using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RevisitStingers")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Replay interior stingers when they are somewhere they shouldn't be")]
[assembly: AssemblyFileVersion("1.2.0.0")]
[assembly: AssemblyInformationalVersion("1.2.0+450e4a7a579ad3f40109f106bb8d09c782e5d3f2")]
[assembly: AssemblyProduct("RevisitStingers")]
[assembly: AssemblyTitle("RevisitStingers")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RevisitStingers
{
[BepInPlugin("butterystancakes.lethalcompany.revisitstingers", "Revisit Stingers", "1.2.0")]
public class Plugin : BaseUnityPlugin
{
private const string PLUGIN_GUID = "butterystancakes.lethalcompany.revisitstingers";
private const string PLUGIN_NAME = "Revisit Stingers";
private const string PLUGIN_VERSION = "1.2.0";
internal static ConfigEntry<float> configMaxRarity;
internal static ConfigEntry<float> configInterruptMusic;
internal static ConfigEntry<float> configFallbackChance;
internal static ManualLogSource Logger;
private void Awake()
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Expected O, but got Unknown
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Expected O, but got Unknown
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Expected O, but got Unknown
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
AcceptableValueRange<float> val = new AcceptableValueRange<float>(0f, 1f);
string text = " (0 = never, 1 = guaranteed, or anything in between - 0.5 = 50% chance)";
configMaxRarity = ((BaseUnityPlugin)this).Config.Bind<float>("Misc", "MaxRarity", 0.06f, new ConfigDescription("The highest spawn chance (0.06 = 6%) an interior can have on a specific moon for it to be considered \"rare\". Rare interiors will always play the stinger.", (AcceptableValueBase)(object)val, Array.Empty<object>()));
configInterruptMusic = ((BaseUnityPlugin)this).Config.Bind<float>("Misc", "InterruptMusic", 0f, new ConfigDescription("The percentage chance for the stinger to play if you enter the building while an ambient music track is playing." + text, (AcceptableValueBase)(object)val, Array.Empty<object>()));
configFallbackChance = ((BaseUnityPlugin)this).Config.Bind<float>("Misc", "FallbackChance", 0f, new ConfigDescription("The percentage chance that the stinger will still play, even if you are in a common interior and there is no music playing on the surface." + text, (AcceptableValueBase)(object)val, Array.Empty<object>()));
new Harmony("butterystancakes.lethalcompany.revisitstingers").PatchAll();
Logger.LogInfo((object)"Revisit Stingers v1.2.0 loaded");
}
}
[HarmonyPatch]
internal class RevisitStingersPatches
{
[HarmonyPatch(typeof(EntranceTeleport), "TeleportPlayer")]
[HarmonyPrefix]
private static void EntranceTeleportPreTeleportPlayer(EntranceTeleport __instance, bool ___checkedForFirstTime)
{
if (ReplayStinger.beenInsideThisRound || !__instance.FindExitPoint())
{
return;
}
ReplayStinger.beenInsideThisRound = true;
if (___checkedForFirstTime || !ES3.Load<bool>($"PlayedDungeonEntrance{RoundManager.Instance.currentDungeonType}", "LCGeneralSaveData", false))
{
return;
}
try
{
AudioClip firstTimeAudio = RoundManager.Instance.dungeonFlowTypes[RoundManager.Instance.currentDungeonType].firstTimeAudio;
if (ReplayStinger.StingerShouldReplay())
{
((MonoBehaviour)__instance).StartCoroutine(ReplayStinger.DelayedStinger(firstTimeAudio));
}
}
catch (Exception ex)
{
Plugin.Logger.LogError((object)"Ran into an error attempting to replay stinger - this is likely due to an incompatibility with modded content");
Plugin.Logger.LogError((object)ex.Message);
}
}
[HarmonyPatch(typeof(StartOfRound), "SetShipReadyToLand")]
[HarmonyPostfix]
private static void StartOfRoundPostSetShipReadyToLand()
{
ReplayStinger.beenInsideThisRound = false;
}
[HarmonyPatch(typeof(StartOfRound), "Awake")]
[HarmonyPostfix]
private static void StartOfRoundPostAwake()
{
ReplayStinger.beenInsideThisRound = false;
}
}
internal class ReplayStinger
{
internal static bool beenInsideThisRound;
internal static bool StingerShouldReplay()
{
if (Plugin.configInterruptMusic.Value > 0f && SoundManager.Instance.musicSource.isPlaying && Random.value <= Plugin.configInterruptMusic.Value)
{
return true;
}
IntWithRarity[] dungeonFlowTypes = StartOfRound.Instance.currentLevel.dungeonFlowTypes;
if (dungeonFlowTypes != null && dungeonFlowTypes.Length > 1 && (!StartOfRound.Instance.isChallengeFile || !ES3.Load<bool>("FinishedChallenge", "LCChallengeFile", false)))
{
int num = 0;
float num2 = 0f;
IntWithRarity[] dungeonFlowTypes2 = StartOfRound.Instance.currentLevel.dungeonFlowTypes;
foreach (IntWithRarity val in dungeonFlowTypes2)
{
if (val.id == RoundManager.Instance.currentDungeonType)
{
num = val.rarity;
}
num2 += (float)val.rarity;
}
if (num > 0 && (float)num / num2 <= Plugin.configMaxRarity.Value)
{
return true;
}
}
if (Plugin.configFallbackChance.Value > 0f)
{
return Random.value <= Plugin.configFallbackChance.Value;
}
return false;
}
internal static IEnumerator DelayedStinger(AudioClip stinger)
{
yield return (object)new WaitForSeconds(0.6f);
HUDManager.Instance.UIAudio.PlayOneShot(stinger);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "RevisitStingers";
public const string PLUGIN_NAME = "RevisitStingers";
public const string PLUGIN_VERSION = "1.2.0";
}
}