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Castellum Carnis
A living flesh, meat, and bone interior made for vanilla-esque dungeon gameplay
By COREsEND
Date uploaded | 2 weeks ago |
Version | 1.0.1 |
Download link | COREsEND-Castellum_Carnis-1.0.1.zip |
Downloads | 3342 |
Dependency string | COREsEND-Castellum_Carnis-1.0.1 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.13README
The Company's influence has spread across the stars...
The Fortress of Flesh is a custom interior built with vanilla-esque gameplay in mind. Its generation is broken up between two halls of flesh, with a hollow bone layout in-between where the Apparatus is housed.
Future features, details, and potential rooms are planned for later versions. As of right now there may be some slight audio popping with certain ambient sound effects, and other minor issues such as only one fire exit spawning. For the time being generations beyond Titan's 2.2x multiplier may fail. Cull Factory is recommended, but not necessary.
Screenshots
Default Moon Chances
Moon | Chance |
---|---|
41 Experimentation | 80 |
220 Assurance | 150 |
56 Vow | 300 |
21 Offense | 100 |
61 March | 10 |
20 Adamance | 100 |
85 Rend | 160 |
7 Dine | 70 |
8 Titan | 200 |
5 Embrion | 60 |
68 Artifice | 80 |
44 Liquidation | 150 |
Custom Tag | 75 |
Concepts (Spoilers)
Special Thanks
- Gothgutts - Thumbnail, inspiration, testing, and support
- Yoshi - Testing and support
- Eva - Testing and support
- CJ - Inspiration and support
- Lemon - Inspiration and support
- Steven - Support
- Pspeed - Tileable Worley/Voronoi noise textures
- MajorBlue7Mods - Interior tutorial
- Pixabay - Free Sounds
- DannyB - Apostate stinger
- Columbia Orchestra + HPH - Secret music
- Lethal Company Modding Discord - Assistance and support
- And YOU for reading this far : )
- If you wish to support me further beyond downloading, you are more than welcome to leave a small tip. It'd mean the world to me and help me devote more time to the horrors.
CHANGELOG
Changelog
1.0.3
- Updated "two handed" room to have teeth at the base of the sinew ladder for readability
- Made a rare "two handed" room variation slightly more common (4% > 8%)
- Changed the "hand jump" room's collision to prevent players from sticking when falling
1.0.2
- Applied a change that should fix large interior generations
- Adjusted fire exit spawn chances to fix moons with multiple fire exits
- Slightly reduced flesh pillar spawn chances
1.0.1
- Removed nonfunctioning reverb triggers to fix the autopilot ship having an echo
- Reduced the inhale and exhale volume by 50%
1.0.0
- Initial release