using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FloodedLevelsFixed")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Fixes v50 levels not flooding properly")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("FloodedLevelsFixed")]
[assembly: AssemblyTitle("FloodedLevelsFixed")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FloodedLevelsFixed
{
[BepInPlugin("butterystancakes.lethalcompany.floodedlevelsfixed", "Flooded Levels Fixed", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
private const string PLUGIN_GUID = "butterystancakes.lethalcompany.floodedlevelsfixed";
private const string PLUGIN_NAME = "Flooded Levels Fixed";
private const string PLUGIN_VERSION = "1.1.0";
private void Awake()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
new Harmony("butterystancakes.lethalcompany.floodedlevelsfixed").PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Flooded Levels Fixed v1.1.0 loaded");
}
}
[HarmonyPatch]
internal class FloodedLevelsFixedPatches
{
private static FieldInfo nextTimeSync;
[HarmonyPatch(typeof(TimeOfDay), "SyncGlobalTimeOnNetwork")]
[HarmonyPrefix]
private static void PreSyncGlobalTimeOnNetwork(TimeOfDay __instance)
{
if (((NetworkBehaviour)__instance).IsServer && !(__instance.globalTime > 110f))
{
if (nextTimeSync == null)
{
nextTimeSync = typeof(TimeOfDay).GetField("nextTimeSync", BindingFlags.Instance | BindingFlags.NonPublic);
}
else if ((float)nextTimeSync.GetValue(__instance) - __instance.globalTime > 20f)
{
nextTimeSync.SetValue(__instance, 0f);
}
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "FloodedLevelsFixed";
public const string PLUGIN_NAME = "FloodedLevelsFixed";
public const string PLUGIN_VERSION = "1.1.0";
}
}