EnemySoundFixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
| Last updated | 3 weeks ago | 
| Total downloads | 3115321 | 
| Total rating | 42 | 
| Categories | Misc Audio BepInEx Client-side Monsters Bug Fixes | 
| Dependency string | ButteryStancakes-EnemySoundFixes-1.8.3 | 
| Dependants | 1509 other packages depend on this package | 
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0README
Enemy Sound Fixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Enemies
Brackens
- Restored original stun sound
- It was (most likely accidentally) replaced with the stun sound for dogs in v60
 
 - Fixed hit sound being interrupted by death animation
 
Snare fleas
- Fixed shrieking when hitting its dead body
 - Fixed chasing "footsteps" and suffocation noises not looping
 - Fixed footsteps continuing while dead or clinging to a player's head
 - Fixed improperly pitched scream when dropping from the ceiling after being damaged
 
Thumpers
- "Fixed"(?) thunder sounds playing from voice when losing track of the player
- Can be re-enabled in config
 
 
Eyeless dogs
- Fixed breathing pitch being wrong after eating a player
 - Fixed breathing sound sometimes overlapping (playing twice from one dog)
 - Fixed breathing sometimes stopping completely after attacking
 - Fixed missing hit sound effect
 - Fixed other enemies' dead bodies playing hit sounds when dog stepped on them
 - "Added death sound"
- Actually just the stun sound, reused
 - This can be disabled in the config, since it's a bit more of a subjective change
 
 
Hoarding bugs
- Fixed missing death sound effect
 - Fixed hit sound being interrupted by death animation
 
Forest Keepers
- Fixed stun sound effect not playing when rescuing a player
 - Fixed "chewing" sound and blood spray playing after eating animation is interrupted
 - Fixed missing death sound effects
 - Fixed fire volume not fading in when first ignited by an explosion
 - Fixed roar sound effect (when grabbing players) being cut short by bite sound effect
 - Fixed missing hit sound effect
 
Baboon hawks
- Fixed screaming when hitting its dead body
 - Fixed missing death sound effect
 - Fixed other enemies' dead bodies playing hit sounds when baboons touched them
 - Fixed playing attack sound when touching other enemies' dead bodies
 
Nutcrackers
- Fixed "marching music" playing endlessly after death if you kill it right as it fires its gun
 - Fixed missing death sound effect
 
Masks
- Config setting (disabled by default) to adjust footstep volume/distance to match player footsteps
 - Fixed hit sound being interrupted by death animation
 - Fixed entrance door sounds not playing on both sides of the door when entering/exiting the building
 
Butlers
- Fixed corpses still buzzing even once the mask hornets spawn out of it
 
Tulip snakes
- Scurry sounds now properly re-randomize their pitch when they play
 - Failsafe to prevent tulip snakes from making noises after death
 - Fixed missing hit sound effect
 
Kidnapper fox
- Fixed hurt sound not playing after tongue is broken
 - Fixed hurt sound playing when attacking its dead body
 - Fixed death sound sometimes not playing
 - Fixed "growling" sound sometimes getting stuck when not dragging a player
 - Fixed drooling after being killed
 - Fixed other enemies' dead bodies playing hit sounds when fox stepped on them
 
Maneaters
- Fixed missing death sound effect
 - Fixed hit sound being interrupted by death animation
 - Fixed several sounds (footsteps, mandible clicking, etc.) still playing after death
 - Fixed clicking mandibles when spawning as a baby
 
Giant Sapsuckers
- Fixed "snoring" occasionally continuing after death
 - Fixed death sound being globally audible
 
Other
Despite the (now outdated) name, this mod also fixes a few other sounds unrelated to enemies:
Players
- Fixed fall damage not playing its special sound effect (except when crashing the jetpack)
 - Fixed overlapping hit sound when attacked with shovel/knife
 
Cruiser
- Fixed the key twist sound effect not playing when initially inserting it into the ignition
 - Fixed the "engine stalling" sound getting stuck if you turn the key for too long, even if you release it and turn it again
 - Fixed the engine rev sound effect playing multiple times when turning the key in quick succession
 - Fixed the engine rev sound effect continuing after the ignition finally starts
 - Fixed tire contact audio still playing while the car is midair
 - Fixed warning alarm playing while car is attached to the magnet (and immune to damage)
 - Fixed missing sounds for pressing dashboard buttons (windshield wipers, cabin window, etc.)
 - Added config setting to mute Cruiser audio in orbit (engine, horn, radio, etc.)
 
Doors
- Fixed backwards open/close SFX on factory doors, lockers, and the breaker box
 - Fixed shed doors (Rend and Adamance) not utilizing wood door SFX
 - Fixed mineshaft doors occluding their own audio (sounding muffled) from one side
 - Fixed the garage door on Experimentation not playing sounds when it slides closed
 - Entrance doors now play the same random audio clip on both sides
 - Entrance door audio now plays through walkie-talkies
 
Misc.
- Fixed "Hey" voice when ship gets struck by lightning
 - Fixed vent noise getting stuck at the wrong volume after enemies spawn from them
 - Fixed vents sometimes playing the wrong audio for the enemy that's about to spawn