using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RestoreMapper")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Restore the unused mapper item in the shop")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RestoreMapper")]
[assembly: AssemblyTitle("RestoreMapper")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TemplatePluginName
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "RestoreMapper";
public const string PLUGIN_NAME = "RestoreMapper";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace RestoreMapper
{
[BepInPlugin("butterystancakes.lethalcompany.restoremapper", "Restore Mapper", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string PLUGIN_GUID = "butterystancakes.lethalcompany.restoremapper";
private const string PLUGIN_NAME = "Restore Mapper";
private const string PLUGIN_VERSION = "1.0.0";
internal static ManualLogSource Logger;
private void Awake()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
new Harmony("butterystancakes.lethalcompany.restoremapper").PatchAll();
Logger.LogInfo((object)"Restore Mapper v1.0.0 loaded");
}
}
[HarmonyPatch]
internal class RestoreMapperPatches
{
[HarmonyPatch(typeof(Terminal), "Awake")]
[HarmonyPostfix]
private static void TerminalPostAwake(Terminal __instance)
{
TerminalKeyword? obj = ((IEnumerable<TerminalKeyword>)__instance.terminalNodes?.allKeywords).FirstOrDefault((Func<TerminalKeyword, bool>)((TerminalKeyword keyword) => ((Object)keyword).name == "Buy"));
TerminalNode val = ((IEnumerable<CompatibleNoun>)obj?.compatibleNouns).FirstOrDefault((Func<CompatibleNoun, bool>)delegate(CompatibleNoun compatibleNoun)
{
TerminalKeyword noun2 = compatibleNoun.noun;
return ((noun2 != null) ? ((Object)noun2).name : null) == "Mapper";
}).result;
CompatibleNoun val2 = ((IEnumerable<CompatibleNoun>)val?.terminalOptions).FirstOrDefault((Func<CompatibleNoun, bool>)delegate(CompatibleNoun compatibleNoun)
{
TerminalKeyword noun = compatibleNoun.noun;
return ((noun != null) ? ((Object)noun).name : null) == "Confirm";
});
List<Item> list = StartOfRound.Instance?.allItemsList?.itemsList;
Item val3 = list?.FirstOrDefault((Func<Item, bool>)((Item item) => ((Object)item).name == "MapDevice"));
if ((Object)(object)obj == (Object)null || (Object)(object)val == (Object)null || val2 == null || list == null || (Object)(object)val3 == (Object)null)
{
Plugin.Logger.LogError((object)"Encountered an error while caching essential references. Loading will be skipped.");
return;
}
__instance.buyableItemsList = CollectionExtensions.AddItem<Item>((IEnumerable<Item>)__instance.buyableItemsList, val3).ToArray();
val.buyItemIndex = __instance.buyableItemsList.Length - 1;
val2.result.buyItemIndex = val.buyItemIndex;
Plugin.Logger.LogDebug((object)"Assigned IDs");
val3.creditsWorth = 150;
Plugin.Logger.LogDebug((object)"Assigned price");
Item val4 = ((IEnumerable<Item>)list).FirstOrDefault((Func<Item, bool>)((Item item) => ((Object)item).name == "ProFlashlight"));
if ((Object)(object)val4 != (Object)null)
{
val3.grabSFX = val4.grabSFX;
val3.dropSFX = val4.dropSFX;
val3.pocketSFX = val4.pocketSFX;
Plugin.Logger.LogDebug((object)"Assigned SFX");
}
else
{
Plugin.Logger.LogWarning((object)"Couldn't find pro-flashlight item. Sound effects will be missing.");
}
try
{
AssetBundle val5 = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "restoremapper"));
val3.itemIcon = val5.LoadAsset<Sprite>("MapperIcon");
val5.Unload(false);
Plugin.Logger.LogDebug((object)"Assigned special icon");
}
catch
{
Plugin.Logger.LogWarning((object)"Encountered some error loading asset bundle. Inventory icon will be incorrect.");
Item val6 = list?.FirstOrDefault((Func<Item, bool>)delegate(Item item)
{
Sprite itemIcon = item.itemIcon;
return ((itemIcon != null) ? ((Object)itemIcon).name : null) == "caticontest";
});
if ((Object)(object)val6 != (Object)null)
{
val3.itemIcon = val6.itemIcon;
}
}
}
}
}