static ConfigEntry<bool> disablePhysicsAtRange { get; private set; }
private static void InitConfig()
{
enableMikuForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Miku for all Suits", false, "Enable to replace every suit with Miku. Set to false to specify suits");
enableMikuAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Miku as default", false, "Enable to replace every suit that hasn't been otherwise registered with Miku.");
suitNamesToEnableMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Miku for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
suitNamesToEnableEvilMiku = config.Bind<string>("Suits to Replace Settings", "Suits to enable Evil Miku for", "Green suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
UpdateRate = config.Bind<float>("Dynamic Bone Settings", "Update rate", 60f, "Refreshes dynamic bones more times per second the higher the number");
disablePhysicsAtRange = config.Bind<bool>("Dynamic Bone Settings", "Disable physics at range", false, "Enable to disable physics past the specified range");
distanceDisablePhysics = config.Bind<float>("Dynamic Bone Settings", "Distance to disable physics", 20f, "If Disable physics at range is enabled, this is the range after which physics is disabled.");
}
private void Awake()
{
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
if (enableMikuForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementMiku));
}
if (enableMikuAsDefault.Value)
{
ModelReplacementAPI.RegisterModelReplacementDefault(typeof(BodyReplacementMiku));
}
string[] array = suitNamesToEnableMiku.Value.Split(',');
string[] array2 = array;
foreach (string text in array2)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementMiku));
}
string[] array3 = suitNamesToEnableEvilMiku.Value.Split(',');
string[] array4 = array3;
foreach (string text2 in array4)
{
ModelReplacementAPI.RegisterSuitModelReplacement(text2, typeof(BodyReplacementMiku));
}
Harmony val = new Harmony("meow.MikuModelReplacement");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin meow.MikuModelReplacement is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "mbundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name;
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName))
{
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}