You are viewing a potentially older version of this package.
View all versions.
ButteryFixes
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description for more details (and recommendations for other great bugfix packages)
Date uploaded | 5 months ago |
Version | 1.4.1 |
Download link | ButteryStancakes-ButteryFixes-1.4.1.zip |
Downloads | 11840 |
Dependency string | ButteryStancakes-ButteryFixes-1.4.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Buttery Fixes
A collection of miscellaneous vanilla-compatible bug fixes that were too small to release as individual mods.
List of Changes
General
Host only
- Fixed ordered items remaining inside the dropship after you are fired or the challenge moon resets, giving you a free "head start"
- The dropship's inventory will now be remembered when rehosting a save
- Only applies if the file was both saved & loaded with this mod active
- Fixed spike trap spawns not being spaced out properly on Rend
Client-side
- Ladder fixes
- These only apply if not using Fast Climbing or BetterLadders
- Stamina no longer drains if you try to sprint while climbing
- You no longer climb slower/faster if you were moving up/down a slope
- "CRITICAL INJURY" popup on HUD now only displays when you have actually been critically injured (limping, unable to sprint)
- "Most profitable" is now, like the other titles, awarded to the player who collected the most scrap that round, rather than combining all previous rounds
- The casualties/bodies recovered screen now displays accurate fee percentages
- Fixes to local player rendering
- Your shadow no longer has two helmets (removed the bigger one that didn't animate)
- Can no longer see floating "V.I.P. Employee" and rank badges when reeling up a shovel
- Bee antennae and bunny ears now display correctly on your shadow
- Data chips that have been picked up will disappear for all players without leaving and relanding
Entities
Host only
- Fixed masked players subtracting from "outdoor power level" on death (allowing more dogs, giants, etc. to spawn)
- Fixed Old Birds still spawning after all "dormant" Old Birds on the moon wake up (causing them to instantly appear in a random location)
- Fixed the broken "global clock" for nutcrackers (they are now more likely to "inspect" in sync with each other)
- Fixed hoarding bugs and baboon hawks acting strangely if you disconnect mid-day and then host a game again
- Fixed bracken enraging on players immediately when shot by a nutcracker
- Fixed error when spider is shot by a nutcracker
Client-side
- Fixed buggy interactions with tulip snakes and jetpacks cancelling each other out
- Fixed Old Birds stomps dealing damage while you are inside the ship
- Fixed butlers skipping their random attack chance when bumping into them while they are passive
- Fixed slimes still dealing damage while "tamed" by a boombox if they haven't been "angered" by attacking them at least once
- Fixed snare fleas and tulip snakes opening doors while attached to a player
- Restored v49's visual effect where blood fills your visor when a masked player is converting you
- Added a failsafe to protect against masked players sometimes turning invisible and causing extreme lag
- Bestiary fixes
- Fixed lack of capitalization in "mask hornets" on list
- Fixed incomplete sentence in old birds' entry
- Restored some missing info in the nutcracker's entry
- Masked players should now look almost identical to the player that was converted
- Suits with accessories (bee, bunny) now display for mimics
- Rank sticker will now actually show the level of the converted player
- Conversion via Tragedy mask will now create a mimic wearing Tragedy
Items
Host only
- Fixed conductivity across several items (flasks are no longer conductive, cookie mold pans are now conductive, etc. Configurable)
Client-side
- Shotgun fixes
- Fixed inventory icons disappearing for all players whenever another player reloads
- Fixed shotgun dealing damage to the same enemy multiple times in the same shot
- The shotgun will now consistently hit up to 10 targets (vanilla's limit) in one shot
- Dead bodies no longer take up "slots", and monsters with multiple colliders also won't use up more than a single slot
- Fixed shell being visible through the barrels when standing far away from the gun
- Shells now sync for all clients during the reload animation (when another player or nutcracker is reloading)
- Fixed certain items being audible when they hit the floor no matter where you are on the map
- This affected large axles, plastic fish, easter eggs, bee hives, zap guns, sticky note, and clipboard
- Fixed kitchen knives not showing "Value: $35" on scan until the save file is reloaded
- Fixed whoopie cushions showing a red cube on the "Scrap collected" screen
- Fixed boombox pitch being incorrect if you charge it after it reaches low battery
- Fixed Doppler effect erroneously applying to your own jetpack when you are flying with one
- Fixed TZP effects persisting after you are fired or change save files
- Many visual fixes for the Tragedy mask
Config
Host only
MakeConductive
- Disables non-conductive vanilla items being made conductive by this mod, if you are used to vanilla propertiesMaskHornetsPower
- Enables mask hornets contributing 2 to the indoor power level. (This behavior is unused in vanilla due to their special spawn conditions)- Leaving this option disabled lets additional monsters spawn to replace dead butlers, like vanilla
FixJumpCheese
- Jumping/landing while moving near dogs alerts them, preventing an exploit where you can move past them silently at sprinting speed.KeysAreScrap
- Keys can finally be sold for $3, but they get deleted if your entire team dies.
Client-side
GameResolution
- Change game resolution (featuring "high" and "low" settings unused in vanilla)- Leave on
DontChange
for vanilla resolution, or automatic compatibility with other resolution mods
- Leave on
MusicDopplerLevel
- Reduce or entirely disable the pitch distortion of music players when moving around
Recommendations
If you want a largely bug-free vanilla experience, I strongly suggest checking out all of the mods below (they all work great when used together):
- LobbyControl by mattymatty
- Matty's Fixes by mattymatty
- LethalFixes by 1A3
- PathfindingLagFix by Zaggy1024
- Melee Fixes by me
- Jetpack Fixes by me
- Enemy Sound Fixes by me
CHANGELOG
v1.10.7
- Hotfix for compatibiilty with Celestial Tint
v1.10.6
- The external security camera is now a bit busier when in orbit:
- Now you can see the planet and moon the ship is parked at, like earlier versions of the game.
- Fixed the particle effect when the ship is moving through space, so it now works every time you reroute (not just the first time)
- Hotfixed the Halloween fog event being more frequent than it's supposed to be
v1.10.5
- Fixed a potentially gamebreaking error with the jump cheese patch
- Removed some unnecessary compat code
v1.10.4
- Fixed raindrops on helmet during Flooded weather
- Some visual fixes for the birthday hat
v1.10.3
- Some improvements to external mod compatibility
v1.10.2
- Removed some redundant fixes (as of latest patch)
- Fixed the cabin doors using the wrong sounds on Rend and Adamance
- Fixed Teeth not being collected when magnetizing the Cruiser
- Consistency tweaks to item sounds
- Old Birds and Forest Keepers no longer interfere with items (soccer balls & whoopee cushions) when they are inside the ship
- Fixed throwables (stun grenades, easter eggs, etc.) falling through catwalks and other metal gratings when thrown
- Fixed some enemy line-of-sight issues on Dine
- Spike traps no longer spawn inside of the elevator
v1.10.1
- Hotfix for stormy weather patch sometimes(?) causing an exception on startup
v1.10.0
- Removed some redundant fixes implemented in v64
- Fixed stormy weather not targeting items as of v64
- Soccer ball fixes
- Fixed soccer ball being impossible to scan
- Fixed soccer ball making you invisible to nutcrackers
- Fixed Old Birds being immune to the Earth Leviathan (new bug since v60)
- Spray paint cans ordered during the same round can now have different colors
- Fixed maneater opening doors while held by the player
- Fixed some surface lights turning off on Dine or Artifice when power goes out
- Fixed players endlessly tracking blood if they are critically injured right before end-of-round recovers their HP
v1.9.0
- Migrated some features to Chameleon, a new mod
- Removed
FancyEntranceDoors
setting - Removed snow-recolored boulders
- Removed
- Fixed Forest Keepers' sight timers being unclamped
- Fixed some interior bugs when landing on March after visiting any previous moon
- Maybe fixed fancy lamps spawning underneath tables?
- Fixed a certain prop in the manor blocking item grabs
- Players who die in the ship get auto-collected :-)
- Fixed some factory rooms having unpaintable floors
- Fixed water droplet rendering in the caves when standing underneath them
v1.8.1
- Reverted door haunt behavior to vanilla
- Further improvements to player animations when scrolling items (thx again pacoito)
- Fixed audio echo persisting permanently if you quit to main menu while inside a mineshaft
- Enemies won't kick the soccer ball out of the ship as it's leaving
- The dog ship patch from v1.3.1 should now apply when the ship door is open as well
- Reduced several console logs to "Debug" level for better filtering
v1.8.0
- Some improvements to player animation consistency when scrolling through the hotbar. Thanks pacoito!
- Cruiser fixes
- Items placed into the back of a magnetized Cruiser now get auto-collected
- Fixed items inside a magnetized Cruiser sometimes being lost in orbit
- Cruiser no longer carries over when fired or after completing a challenge moon attempt
- Items placed into the back of a magnetized Cruiser now get auto-collected
- Fixed Earth Leviathan killing players that are inside the ship
- Fixed compass showing on radar when observing a dead body (even inside the building)
- Fixed haunted doors being increasingly more frequent in multiplayer (the more people using this mod, the better it'll work)
- Fixed dead enemies kicking the soccer ball
- Fixed some items showing unusually high or low random value on the terminal's "scan" command
v1.7.2
- Fixed softlock when landing on March
v1.7.1
- Fixed fancy doors persisting between days regardless of interior type
- Fixed maneater AI breaking when they get crushed by a spike trap as a baby
v1.7.0
- v61 compatibility
- Removed redundant fixes
- Doppler setting now applies to elevator jingle
- Fixed conductivity of v60 items
FancyEntranceDoors
now changes the entrance appearance based on the currently active interior (for all vanilla levels)
v1.6.2
- Fixed Cruiser engine alerting dogs twice in a single tic
- Dogs now hear the Cruiser radio when it is turned on
v1.6.1
- "Reduced" setting now further reduces the Doppler effect on the Cruiser radio
- Fixed Experimentation having the wrong weather on screen immediately after being fired
- Fixed Old Birds not adding to spawn cap or power count when they wake up from the apparatus being unplugged
- This does not apply if you enable the
UnlimitedOldBirds
setting
- This does not apply if you enable the
- Added a warning if using Lethal Quantities without enabling
UnlimitedOldBirds
- Fixed mimics rolling their sprint chance per player (instead of just once) when attacked
- Added smoke particles to all burnt corpses (previously just Old Bird blowtorch and Cruiser explosions)
v1.6.0
- Added a config setting to replace the main entrance doors with fancier ones on Rend, Dine, and Artifice
- Disabled several unused out-of-bounds objects on vanilla levels (possible performance boost?)
- Added a config setting to re-enable "killing" Old Birds with the Cruiser
- Added a config setting to allow Old Birds to keep spawning after all dormant ones have woken up
- Also fixed enemy spawns sometimes being skipped after all Old Birds wake up, if you don't enable this setting
- Added a config setting to limit the spawn weight of entities to 100 (on vanilla maps)
- Added a config setting to fix the ship icon not displaying next to the compass radar
- Cozy lights and disco ball no longer interrupt firing sequence
v1.5.7
- Hotfix for compatibility with Old Bird in [Everything Can Die]
v1.5.6
- Fixed Artifice fire exit still facing the wrong way (oopsie)
- ScanOnShip will now display items inside the Cruiser
- Fixed destroyed Cruiser still showing health meters when sprayed with weed killer
v1.5.5
- Kidnapper Fox won't kill players inside the ship unless it has been damaged/stunned
- Tried to fix vanilla's XP reset bug
- Fixed "[Near activity detected!]" not working with "masked" for clients
- Some improvements to spray paint hit detection so it paints more clearly
- My changes will be skipped if you are using BetterSprayPaint, which does the same things but better
- Additional fixes for end-of-round screen
- Fixed apparatus not actually being tracked in previous patch
- Butlers now add their knife's value to the scrap total even if they aren't killed
- Fixed letter grade calculation
- Teleported bodies now get automatically collected
- Randomly spawning boulders now match the aesthetic of snow planets better
- Player bodies are now coated in blood when they die to butlers or spike traps
v1.5.4
- Hotfix for a potential incompatibility with custom moons
v1.5.3
- Fixed keys still adding to the value counter on the HUD when they aren't marked as scrap
- Fixed the welcome mat price being inconsistent between $40 and $50
- End-of-round scrap display now shows the correct numbers
- The "Ship" scan node now moves with the ship (while landing, or taking off)
- Fixed flashlight beams not showing up when other players were using them (due to some 1.5.2 code)
- Fixed extension ladders not always beeping before they close
- Weed killer is now inspectable
- Fixed landmines still making the trigger sound when whacked with a shovel after they explode
- Tried to fix some bugs with fog on Experimentation when using the jetpack
v1.5.2
- Fixed flashlights turning each other off if you have multiple in your inventory
- Fixed laser pointers shining through walls when pocketed
- Config setting to rotate fire exit teleporters so you are always facing forward
- Miscellaneous fixes to each moon
- Dine: The pit outside of fire exit kills you instead of getting you stuck at the bottom forever
- Experimentation, Offense, Adamance, Embrion, Titan: Fixed factory ambience not emitting from the main building
v1.5.1
- Fixed items auto-collecting for clients at the start of each round
- Migrated tulip snake fixes to Jetpack Fixes
v1.5.0
- v56 compatibility
- Removed several redundant fixes added to vanilla in v56
- If you purchase the Cruiser and rehost it will be reloaded into the dropship
- Fixed Old Birds' AI breaking when getting hit by the Cruiser
- Fixed survival kit not giving you the right items
- Config setting to re-roll starting seed
- This will change the shop rotation, discounts, and weathers each time you create a new save file
- Config setting to scan items on the ship when using terminal in orbit
- Player corpse fixes
- Now wear accessories (for bee & bunny suit, badges, stickers)
- Fixed helmet using an old texture
- Fixed legs wearing the wrong suit when you get snipped
- All forms of explosive deaths now cause your corpse to appear burnt
- Destroying the Cruiser no longer "melts" your corpse, just burns your suit
- Fixed hum from breaker box when power is turned off by scripted events
- Fixed dying giants crushing players inside the ship when they fall over
- Fixed eyeless dogs getting stuck attacking permanently after hearing too many sounds in one spot
- Miscellaneous fixes from GeneralImprovements (if you have both installed, GI's versions will be prioritized)
- Fixed landmines not disappearing on ship radar or scanner after detonating
- Fixed discounts not being displayed for the host when starting/loading a game
- Fixed "MONITORING: Player" text not displaying username until switching the camera for the first time
- Terminal now lets you order items in groups of 12, not 10
v1.4.1
- Hotfix for MoreCompany compatibility
v1.4.0
- Data chips now disappear for all players once they have been picked up
- Fixed bee antennae and bunny ear shadows (they now attach to your helmet and animate as you move)
- Fixed a logic error with the tinnitus effect from a shotgun being fired nearby
- Fixed some enemy variables not resetting when you quit mid-day and rehost
- Fixes hoarder bugs aggroing automatically without stealing items from them
- Fixes baboon hawks trying to reach an inaccessible nesting point
- Mimic fixes
- Mimics stop moving on the map screen after they die
- Mimics imitate player appearance much closer
- Badges now update to match the player they converted (Intern, Employee, Leader, etc.)
- Costume attachments (like from bee and bunny suits) now appear properly
- Tragedy masks will no longer turn into Comedy when it attaches to your face
- Tragedy mimics now actually wear Tragedy (previously, they would wear Comedy, but make Tragedy's crying noises)
- Fixed whoopie cushion displaying a red box on the scrap collection screen
- Fixed snare fleas and tulip snakes opening doors while attached to a player's head
v1.3.1
- Added a config setting to patch the jump cheese for eyeless dogs
- Fixed eyeless dogs killing you through the ship walls
- Right now, only applies while the door is closed
- Some nutcracker fixes
- Fixed nutcracker tiptoe for clients (in case you aren't using LethalFixes already)
- Nutcrackers tiptoe after 2 shots at any player (previously 2 shots for host, 3 shots for all other players)
- Fixed nutcrackers not retaliating against players when taking damage if they finish reloading and no players are in sight
- The shotgun can now only hit a maximum of 10 enemies in a single shot (vanilla limit)
- It will still scan for 50 targets to prevent 1 monster from taking up multiple "slots"
- If 11 or more enemies were registered, only the nearest 10 will be damaged
- Invincible enemies are de-prioritized, so Jesters, Coil-heads, etc. won't block damaging other nearby enemies
- Mod compatibility fixes
- Apparatus scan text should have better compatibility with mods that change its value
- Potentially fixed a crash with model replacements
v1.3.0
- Added a config setting to enable mask hornets taking up power level (unused in vanilla)
- Fixed "CRITICAL INJURY" text popping up on HUD sometimes when you aren't actually critically injured (limping, unable to sprint)
- Restored the effect from v49 where blood fills your visor when a masked is vomiting blood into it
- Fixed bracken aggroing on players when shot by a nutcracker
- Fixed some items making noise across the entire map when dropped
- Fixed your own rank/beta badges being visible when reeling up a shovel
- Fixed Old Birds stomping players through the ship walls
- Corrected "Apparatice" typo on scanner
v1.2.3
- Shotgun damage fixes
- Increased the number of registered colliders from 10 to 50
- Fixed the same enemy receiving damage multiple times from one shot
- Fixed error when nutcracker shoots a spider
- The casualties/fines screen now shows the proper fee percentage
v1.2.2
- Tooltip patch is safer for better compatibility with modded items
v1.2.1
- Hotfix for dropship saving and terminal patch
v1.2.0
- Dropship inventory is now remembered when reloading your save
- Fixed item conductivity (configurable)
- Fixed TZP effects persisting after you are fired or change save files
- Fixed shotgun visuals
- Fixed inspectability for certain items (extension ladders no longer clip into the camera)
- Fixed inspectable items not having the inspect tooltip
- Bestiary fixes
v1.1.0
- Improved physics when using a jetpack while tulip snakes are riding you
- Fixed boombox pitch staying wrong if you recharge it on low battery
- Fixed dropped butler knives not showing "Value: $35" until reloading your save
- Fixed Doppler effect still applying to the jetpack when you are the one flying it
- Added a config setting to disable/reduce the Doppler effect for music players
- Added a config setting for the unused resolution quality settings
v1.0.2
- Fast Climbing and BetterLadders compatibility
- Now hides "fake helmet" shadow
v1.0.1
- Eclipsed Rend hotfix
v1.0.0
- Initial release