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![ButteryStancakes-EnemySoundFixes-1.2.1 icon](https://gcdn.thunderstore.io/live/repository/icons/ButteryStancakes-EnemySoundFixes-1.2.1.png.128x128_q95.jpg)
EnemySoundFixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Date uploaded | a month ago |
Version | 1.2.1 |
Download link | ButteryStancakes-EnemySoundFixes-1.2.1.zip |
Downloads | 26641 |
Dependency string | ButteryStancakes-EnemySoundFixes-1.2.1 |
This mod requires the following mods to function
![BepInEx-BepInExPack-5.4.2100 icon](https://gcdn.thunderstore.io/live/repository/icons/BepInEx-BepInExPack-5.4.2100.png.64x64_q95.png)
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Enemy Sound Fixes
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
- Snare fleas
- Fixed shrieking when hitting its dead body
- Fixed chasing "footsteps" and suffocation noises not looping
- Fixed footsteps continuing while dead or clinging to a player's head
- Fixed improperly pitched scream when dropping from the ceiling after being damaged
- Hoarding bugs
- Fixed missing death sound effect
- Forest keepers
- Fixed stun sound effect not playing when rescuing a player
- Fixed "chewing" sound and blood spray playing after eating animation is interrupted
- Fixed missing death sound effects
- Fixed roar sound effect (when grabbing players) being cut short by bite sound effect
- Fixed missing hit sound effect
- Baboon hawks
- Fixed screaming when hitting its dead body
- Fixed missing death sound effect
- Nutcrackers
- Fixed "marching music" playing endlessly after death if you kill it right as it fires its gun
- Fixed missing death sound effect
- "Masked"
- Fixed Comedy and Tragedy noise intervals (for laughing/crying) taking exponentially more time to occur the longer you left the game open
- In general, "masked" enemies as well as the actual mask items will be a lot noisier
- You can disable this change in the config if you don't like it
- Players
- Fixed fall damage not playing its special sound effect unless you crash with a jetpack
CHANGELOG
v1.4.0
- Some more fixes for dogs
- Retooled the pitch fix from v1.3.0
- Voice pitch should now synchronize for all players who install this mod
- Fixed overlapping breathing sounds coming from the same dog
- Fixed breathing sound stopping sometimes after killing players
- Added hit sound (like with forest giants)
- Fixes for tulip snakes
- Fixed "scurrying" sounds continuing after latching to a player's head
- Fixed randomized pitch for scurry sounds
- Fixed some edge cases where dead tulip snakes would still make noise
- Added hit sound
- "Fixed" thumpers playing thunder sounds from their voice when de-aggroing
- Made this a config setting, because I'm still not 100% sure this is unintended
- Enemies no longer play hit sounds if another enemy hits them after they are dead
- Fixed old "DontFixMasks" option still showing up in the config under certain circumstances
v1.3.0
- Dogs no longer continue breathing after they die
- Fixed dogs using the wrong voice pitch after they finish eating a player
v1.2.4
- Butler corpses no longer buzz
v1.2.3
- Inverted "DontFixMasks" option to "FixMasks" option, which I think is more intuitive
- Your config should be updated automatically to use the proper setting
- Snare flea death scream is no longer random pitch
v1.2.2
- Fixed a potential nullref exception with animated particles.
v1.2.1
- Fixed a bug that caused certain animated map objects to not play audio (in vanilla, that would be garage door on Experimentation)
v1.2.0
- Fixed mask items and enemies not playing laugh/cry noises as often as they are supposed to.
v1.1.2
- Fixed fall damage for players using the wrong SFX (unless you crash a jetpack)
v1.1.1
- Forest keeper "eating fixes" now apply when you teleport a player out of their hand
v1.1.0
- Polish pass on forest keepers
- Reworked some snare flea code (to fix a broken patch that I replaced last minute before release)
v1.0.0
- Initial release