ButteryStancakes-EnemySoundFixes icon

EnemySoundFixes

Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.

Last updated 3 months ago
Total downloads 1387802
Total rating 26 
Categories Misc Audio BepInEx Client-side Monsters Bug Fixes
Dependency string ButteryStancakes-EnemySoundFixes-1.5.10
Dependants 840 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Enemy Sound Fixes

Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't. Using LCMaxSoundsFix in addition to this mod is highly recommended, but not required.

  • Brackens
    • Fixed hit sound being interrupted by death animation
  • Snare fleas
    • Fixed shrieking when hitting its dead body
    • Fixed chasing "footsteps" and suffocation noises not looping
    • Fixed footsteps continuing while dead or clinging to a player's head
    • Fixed improperly pitched scream when dropping from the ceiling after being damaged
  • Thumper
    • "Fixed"(?) thunder sounds playing from voice when losing track of the player
      • Can be re-enabled in config
  • Eyeless dogs
    • Fixed breathing sometimes playing after death
    • Fixed breathing pitch being wrong after eating a player
    • Fixed breathing sound sometimes overlapping (playing twice from one dog)
    • Fixed breathing sometimes stopping completely after attacking
    • Fixed missing hit sound effect
    • Fixed other enemies' dead bodies playing hit sounds when dog stepped on them
  • Hoarding bugs
    • Fixed missing death sound effect
    • Fixed hit sound being interrupted by death animation
  • Forest Keepers
    • Fixed stun sound effect not playing when rescuing a player
    • Fixed "chewing" sound and blood spray playing after eating animation is interrupted
    • Fixed missing death sound effects
    • Fixed fire volume not fading in when first ignited by an explosion
    • Fixed roar sound effect (when grabbing players) being cut short by bite sound effect
    • Fixed missing hit sound effect
  • Baboon hawks
    • Fixed screaming when hitting its dead body
    • Fixed missing death sound effect
    • Fixed other enemies' dead bodies playing hit sounds when baboons touched them
    • Fixed playing attack sound when touching other enemies' dead bodies
  • Nutcrackers
    • Fixed "marching music" playing endlessly after death if you kill it right as it fires its gun
    • Fixed missing death sound effect
  • Mimics
    • Fixed Comedy and Tragedy noise intervals (for laughing/crying) taking exponentially more time to occur the longer you left the game open
      • In general, "masked" enemies as well as the actual mask items will be a lot noisier
      • You can disable this change in the config if you don't like it
    • Config setting (disabled by default) to adjust footstep volume/distance to match player footsteps
    • Fixed hit sound being interrupted by death animation
  • Butlers
    • Fixed corpses still buzzing even once the mask hornets spawn out of it
  • Tulip snakes
    • Fixed "scurry" sounds sometimes playing while not walking
    • Scurry sounds now properly re-randomize their pitch when they play
    • Failsafe to prevent tulip snakes from making noises after death
    • Fixed missing hit sound effect
  • Kidnapper fox
    • Fixed hurt sound not playing after tongue is broken
    • Fixed hurt sound playing when attacking its dead body
    • Fixed death sound sometimes not playing
    • Fixed "growling" sound sometimes getting stuck when not dragging a player
    • Fixed drooling after being killed
    • Fixed other enemies' dead bodies playing hit sounds when fox stepped on them
  • Maneaters
    • Fixed missing death sound effect
    • Fixed hit sound being interrupted by death animation
    • Fixed several sounds (footsteps, mandible clicking, etc.) still playing after death

Other

Despite the (now outdated) name, this mod also fixes a few other sounds unrelated to enemies:

  • Players
    • Fixed fall damage not playing its special sound effect (except when crashing the jetpack)
    • Fixed overlapping hit sound when attacked with shovel/knife
  • Cruiser
    • Fixed the "engine stalling" sound getting stuck if you turn the key for too long, even if you release it and turn it again
    • Fixed the engine rev sound effect playing multiple times when turning the key in quick succession
    • Fixed the engine rev sound effect continuing after the ignition finally starts
    • Fixed crash sounds restarting constantly each time the Cruiser collides with something (instead of stacking with each other)
    • Fixed tire contact audio still playing while the car is midair
    • Fixed warning alarm playing while car is attached to the magnet (and immune to damage)
    • Added config setting to mute Cruiser audio in orbit (engine, horn, radio, etc.)
  • Fixed the garage door on Experimentation not playing sounds when it slides closed
  • Fixed "Hey" voice when ship gets struck by lightning