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Items
Updated a day agoItem-related fixes
Equipment
- Fixed sticky note and clipboard showing fake value ($1 and $5) on the paycheck screen, since they actually sell for $0
- Sticky note is now blacklisted from utility slot
- Dropship inventory is emptied when you are fired, preventing you from ordering equipment and getting it on day 1 of a new run
- Dropship inventory (items or Cruiser) is now saved to file on quit, and reloaded upon hosting, preventing a bug where you'd lose money and not get the items you ordered
- The survival kit now delivers 4 flashlights, 4 walkie talkies, and 1 shovel when purchased (opposed to 4 flashlights, 4 boomboxes, and 1 stun grenade)
- Flashlight and pro-flashlight no longer spawn with a glowing bulb by default
- Items can now be purchased in groups of 12, the maximum capacity of the dropship
- Boombox no longer gets stuck at a low pitch when recharged at low battery
- Separate spray paint cans bought on the same round (or loaded from the same save) can now have different colors
- Spray paint no longer collides sometimes with the player spraying it
- Increased the maximum amount of spray paint decals
- Spray paint decals can now be clustered closer together and applied faster when spraying
- TZP effects are reset between challenge moon attempts
- Extension ladders no longer block players from being sucked out of the ship during the disciplinary process
- Extension ladder no longer deploys from being dropped normally, if it is used and then grabbed before it lands
- Fixed WASD "navigating" the belt bag UI even though it lacks proper keyboard support
- Fixed walkie-talkies no longer transmitting audio if you have multiple in your inventory, and either drop or disable one
For fixes related to jetpacks and weed killer, see Jetpack Fixes and Weed Killer Fixes respectively.
Furniture
- Furniture luck is "refreshed" when vain shrouds experience a growth tic, which means storing furniture mid-quota is punished immediately instead of next quota, and also allows furniture luck to influence weed growth after hosting from save
- Fridge now deducts $225 (instead of $150) when purchased, as advertised
- Cozy lights and disco ball no longer activate during the disciplinary process
Scrap
- Fixed scrap items being ungrabbable under wooden tables in the manor kitchen
- Airhorn, cash register, clown horn, Comedy, rubber ducky, and Tragedy can no longer be grabbed before the game starts
- Chemical jug can now be grabbed before the game starts
- Sapsucker eggs and bee hives are no longer marked as inside the building when spawning
- Fixed various unintended numerical inaccuracies with vanilla's algorithm for displaying scrap value on scan; Configurable with
ScanImprovements - Print a warning when sapsucker eggs immediately hatch (due to a bug) during landing
- Kitchen knife now displays "Value: $35" immediately when spawned by a butler
- Fancy lamp no longer has a negative vertical offset (possibly fixes unreachable lamps spawning inside of kitchen counter?)
- Replaced "???" text when scanning the apparatus with its actual value; Configurable with
ShowApparatusValue - Fixed incorrect prices being displayed for apparatus, bee hives, shotguns, kitchen knives, and sapsucker eggs; Configurable with
ScanImprovements - Fixed "Gift" showing as collected on the HUD when opening a gift box on the ship
- Fixed gift items not showing as collected on the HUD when unwrapped on the ship
- Gift no longer adds its own value to the end-of-round scrap total if it's unwrapped (since the item inside adds value instead)
Multiple items
- Dust pan, lockpicker, shotgun, and spray paint are now conductive metal (Also golden cup, when not using Upturned Variety); Configurable with
MakeConductive - Items no longer sink underneath the microwave when placed inside
- Items no longer clip through the fridge when attempting to store them inside
- Fixed stormy weather sometimes erroneously targeting items which are already sitting inside the ship
- Tried to fix overlapping scrap in factory lockers
- Stun grenades and easter eggs no longer fall through catwalks when thrown
- Fixed items sometimes growing/shrinking when dropped inside of a physics region (Cruiser or mineshaft elevator)
- Dropped items now alert enemies for all clients, not just the client who dropped them
For fixes related to shovels and knives, see Melee Fixes.