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ButteryStancakes-EnemySoundFixes-1.5.2 icon

EnemySoundFixes

Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.

Date uploaded 2 months ago
Version 1.5.2
Download link ButteryStancakes-EnemySoundFixes-1.5.2.zip
Downloads 148462
Dependency string ButteryStancakes-EnemySoundFixes-1.5.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Enemy Sound Fixes

Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't. Using LCMaxSoundsFix in addition to this mod is highly recommended, but not required.

  • Players
    • Fixed fall damage not playing its special sound effect unless you crash with a jetpack
    • Fixed overlapping hit sound when attacked with shovel/knife
  • Snare fleas
    • Fixed shrieking when hitting its dead body
    • Fixed chasing "footsteps" and suffocation noises not looping
    • Fixed footsteps continuing while dead or clinging to a player's head
    • Fixed improperly pitched scream when dropping from the ceiling after being damaged
  • Thumper
    • "Fixed"(?) thunder sounds playing from voice when losing track of the player
      • Can be re-enabled in config
  • Eyeless dogs
    • Fixed breathing sometimes playing after death
    • Fixed breathing pitch being wrong after eating a player
    • Fixed breathing sound sometimes overlapping (playing twice from one dog)
    • Fixed breathing sometimes stopping completely after attacking
    • Fixed missing hit sound effect
    • Fixed other enemies' dead bodies playing hit sounds when dog stepped on them
  • Hoarding bugs
    • Fixed missing death sound effect
  • Forest Keepers
    • Fixed stun sound effect not playing when rescuing a player
    • Fixed "chewing" sound and blood spray playing after eating animation is interrupted
    • Fixed missing death sound effects
    • Fixed roar sound effect (when grabbing players) being cut short by bite sound effect
    • Fixed missing hit sound effect
  • Baboon hawks
    • Fixed screaming when hitting its dead body
    • Fixed missing death sound effect
    • Fixed other enemies' dead bodies playing hit sounds when baboons touched them
  • Nutcrackers
    • Fixed "marching music" playing endlessly after death if you kill it right as it fires its gun
    • Fixed missing death sound effect
  • Mimics
    • Fixed Comedy and Tragedy noise intervals (for laughing/crying) taking exponentially more time to occur the longer you left the game open
      • In general, "masked" enemies as well as the actual mask items will be a lot noisier
      • You can disable this change in the config if you don't like it
    • Config setting (disabled by default) to adjust footstep volume/distance to match player footsteps
  • Butlers
    • Fixed corpses still buzzing even once the mask hornets spawn out of it
  • Tulip snakes
    • Fixed "scurry" sounds sometimes playing while not walking
    • Scurry sounds now properly re-randomize their pitch when they play
    • Failsafe to prevent tulip snakes from making noises after death
  • Kidnapper fox
    • Fixed hurt sound not playing after tongue is broken
    • Fixed hurt sound playing when attacking its dead body
    • Fixed death sound sometimes not playing
    • Fixed "growling" sound sometimes getting stuck when not dragging a player
    • Fixed drooling after being killed

CHANGELOG

1.5.9

  • Fixed maneater not playing hit sounds when the death animation occurs
  • Fixed snare fleas screeching after death if they are killed right as they drop from the ceiling
  • Fixed "Hey" voice when the ship is struck by lightning
  • Reduced most logs from "Info" to "Debug" level

v1.5.8

  • Cruiser gets muted a little earlier when heading into orbit (when the outdoor ambience ends, not after the results screen)

v1.5.7

  • Fixed the snare flea sometimes still playing sounds after death (after a change made in v1.5.3)

v1.5.6

  • Fixed maneater still making noises after being killed

v1.5.5

  • Cruiser tire audio no longer plays when the car is airborne (like from turbo boosts), not just when attached to the magnet

v1.5.4

  • Fixed Cruiser tires still making certain noises (skidding, rolling over gravel) while attached to the magnet
  • Cruiser alarm no longer plays while attached to the magnet (since the ship can't take damage)
  • Fixed baboon hawks still playing their attack sound when walking over a corpse
  • Added a config setting to mute the Cruiser in orbit
    • By default, this will mute everything except for the radio

v1.5.3

  • Cruiser sound fixes
    • Fixed the "engine stalling" sound still playing when releasing and twisting the key again
    • Fixed the engine rev sound effect playing multiple times when twisting the key too quickly
    • Fixed the engine rev sound effect continuing after the engine starts up
    • Fixed collision sounds restarting instead of stacking
  • Fixed volume fade of flaming giant effects
  • Fixed several enemies not playing hit sounds when their death animation occurs
    • Brackens
    • Hoarding bugs
    • Eyeless dogs

v1.5.2

  • Tulip snakes now play hit sound when killed
  • Fixed kidnapper fox drooling after being killed

v1.5.1

  • Fixed hardlock when attacking the kidnapper fox

v1.5.0

  • Some fixes for kidnapper fox
  • "BetterMimicSteps" config setting to make mimics' footsteps better match players'

v1.4.0

  • Some more fixes for dogs
    • Retooled the pitch fix from v1.3.0
    • Voice pitch should now synchronize for all players who install this mod
    • Fixed overlapping breathing sounds coming from the same dog
    • Fixed breathing sound stopping sometimes after killing players
    • Added hit sound (like with forest giants)
  • Fixes for tulip snakes
    • Fixed "scurrying" sounds continuing after latching to a player's head
    • Fixed randomized pitch for scurry sounds
    • Fixed some edge cases where dead tulip snakes would still make noise
    • Added hit sound
  • "Fixed" thumpers playing thunder sounds from their voice when de-aggroing
    • Made this a config setting, because I'm still not 100% sure this is unintended
  • Enemies no longer play hit sounds if another enemy hits them after they are dead
  • Fixed old "DontFixMasks" option still showing up in the config under certain circumstances

v1.3.0

  • Dogs no longer continue breathing after they die
  • Fixed dogs using the wrong voice pitch after they finish eating a player

v1.2.4

  • Butler corpses no longer buzz

v1.2.3

  • Inverted "DontFixMasks" option to "FixMasks" option, which I think is more intuitive
    • Your config should be updated automatically to use the proper setting
  • Snare flea death scream is no longer random pitch

v1.2.2

  • Fixed a potential nullref exception with animated particles.

v1.2.1

  • Fixed a bug that caused certain animated map objects to not play audio (in vanilla, that would be garage door on Experimentation)

v1.2.0

  • Fixed mask items and enemies not playing laugh/cry noises as often as they are supposed to.

v1.1.2

  • Fixed fall damage for players using the wrong SFX (unless you crash a jetpack)

v1.1.1

  • Forest keeper "eating fixes" now apply when you teleport a player out of their hand

v1.1.0

  • Polish pass on forest keepers
  • Reworked some snare flea code (to fix a broken patch that I replaced last minute before release)

v1.0.0

  • Initial release