using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SafeSoloScrap")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Lets you keep some scrap on the ship after dying in singleplayer, for a more casual solo-friendly experience.")]
[assembly: AssemblyFileVersion("2.0.0.0")]
[assembly: AssemblyInformationalVersion("2.0.0+c27adf28c60862ff1762a9d8e589adae0ca8abbc")]
[assembly: AssemblyProduct("SafeSoloScrap")]
[assembly: AssemblyTitle("SafeSoloScrap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SafeSoloScrap
{
[BepInPlugin("butterystancakes.lethalcompany.safesoloscrap", "Safe Solo Scrap", "2.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string PLUGIN_GUID = "butterystancakes.lethalcompany.safesoloscrap";
private const string PLUGIN_NAME = "Safe Solo Scrap";
private const string PLUGIN_VERSION = "2.0.0";
public static ConfigEntry<int> configMaxPlayers;
internal static ManualLogSource Logger;
private void Awake()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
configMaxPlayers = ((BaseUnityPlugin)this).Config.Bind<int>("Gameplay", "MaxPlayers", 1, new ConfigDescription("How many players are allowed in the lobby before vanilla death penalty takes over?", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 3), Array.Empty<object>()));
((BaseUnityPlugin)this).Config.Bind<bool>("Gameplay", "KeepTwoHanded", false, "Legacy setting");
((BaseUnityPlugin)this).Config.Remove(((BaseUnityPlugin)this).Config["Gameplay", "KeepTwoHanded"].Definition);
Logger = ((BaseUnityPlugin)this).Logger;
new Harmony("butterystancakes.lethalcompany.safesoloscrap").PatchAll();
Logger.LogInfo((object)"Safe Solo Scrap v2.0.0 loaded");
}
}
public static class ScrapSafe
{
private static readonly string[] drillPieces = new string[1] { "LungApparatus" };
public static bool IsItemLost(GrabbableObject grabObj)
{
if (grabObj.itemProperties.isScrap)
{
if (StartOfRound.Instance.connectedPlayersAmount <= Plugin.configMaxPlayers.Value - 1 && grabObj.scrapPersistedThroughRounds)
{
return Array.Exists(drillPieces, (string drillPiece) => drillPiece == ((Object)grabObj.itemProperties).name);
}
return true;
}
return false;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "SafeSoloScrap";
public const string PLUGIN_NAME = "SafeSoloScrap";
public const string PLUGIN_VERSION = "2.0.0";
}
}
namespace SafeSoloScrap.Patches
{
[HarmonyPatch]
internal class SafeSoloScrapPatches
{
[HarmonyPatch(typeof(RoundManager), "DespawnPropsAtEndOfRound")]
[HarmonyTranspiler]
public static IEnumerable<CodeInstruction> TransDespawnPropsAtEndOfRound(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> list = instructions.ToList();
FieldInfo fieldInfo = AccessTools.Field(typeof(Item), "isScrap");
for (int i = 2; i < list.Count; i++)
{
if (list[i].opcode == OpCodes.Brfalse && list[i - 1].opcode == OpCodes.Ldfld && (FieldInfo)list[i - 1].operand == fieldInfo)
{
list[i - 1].opcode = OpCodes.Call;
list[i - 1].operand = AccessTools.Method(typeof(ScrapSafe), "IsItemLost", (Type[])null, (Type[])null);
list.RemoveAt(i - 2);
Plugin.Logger.LogDebug((object)"Transpiler (Penalty): Redirect scrap check to custom function");
return list;
}
}
Plugin.Logger.LogError((object)"Penalty transpiler failed");
return list;
}
}
}