Castellum Carnis
A living flesh, meat, and bone interior made for vanilla-esque dungeon gameplay
By COREsEND
CHANGELOG
Changelog
1.0.4
- Project updated to v69 (Thank you so much, Xu Xiaolan!)
- Added a unique ground light prop to the "void" room
- Added veins to the fire exit metal walls
- Fixed the normal map on some of the veins
- Fixed the main entrance and fire exit walls not having collision
- The "two handed" room skylight now changes with the time of day and weather. Supports:
- Stormy
- Eclipsed
- Snowy
- Snowy eclipsed
- Updated the Apparatus room's pull event
1.0.3
- Updated "two handed" room to have teeth at the base of the sinew ladder for readability
- Made a rare "two handed" room variation slightly more common (4% → 8%)
- Changed the "hand jump" room's collision to prevent players from sticking when falling
1.0.2
- Applied a change that should fix large interior generations
- Adjusted fire exit spawn chances to fix moons with multiple fire exits
- Slightly reduced flesh pillar spawn chances
1.0.1
- Removed nonfunctioning reverb triggers to fix the autopilot ship having an echo
- Reduced the inhale and exhale volume by 50%
1.0.0
- Initial release