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Enemies
Updated a day agoEnemy-related fixes
Baboon Hawk
- Fixed potential error when targeting an enemy that gets destroyed
Backwater Gunkfish
- Now dies at 0 HP instead of -1 HP (reduces shovel hits from 5 to 4)
Barber
See Barber Fixes.
Bracken
- Bracken no longer instantly aggros on players when damaged by a nutcracker
Bunker Spider
- Fixed error when bunker spiders are shot by a nutcracker
Butler
- Butlers now show a scrap icon on their radar dot, like nutcrackers; Configurable with
ScanImprovements
Cadaver Bloom
- No longer leaves behind invisible colliders on death (one of their scan nodes blocks players)
- Now displays a red dot on the radar, like infected players; Configurable with
ScanImprovements - Cadaver Blooms no longer render their radar dot or scan node on the bodycams after death
Cadaver Growths
- Players can now see their own red dot on the radar when they are infected with Cadavers; Configurable with
ScanImprovements - Restored broken "spore cough" behavior for players talking while infected by Cadavers
Circuit Bees
- Bee hives now properly randomize price per spawn; Configurable with
FixSurfacePrices
Earth Leviathan
- No longer collides with players that are inside the ship
- No longer collides with other earth leviathans
Eyeless Dog
- "Suspicion level" is no longer uncapped (capped at 11, like intended)
- No longer damages other enemies while dead or stunned
Feiopar
- No longer exhibits buggy collision (most noticeable after death) with the Cruiser or players
Forest Keeper
- No longer kills players that are inside the ship when falling over
- No longer increases your fear level when you are out of sight range (such as in foggy weather or when underwater)
Giant Sapsucker
- Eggs now always have consistent prices, based on the map seed; Configurable with
FixSurfacePrices
Kidnapper Fox
- AI works properly on moons which have no MoldAttractionPoint (Rend and Dine, in vanilla)
Masked
See Mask Fixes.
Nutcracker
- Global clock now works properly, so nutcrackers "inspect" less frequently and are also likely to do so in synchronization with one another
- Forced to retarget a player upon getting damaged (which fixes the exploit where jumping behind the nutcracker during a reload freezes it in place until it dies)
- Can now see players that are holding soccer balls
Old Bird
- No longer deals crushing damage to players inside the ship
- Freezes in place when all players die (to prevent them sliding around silently when spectating the ship)
Multiple enemies
- Enemies now see through fences on Dine (just like Artifice)
- Flooded weather now blocks enemies from walking beneath the halfway point of the flood, as originally intended (opposed to an arbitrary value that might not even correspond to minimum/maximum altitude)
- Dead enemies no longer trigger whoopie cushions or kick soccer balls
- Snare fleas, tulip snakes, and Maneater do not open doors when held by or latched to a player
- Forest Keepers and Old Birds no longer trigger whoopie cushions or kick soccer balls that are inside the ship
For fixes related to enemy spawns, see Spawn Cycle Fixes.