ButteryStancakes-EnemySoundFixes icon

EnemySoundFixes

Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.

Last updated 2 months ago
Total downloads 2946128
Total rating 39 
Categories Misc Audio BepInEx Client-side Monsters Bug Fixes
Dependency string ButteryStancakes-EnemySoundFixes-1.8.1
Dependants 1455 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Hardy-LCMaxSoundsFix-1.2.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.2.0

README

Enemy Sound Fixes

Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.

Enemies

Brackens
  • Restored original stun sound
    • It was (most likely accidentally) replaced with the stun sound for dogs in v60
  • Fixed hit sound being interrupted by death animation
Snare fleas
  • Fixed shrieking when hitting its dead body
  • Fixed chasing "footsteps" and suffocation noises not looping
  • Fixed footsteps continuing while dead or clinging to a player's head
  • Fixed improperly pitched scream when dropping from the ceiling after being damaged
Thumpers
  • "Fixed"(?) thunder sounds playing from voice when losing track of the player
    • Can be re-enabled in config
Eyeless dogs
  • Fixed breathing pitch being wrong after eating a player
  • Fixed breathing sound sometimes overlapping (playing twice from one dog)
  • Fixed breathing sometimes stopping completely after attacking
  • Fixed missing hit sound effect
  • Fixed other enemies' dead bodies playing hit sounds when dog stepped on them
  • "Added death sound"
    • Actually just the stun sound, reused
    • This can be disabled in the config, since it's a bit more of a subjective change
Hoarding bugs
  • Fixed missing death sound effect
  • Fixed hit sound being interrupted by death animation
Forest Keepers
  • Fixed stun sound effect not playing when rescuing a player
  • Fixed "chewing" sound and blood spray playing after eating animation is interrupted
  • Fixed missing death sound effects
  • Fixed fire volume not fading in when first ignited by an explosion
  • Fixed roar sound effect (when grabbing players) being cut short by bite sound effect
  • Fixed missing hit sound effect
Baboon hawks
  • Fixed screaming when hitting its dead body
  • Fixed missing death sound effect
  • Fixed other enemies' dead bodies playing hit sounds when baboons touched them
  • Fixed playing attack sound when touching other enemies' dead bodies
Nutcrackers
  • Fixed "marching music" playing endlessly after death if you kill it right as it fires its gun
  • Fixed missing death sound effect
Masks
  • Config setting (disabled by default) to adjust footstep volume/distance to match player footsteps
  • Fixed hit sound being interrupted by death animation
  • Fixed entrance door sounds not playing on both sides of the door when entering/exiting the building
Butlers
  • Fixed corpses still buzzing even once the mask hornets spawn out of it
Tulip snakes
  • Scurry sounds now properly re-randomize their pitch when they play
  • Failsafe to prevent tulip snakes from making noises after death
  • Fixed missing hit sound effect
Kidnapper fox
  • Fixed hurt sound not playing after tongue is broken
  • Fixed hurt sound playing when attacking its dead body
  • Fixed death sound sometimes not playing
  • Fixed "growling" sound sometimes getting stuck when not dragging a player
  • Fixed drooling after being killed
  • Fixed other enemies' dead bodies playing hit sounds when fox stepped on them
Maneaters
  • Fixed missing death sound effect
  • Fixed hit sound being interrupted by death animation
  • Fixed several sounds (footsteps, mandible clicking, etc.) still playing after death
  • Fixed clicking mandibles when spawning as a baby
Giant Sapsuckers
  • Fixed "snoring" occasionally continuing after death
  • Fixed death sound being globally audible

Other

Despite the (now outdated) name, this mod also fixes a few other sounds unrelated to enemies:

Players
  • Fixed fall damage not playing its special sound effect (except when crashing the jetpack)
  • Fixed overlapping hit sound when attacked with shovel/knife
Cruiser
  • Fixed the "engine stalling" sound getting stuck if you turn the key for too long, even if you release it and turn it again
  • Fixed the engine rev sound effect playing multiple times when turning the key in quick succession
  • Fixed the engine rev sound effect continuing after the ignition finally starts
  • Fixed tire contact audio still playing while the car is midair
  • Fixed warning alarm playing while car is attached to the magnet (and immune to damage)
  • Added config setting to mute Cruiser audio in orbit (engine, horn, radio, etc.)
Doors
  • Fixed backwards open/close SFX on factory doors, lockers, and the breaker box
  • Fixed shed doors (Rend and Adamance) not utilizing wood door SFX
  • Fixed mineshaft doors occluding their own audio (sounding muffled) from one side
  • Fixed the garage door on Experimentation not playing sounds when it slides closed
  • Entrance doors now play the same random audio clip on both sides
  • Entrance door audio now plays through walkie-talkies
Misc.
  • Fixed "Hey" voice when ship gets struck by lightning
  • Fixed vent noise getting stuck at the wrong volume after enemies spawn from them
  • Fixed vents sometimes playing the wrong audio for the enemy that's about to spawn