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Castellum Carnis

A living flesh, meat, and bone interior made for vanilla-esque dungeon gameplay

CHANGELOG

Changelog

1.0.4

  • Project updated to v69 (Thank you so much, Xu Xiaolan!)
  • Added a unique ground light prop to the "void" room
  • Added veins to the fire exit metal walls
  • Fixed the normal map on some of the veins
  • Fixed the main entrance and fire exit walls not having collision
  • The "two handed" room skylight now changes with the time of day and weather. Supports:
    • Stormy
    • Eclipsed
    • Snowy
    • Snowy eclipsed
  • Updated the Apparatus room's pull event

1.0.3

  • Updated "two handed" room to have teeth at the base of the sinew ladder for readability
  • Made a rare "two handed" room variation slightly more common (4% → 8%)
  • Changed the "hand jump" room's collision to prevent players from sticking when falling

1.0.2

  • Applied a change that should fix large interior generations
  • Adjusted fire exit spawn chances to fix moons with multiple fire exits
  • Slightly reduced flesh pillar spawn chances

1.0.1

  • Removed nonfunctioning reverb triggers to fix the autopilot ship having an echo
  • Reduced the inhale and exhale volume by 50%

1.0.0

  • Initial release