using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Events;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HalloweenAction")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Restores the spooky action ambience")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HalloweenAction")]
[assembly: AssemblyTitle("HalloweenAction")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HalloweenAction
{
[BepInPlugin("butterystancakes.lethalcompany.halloweenaction", "Halloween Action", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string PLUGIN_GUID = "butterystancakes.lethalcompany.halloweenaction";
private const string PLUGIN_NAME = "Halloween Action";
private const string PLUGIN_VERSION = "1.0.0";
internal static ManualLogSource Logger;
internal static ConfigEntry<float> configChance;
internal static ConfigEntry<float> configEclipseChance;
private void Awake()
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Expected O, but got Unknown
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
AcceptableValueRange<float> val = new AcceptableValueRange<float>(0f, 1f);
string text = " (0 = never, 1 = guaranteed, or anything in between - 0.5 = 50% chance)";
configChance = ((BaseUnityPlugin)this).Config.Bind<float>("Random", "Chance", 1f, new ConfigDescription("The percentage chance for the Halloween ambience to replace the original." + text, (AcceptableValueBase)(object)val, Array.Empty<object>()));
configEclipseChance = ((BaseUnityPlugin)this).Config.Bind<float>("Random", "EclipseChance", 1f, new ConfigDescription("The percentage chance for the Halloween ambience to replace the original during Eclipsed weather." + text, (AcceptableValueBase)(object)val, Array.Empty<object>()));
try
{
AssetBundle obj = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "halloweenaction"));
HalloweenActionPatches.lowActionHW = obj.LoadAsset<AudioClip>("LowActionHalloween");
HalloweenActionPatches.highActionHW = obj.LoadAsset<AudioClip>("HighAction2Halloween");
obj.Unload(false);
}
catch
{
Logger.LogError((object)"Encountered some error loading asset bundle. Did you install the plugin correctly?");
return;
}
new Harmony("butterystancakes.lethalcompany.halloweenaction").PatchAll();
Logger.LogInfo((object)"Halloween Action v1.0.0 loaded");
}
}
[HarmonyPatch]
internal class HalloweenActionPatches
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static UnityAction <>9__6_0;
internal void <SoundManagerPostStart>b__6_0()
{
if (StartOfRound.Instance.fearLevel <= 0f)
{
ChangeFearAudio();
}
}
}
internal static AudioClip lowActionHW;
internal static AudioClip highActionHW;
private static AudioClip lowActionOG;
private static AudioClip highActionOG;
private static bool randomizeThisFrame;
[HarmonyPatch(typeof(SoundManager), "Awake")]
[HarmonyPostfix]
private static void SoundManagerPostAwake(SoundManager __instance)
{
if ((Object)(object)lowActionOG == (Object)null && !((Object)__instance.lowAction.clip).name.Contains("Halloween"))
{
lowActionOG = __instance.lowAction.clip;
}
if ((Object)(object)highActionOG == (Object)null && !((Object)__instance.highAction2.clip).name.Contains("Halloween"))
{
highActionOG = __instance.highAction2.clip;
}
Plugin.Logger.LogDebug((object)"Cached original clips");
}
[HarmonyPatch(typeof(SoundManager), "Start")]
[HarmonyPostfix]
private static void SoundManagerPostStart(SoundManager __instance)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Expected O, but got Unknown
ChangeFearAudio();
SimpleEvent startNewRoundEvent = StartOfRound.Instance.StartNewRoundEvent;
object obj = <>c.<>9__6_0;
if (obj == null)
{
UnityAction val = delegate
{
if (StartOfRound.Instance.fearLevel <= 0f)
{
ChangeFearAudio();
}
};
<>c.<>9__6_0 = val;
obj = (object)val;
}
((UnityEvent)startNewRoundEvent).AddListener((UnityAction)obj);
}
[HarmonyPatch(typeof(SoundManager), "SetFearAudio")]
[HarmonyPrefix]
private static void SoundManagerPreSetFearAudio(bool ___lowActionAudible, bool ___highAction2audible)
{
randomizeThisFrame = !GameNetworkManager.Instance.localPlayerController.isPlayerDead && (___lowActionAudible || ___highAction2audible);
}
[HarmonyPatch(typeof(SoundManager), "SetFearAudio")]
[HarmonyPostfix]
private static void SoundManagerPostSetFearAudio(SoundManager __instance, bool ___lowActionAudible, bool ___highAction2audible)
{
if (randomizeThisFrame && !___lowActionAudible && !___highAction2audible)
{
ChangeFearAudio();
}
}
private static void ChangeFearAudio()
{
float spookyChance = GetSpookyChance();
if (spookyChance > 0f && Random.value <= spookyChance)
{
if ((Object)(object)SoundManager.Instance.lowAction.clip != (Object)(object)lowActionHW || (Object)(object)SoundManager.Instance.highAction2.clip != (Object)(object)highActionHW)
{
SoundManager.Instance.lowAction.Stop();
SoundManager.Instance.lowAction.clip = lowActionHW;
SoundManager.Instance.lowAction.Play();
SoundManager.Instance.highAction2.Stop();
SoundManager.Instance.highAction2.clip = highActionHW;
SoundManager.Instance.highAction2.Play();
Plugin.Logger.LogDebug((object)"SpoOoky");
}
}
else if ((Object)(object)SoundManager.Instance.lowAction.clip != (Object)(object)lowActionOG || (Object)(object)SoundManager.Instance.highAction2.clip != (Object)(object)highActionOG)
{
SoundManager.Instance.lowAction.Stop();
SoundManager.Instance.lowAction.clip = lowActionOG;
SoundManager.Instance.lowAction.Play();
SoundManager.Instance.highAction2.Stop();
SoundManager.Instance.highAction2.clip = highActionOG;
SoundManager.Instance.highAction2.Play();
Plugin.Logger.LogDebug((object)"classic");
}
}
private static float GetSpookyChance()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Invalid comparison between Unknown and I4
if ((int)StartOfRound.Instance.currentLevel.currentWeather != 5)
{
return Plugin.configChance.Value;
}
return Plugin.configEclipseChance.Value;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "HalloweenAction";
public const string PLUGIN_NAME = "HalloweenAction";
public const string PLUGIN_VERSION = "1.0.0";
}
}