Fixed improperly packed assets from v1.9.11 which caused Cruiser audio to not work
v1.9.11
Cruiser engine audio now loops correctly (thanks Scandal)
Removed some unnecessary logging upon opening lobby (which I accidentally released with v1.9.10)
v1.9.10
Fixed disco ball volume getting too loud when turning it off (thanks debbicar)
Removed the wingflap sound from the tulip snake's "chuckle pool" (preventing a wingflap sound from randomly playing while it is resting on your head)
v1.9.9
Fixed Cadaver Blooms emitting audio after death when killed nearly instantly after spawning (such as when a player blooms from being crushed by a spike trap)
v1.9.8
RE-UPLOADED v1.9.7 WITH THE ASSET BUNDLE
v1.9.7
Flashlight toggle fix from v1.9.6 now applies to laser pointers (thanks debbicar)
v1.9.6
Added WalkieHearsTalkies setting to restore the unused "WalkieTalkieTalkingNotHeld" SFX
Fixed Cruiser manual not having the drop sound distance fix from v1.9.0
Fixed pill bottles using the wrong drop sound since v1.9.3
Fixed weed killer looping its "empty" audio if you hold the mouse button down (thanks debbicar)
Flashlights ($15 ones) now alternate between toggle audios, to match the behavior of light switches (thanks debbicar)
v1.9.5
Re-uploaded v1.9.4 with the asset bundle...
v1.9.4
Fixed unlock sound playing twice when using a lockpicker/key on a door
Cadavers now have a shorter "vent sound" before spawning, like the "ghost girl"
Maybe(?) fixed Backwater Gunkfish making noises after death
I've only received inconclusive reports of this happening, but I've taken measures to fix it anyway
v1.9.3
Hoarding bug death is no longer randomized
I forgot the other "unused" clip was actually its stun sound
Removed pickup sound from a couple items which either used the wrong sound or didn't have a sound in vanilla
Vanilla now has a generic grab sound for all items and I think these sound better with just that
v1.9.2
Re-uploaded v1.9.1 with the asset bundle
v1.9.1
Fixed Cadavers not playing audio when destroyed with weed killer
Maybe fixed a new vanilla bug with snare flea audio in spectate mode
v1.9.0
v81 compatibility
Factory door sounds are no longer reversed
Removed Experimentation garage fix
Fixed extension ladder retracting with no alarm if you pick it up after the alarm plays and re-deploy it
Added EclipsesBlockMusic setting
Fixed trash bin lid having misplaced interaction audio in manor garage
Fixed certain items' drop sounds being audible from anywhere on the map
Tweaked pickup/drop sounds for various items to improve consistency across the board
Fixed microwave "hum" not playing automatically until you open and close its door back
Hoarding bug now randomizes its death clip between another unused one
v1.8.8
Fixed landmines missing their far-away explosion SFX (thanks debbicar)
v1.8.7
Fixed lockpicker playing drop sound when mounted to a door (thanks debbicar)
Simplified maneater death fixes
v1.8.6
Fixed cabin doors again (v70 changes broke my logic and I only just noticed)
Fixed cupboard doors under greenhouse sink missing SFX (thanks debbicar)
v1.8.5
Added missing hit sound for Giant Sapsucker
v1.8.4
Fixed Cruiser horn getting stuck at wrong pitch when releasing and holding again
v1.8.3
Hotfix: Don't play dashboard button SFX when switching headlights