Enemies

Updated a day ago

Enemy-related fixes

Baboon Hawk

  • Fixed potential error when targeting an enemy that gets destroyed

Backwater Gunkfish

  • Now dies at 0 HP instead of -1 HP (reduces shovel hits from 5 to 4)

Barber

See Barber Fixes.

Bracken

  • Bracken no longer instantly aggros on players when damaged by a nutcracker

Bunker Spider

  • Fixed error when bunker spiders are shot by a nutcracker

Butler

  • Butlers now show a scrap icon on their radar dot, like nutcrackers; Configurable with ScanImprovements

Cadaver Bloom

  • No longer leaves behind invisible colliders on death (one of their scan nodes blocks players)
  • Now displays a red dot on the radar, like infected players; Configurable with ScanImprovements
  • Cadaver Blooms no longer render their radar dot or scan node on the bodycams after death

Cadaver Growths

  • Players can now see their own red dot on the radar when they are infected with Cadavers; Configurable with ScanImprovements
  • Restored broken "spore cough" behavior for players talking while infected by Cadavers

Circuit Bees

  • Bee hives now properly randomize price per spawn; Configurable with FixSurfacePrices

Earth Leviathan

  • No longer collides with players that are inside the ship
  • No longer collides with other earth leviathans

Eyeless Dog

  • "Suspicion level" is no longer uncapped (capped at 11, like intended)
  • No longer damages other enemies while dead or stunned

Feiopar

  • No longer exhibits buggy collision (most noticeable after death) with the Cruiser or players

Forest Keeper

  • No longer kills players that are inside the ship when falling over
  • No longer increases your fear level when you are out of sight range (such as in foggy weather or when underwater)

Giant Sapsucker

  • Eggs now always have consistent prices, based on the map seed; Configurable with FixSurfacePrices

Kidnapper Fox

  • AI works properly on moons which have no MoldAttractionPoint (Rend and Dine, in vanilla)

Masked

See Mask Fixes.

Nutcracker

  • Global clock now works properly, so nutcrackers "inspect" less frequently and are also likely to do so in synchronization with one another
  • Forced to retarget a player upon getting damaged (which fixes the exploit where jumping behind the nutcracker during a reload freezes it in place until it dies)
  • Can now see players that are holding soccer balls

Old Bird

  • No longer deals crushing damage to players inside the ship
  • Freezes in place when all players die (to prevent them sliding around silently when spectating the ship)

Multiple enemies

  • Enemies now see through fences on Dine (just like Artifice)
  • Flooded weather now blocks enemies from walking beneath the halfway point of the flood, as originally intended (opposed to an arbitrary value that might not even correspond to minimum/maximum altitude)
  • Dead enemies no longer trigger whoopie cushions or kick soccer balls
  • Snare fleas, tulip snakes, and Maneater do not open doors when held by or latched to a player
  • Forest Keepers and Old Birds no longer trigger whoopie cushions or kick soccer balls that are inside the ship

For fixes related to enemy spawns, see Spawn Cycle Fixes.