using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SafeSoloScrap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Lets you keep some scrap on the ship after dying in singleplayer, for a more casual solo-friendly experience.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SafeSoloScrap")]
[assembly: AssemblyTitle("SafeSoloScrap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SafeSoloScrap
{
[BepInPlugin("butterystancakes.lethalcompany.safesoloscrap", "Safe Solo Scrap", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string PLUGIN_GUID = "butterystancakes.lethalcompany.safesoloscrap";
private const string PLUGIN_NAME = "Safe Solo Scrap";
private const string PLUGIN_VERSION = "1.0.0";
public static ConfigEntry<bool> configKeepTwoHanded;
private void Awake()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
configKeepTwoHanded = ((BaseUnityPlugin)this).Config.Bind<bool>("Gameplay", "KeepTwoHanded", false, "Retain two-handed items?");
Harmony val = new Harmony("butterystancakes.lethalcompany.safesoloscrap");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Safe Solo Scrap v1.0.0 loaded");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "SafeSoloScrap";
public const string PLUGIN_NAME = "SafeSoloScrap";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace SafeSoloScrap.Patches
{
[HarmonyPatch]
internal class SafeSoloScrapPatches
{
[HarmonyPatch(typeof(RoundManager), "DespawnPropsAtEndOfRound")]
[HarmonyPrefix]
public static bool DespawnPropsAtEndOfRound(RoundManager __instance, bool despawnAllItems)
{
if (!((NetworkBehaviour)__instance).IsServer)
{
return false;
}
GrabbableObject[] array = Object.FindObjectsOfType<GrabbableObject>();
for (int i = 0; i < array.Length; i++)
{
if (despawnAllItems || (!array[i].isHeld && !array[i].isInShipRoom) || array[i].deactivated || (StartOfRound.Instance.allPlayersDead && array[i].itemProperties.isScrap && (StartOfRound.Instance.connectedPlayersAmount > 0 || (array[i].itemProperties.twoHanded && !Plugin.configKeepTwoHanded.Value))))
{
if (array[i].isHeld && (Object)(object)array[i].playerHeldBy != (Object)null)
{
array[i].playerHeldBy.DropAllHeldItems(true, false);
}
((Component)array[i]).gameObject.GetComponent<NetworkObject>().Despawn(true);
}
else
{
array[i].scrapPersistedThroughRounds = true;
}
if (__instance.spawnedSyncedObjects.Contains(((Component)array[i]).gameObject))
{
__instance.spawnedSyncedObjects.Remove(((Component)array[i]).gameObject);
}
}
GameObject[] array2 = GameObject.FindGameObjectsWithTag("TemporaryEffect");
for (int j = 0; j < array2.Length; j++)
{
Object.Destroy((Object)(object)array2[j]);
}
return false;
}
}
}