ArtificeBlizzard
Reverts Artifice to a snowy map.
Date uploaded | 3 weeks ago |
Version | 1.0.4 |
Download link | ButteryStancakes-ArtificeBlizzard-1.0.4.zip |
Downloads | 4892 |
Dependency string | ButteryStancakes-ArtificeBlizzard-1.0.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Artifice was an ice/snow blizzard moon just like Rend and Dine, up until two days before Version 50 went into public beta. I made the change last-minute because thought its more complex design benefited from you actually being able to see and hear.
– Zeekerss, The Version 50 Post
Artifice Blizzard
This mod is meant to address the "what-if" scenario of Artifice remaining a snowy map in the full release of v50. It should fall mostly in line with the aesthetics of the vanilla snowy maps (Rend, Dine, and Titan)
By default, using this mod will make Artifice always snowy, as well as disable daytime spawns (bees and tulip snakes) in your own hosted games. However there are a multitude of config settings you can tweak, to get the snowy Artifice experience you desire best.
All settings are client-side and only affect your game, with the exception of the "Spawning" settings which only work in games you host. (They will not cause desync when joining other games, however.) Random chance is seeded and thus multiple players using the same config settings should get the same collective experience.
Configuration
- Spawning
DaytimeSpawns
: Whether daytime enemies (manticoils, circuit bees, tulip snakes) are allowed to spawn. (Defaults tofalse
)BaboonWeight
: Spawn weight for baboon hawks.0
disables spawns entirely. (Defaults to7
, the vanilla value. Must be between 0 and 100)- Percent chance calculation:
BaboonWeight / (BaboonWeight + 93) * 100%
- Percent chance calculation:
AlwaysOverrideSpawns
: Whether to apply the above settings all the time or only when Artifice is snowy. (Defaults tofalse
, meaning default spawn settings are used if Artifice is not snowy. SEESnowMode
)
- Visuals
FogDistance
: Controls visibility in the snowstorm. Lower values mean denser fog. (Defaults to8.0
. Must be between 2.4 and 25.0)- Rend uses
3.7
, Titan uses5.0
, and Dine uses8.0
. - Artifice uses
25.0
in vanilla.
- Rend uses
FogColor
: Controls the color of the snowstorm. (Defaults toNeutral
)Neutral
matches Rend and Dine.BrightBlue
matches the appearance of earlier versions of this mod.Bluish
is somewhere in between (same brightness as Rend/Dine, but with a tint of blue hue)
- Random
SnowMode
: Controls when the blizzard will be active.Always
means always snowy.RandomWhenClear
has a random chance to make it snowy during mild weather, as a sort of pseudo-weather effect.RandomAnyWeather
will always randomize snow and allows it to stack with other weather types. (Default toAlways
)RandomChance
: When using either of the random options, this is the exact chance value. (Defaults to0.25
, or 25% chance. Must be between0.0
and1.0
, which are "never" and "guaranteed" respectively.)
CHANGELOG
v1.0.4
- Fixed some visual issues with the "sun" during the blizzard
v1.0.3
- Fixed a softlock when using external mods to remove baboon hawks from Artifice's spawn list
v1.0.2
- Added a setting to tweak the color of the fog
v1.0.1
- Fixed an incompatibility with Imperium causing the game to freeze on the "Random seed" screen after landing
v1.0.0
- Initial release