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ButteryStancakes-EnemySoundFixes-1.6.4 icon

EnemySoundFixes

Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.

Date uploaded 5 months ago
Version 1.6.4
Download link ButteryStancakes-EnemySoundFixes-1.6.4.zip
Downloads 112684
Dependency string ButteryStancakes-EnemySoundFixes-1.6.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Hardy-LCMaxSoundsFix-1.2.0 icon
Hardy-LCMaxSoundsFix

Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.

Preferred version: 1.2.0

README

Enemy Sound Fixes

Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't. Using LCMaxSoundsFix in addition to this mod is highly recommended, but not required.

  • Bracken
    • Fixed hit sound being interrupted by death animation
  • Snare fleas
    • Fixed shrieking when hitting its dead body
    • Fixed chasing "footsteps" and suffocation noises not looping
    • Fixed footsteps continuing while dead or clinging to a player's head
    • Fixed improperly pitched scream when dropping from the ceiling after being damaged
  • Thumpers
    • "Fixed"(?) thunder sounds playing from voice when losing track of the player
      • Can be re-enabled in config
  • Eyeless dogs
    • Fixed breathing sometimes playing after death
    • Fixed breathing pitch being wrong after eating a player
    • Fixed breathing sound sometimes overlapping (playing twice from one dog)
    • Fixed breathing sometimes stopping completely after attacking
    • Fixed missing hit sound effect
    • Fixed other enemies' dead bodies playing hit sounds when dog stepped on them
  • Hoarding bugs
    • Fixed missing death sound effect
    • Fixed hit sound being interrupted by death animation
  • Forest Keepers
    • Fixed stun sound effect not playing when rescuing a player
    • Fixed "chewing" sound and blood spray playing after eating animation is interrupted
    • Fixed missing death sound effects
    • Fixed fire volume not fading in when first ignited by an explosion
    • Fixed roar sound effect (when grabbing players) being cut short by bite sound effect
    • Fixed missing hit sound effect
  • Baboon hawks
    • Fixed screaming when hitting its dead body
    • Fixed missing death sound effect
    • Fixed other enemies' dead bodies playing hit sounds when baboons touched them
    • Fixed playing attack sound when touching other enemies' dead bodies
  • Nutcrackers
    • Fixed "marching music" playing endlessly after death if you kill it right as it fires its gun
    • Fixed missing death sound effect
  • Mimics
    • Fixed Comedy and Tragedy noise intervals (for laughing/crying) taking exponentially more time to occur the longer you left the game open
      • In general, "masked" enemies as well as the actual mask items will be a lot noisier
      • You can disable this change in the config if you don't like it
    • Config setting (disabled by default) to adjust footstep volume/distance to match player footsteps
    • Fixed hit sound being interrupted by death animation
    • Fixed entrance door sounds not playing on both sides of the door when entering/exiting the building
  • Butlers
    • Fixed corpses still buzzing even once the mask hornets spawn out of it
  • Tulip snakes
    • Scurry sounds now properly re-randomize their pitch when they play
    • Failsafe to prevent tulip snakes from making noises after death
    • Fixed wingflap volume being too low if you're standing still when it starts
    • Fixed missing hit sound effect
  • Kidnapper fox
    • Fixed hurt sound not playing after tongue is broken
    • Fixed hurt sound playing when attacking its dead body
    • Fixed death sound sometimes not playing
    • Fixed "growling" sound sometimes getting stuck when not dragging a player
    • Fixed drooling after being killed
    • Fixed other enemies' dead bodies playing hit sounds when fox stepped on them
  • Maneaters
    • Fixed missing death sound effect
    • Fixed hit sound being interrupted by death animation
    • Fixed several sounds (footsteps, mandible clicking, etc.) still playing after death
    • Fixed clicking mandibles when spawning as a baby

Other

Despite the (now outdated) name, this mod also fixes a few other sounds unrelated to enemies:

  • Players
    • Fixed fall damage not playing its special sound effect (except when crashing the jetpack)
    • Fixed overlapping hit sound when attacked with shovel/knife
  • Cruiser
    • Fixed the "engine stalling" sound getting stuck if you turn the key for too long, even if you release it and turn it again
    • Fixed the engine rev sound effect playing multiple times when turning the key in quick succession
    • Fixed the engine rev sound effect continuing after the ignition finally starts
    • Fixed crash sounds restarting constantly each time the Cruiser collides with something (instead of stacking with each other)
    • Fixed tire contact audio still playing while the car is midair
    • Fixed warning alarm playing while car is attached to the magnet (and immune to damage)
    • Added config setting to mute Cruiser audio in orbit (engine, horn, radio, etc.)
  • Doors
    • Fixed backwards open/close SFX on factory doors, lockers, and the breaker box
    • Fixed shed doors (Rend and Adamance) not utilizing wood door SFX
    • Fixed mineshaft doors occluding their own audio (sounding muffled) from one side
    • Fixed the garage door on Experimentation not playing sounds when it slides closed
    • Entrance doors now play the same random audio clip on both sides
    • Entrance door audio now plays through walkie-talkies
  • Fixed "Hey" voice when ship gets struck by lightning

CHANGELOG

v1.8.0

  • v70 compatibility
  • Fixed Giant Sapsucker death audio being globally audible
  • Removed FixMasks setting in config (fixed in vanilla)
  • Added LCMaxSoundsFix as a dependency
    • You can technically still remove it if you insist, but it really should be used

v1.7.0

  • Fixed brackens using stun sound effects from eyeless dogs

v1.6.7

  • Cruiser push audio is now muted in orbit

v1.6.6

v1.6.5

  • Fixed vents continuing to make noise after a monster spawns out of them
  • Fixed nutcrackers using normal vent sounds (or vice versa - normal enemies using nutcracker vent sounds)

v1.6.4

  • Fixed mineshaft doors muffling their own audio as if they were behind a wall

v1.6.3

  • Fixed giants not stomping when ignited
    • It was me. I caused this bug 😢

v1.6.2

  • Actually fixed tulip snake wing flapping (the changes from v1.4.0 were a red herring all along)
  • Fixed a potential issue with entrance doors in custom content

v1.6.1

  • Fixed maneater clicking its mandibles when freshly spawning

v1.6.0

  • Rolled back a few tulip snake changes from v1.4.0 since it didn't play nice with mods
  • Several fixes to doors
    • The same random clip now plays on both sides of the entrance door
    • Entrance door sounds now play over walkie-talkies when players enter/exit the building (like mimics)
    • Mimics now play entrance door sounds on both sides when entering/exiting the building (like players)
    • Fixed factory doors, locker doors, and breaker box having backwards open/closed sounds.
    • Fixed cabin doors on Rend and Adamance still using the steel door sounds.

v1.5.10

  • Fixed mimics not playing hit sounds when the death animation occurs

v1.5.9

  • Fixed maneater not playing hit sounds when the death animation occurs
  • Fixed snare fleas screeching after death if they are killed right as they drop from the ceiling
  • Fixed "Hey" voice when the ship is struck by lightning
  • Reduced most logs from "Info" to "Debug" level

v1.5.8

  • Cruiser gets muted a little earlier when heading into orbit (when the outdoor ambience ends, not after the results screen)

v1.5.7

  • Fixed the snare flea sometimes still playing sounds after death (after a change made in v1.5.3)

v1.5.6

  • Fixed maneater still making noises after being killed

v1.5.5

  • Cruiser tire audio no longer plays when the car is airborne (like from turbo boosts), not just when attached to the magnet

v1.5.4

  • Fixed Cruiser tires still making certain noises (skidding, rolling over gravel) while attached to the magnet
  • Cruiser alarm no longer plays while attached to the magnet (since the ship can't take damage)
  • Fixed baboon hawks still playing their attack sound when walking over a corpse
  • Added a config setting to mute the Cruiser in orbit
    • By default, this will mute everything except for the radio

v1.5.3

  • Cruiser sound fixes
    • Fixed the "engine stalling" sound still playing when releasing and twisting the key again
    • Fixed the engine rev sound effect playing multiple times when twisting the key too quickly
    • Fixed the engine rev sound effect continuing after the engine starts up
    • Fixed collision sounds restarting instead of stacking
  • Fixed volume fade of flaming giant effects
  • Fixed several enemies not playing hit sounds when their death animation occurs
    • Brackens
    • Hoarding bugs
    • Eyeless dogs

v1.5.2

  • Tulip snakes now play hit sound when killed
  • Fixed kidnapper fox drooling after being killed

v1.5.1

  • Fixed hardlock when attacking the kidnapper fox

v1.5.0

  • Some fixes for kidnapper fox
  • "BetterMimicSteps" config setting to make mimics' footsteps better match players'

v1.4.0

  • Some more fixes for dogs
    • Retooled the pitch fix from v1.3.0
    • Voice pitch should now synchronize for all players who install this mod
    • Fixed overlapping breathing sounds coming from the same dog
    • Fixed breathing sound stopping sometimes after killing players
    • Added hit sound (like with forest giants)
  • Fixes for tulip snakes
    • Fixed "scurrying" sounds continuing after latching to a player's head
    • Fixed randomized pitch for scurry sounds
    • Fixed some edge cases where dead tulip snakes would still make noise
    • Added hit sound
  • "Fixed" thumpers playing thunder sounds from their voice when de-aggroing
    • Made this a config setting, because I'm still not 100% sure this is unintended
  • Enemies no longer play hit sounds if another enemy hits them after they are dead
  • Fixed old "DontFixMasks" option still showing up in the config under certain circumstances

v1.3.0

  • Dogs no longer continue breathing after they die
  • Fixed dogs using the wrong voice pitch after they finish eating a player

v1.2.4

  • Butler corpses no longer buzz

v1.2.3

  • Inverted "DontFixMasks" option to "FixMasks" option, which I think is more intuitive
    • Your config should be updated automatically to use the proper setting
  • Snare flea death scream is no longer random pitch

v1.2.2

  • Fixed a potential nullref exception with animated particles.

v1.2.1

  • Fixed a bug that caused certain animated map objects to not play audio (in vanilla, that would be garage door on Experimentation)

v1.2.0

  • Fixed mask items and enemies not playing laugh/cry noises as often as they are supposed to.

v1.1.2

  • Fixed fall damage for players using the wrong SFX (unless you crash a jetpack)

v1.1.1

  • Forest keeper "eating fixes" now apply when you teleport a player out of their hand

v1.1.0

  • Polish pass on forest keepers
  • Reworked some snare flea code (to fix a broken patch that I replaced last minute before release)

v1.0.0

  • Initial release