You are viewing a potentially older version of this package. View all versions.
COREsEND-Castellum_Carnis-1.0.1 icon

Castellum Carnis

A living flesh, meat, and bone interior made for vanilla-esque dungeon gameplay

Date uploaded 2 weeks ago
Version 1.0.1
Download link COREsEND-Castellum_Carnis-1.0.1.zip
Downloads 3342
Dependency string COREsEND-Castellum_Carnis-1.0.1

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.3.13 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.13
JacobG5-JLL-1.7.7 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.7.7

README

The Company's influence has spread across the stars...

Minimum Wage

The Fortress of Flesh is a custom interior built with vanilla-esque gameplay in mind. Its generation is broken up between two halls of flesh, with a hollow bone layout in-between where the Apparatus is housed.

Future features, details, and potential rooms are planned for later versions. As of right now there may be some slight audio popping with certain ambient sound effects, and other minor issues such as only one fire exit spawning. For the time being generations beyond Titan's 2.2x multiplier may fail. Cull Factory is recommended, but not necessary.

Screenshots

Entrance Gray Matter The Halls of Flesh Abyss The End

Default Moon Chances
Moon Chance
41 Experimentation 80
220 Assurance 150
56 Vow 300
21 Offense 100
61 March 10
20 Adamance 100
85 Rend 160
7 Dine 70
8 Titan 200
5 Embrion 60
68 Artifice 80
44 Liquidation 150
Custom Tag 75
Concepts (Spoilers)

Original Concepts

Special Thanks

  • Gothgutts - Thumbnail, inspiration, testing, and support
  • Yoshi - Testing and support
  • Eva - Testing and support
  • CJ - Inspiration and support
  • Lemon - Inspiration and support
  • Steven - Support
  • Pspeed - Tileable Worley/Voronoi noise textures
  • MajorBlue7Mods - Interior tutorial
  • Pixabay - Free Sounds
  • DannyB - Apostate stinger
  • Columbia Orchestra + HPH - Secret music
  • Lethal Company Modding Discord - Assistance and support
  • And YOU for reading this far : )

CHANGELOG

Changelog

1.0.3

  • Updated "two handed" room to have teeth at the base of the sinew ladder for readability
  • Made a rare "two handed" room variation slightly more common (4% > 8%)
  • Changed the "hand jump" room's collision to prevent players from sticking when falling

1.0.2

  • Applied a change that should fix large interior generations
  • Adjusted fire exit spawn chances to fix moons with multiple fire exits
  • Slightly reduced flesh pillar spawn chances

1.0.1

  • Removed nonfunctioning reverb triggers to fix the autopilot ship having an echo
  • Reduced the inhale and exhale volume by 50%

1.0.0

  • Initial release