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COREsEND-Castellum_Carnis-1.0.4 icon

Castellum Carnis

A living flesh, meat, and bone interior made for vanilla-esque dungeon gameplay

Date uploaded 3 days ago
Version 1.0.4
Download link COREsEND-Castellum_Carnis-1.0.4.zip
Downloads 8581
Dependency string COREsEND-Castellum_Carnis-1.0.4

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.3.13 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.13
JacobG5-JLL-1.7.7 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.7.7

README

The Company's influence has spread across the stars...

Minimum Wage

The Fortress of Flesh is a custom interior built with vanilla-esque gameplay in mind. Its generation is broken up between two halls of flesh, with a hollow bone layout in-between where the Apparatus is housed.

Future features, details, and potential rooms are planned for later versions. As of right now there may be some slight audio popping with certain ambient sound effects. Cull Factory is recommended, but not necessary.

Screenshots

Entrance Gray Matter The Halls of Flesh Abyss The End

Default Moon Chances
Moon Chance
41 Experimentation 80
220 Assurance 150
56 Vow 300
21 Offense 100
61 March 10
20 Adamance 100
85 Rend 160
7 Dine 70
8 Titan 200
5 Embrion 60
68 Artifice 80
44 Liquidation 150
Custom Tag 75
Concepts (Spoilers)

Original Concepts

Credits & Special Thanks

  • Gothgutts - Thumbnail, inspiration, testing, and support
  • Yoshi - Testing and support
  • Eva - Testing and support
  • CJ - Inspiration and support
  • Lemon - Inspiration and support
  • Steven - Support
  • Pspeed - Tileable Worley/Voronoi noise textures
  • MajorBlue7Mods - Interior tutorial
  • Pixabay - Free Sounds
  • DannyB - Apostate stinger
  • Columbia Orchestra + HPH - Secret music
  • Lethal Company Modding Discord - Assistance and support
  • Xu Xiaolan - Fixing my Unity project scripts
  • And YOU for reading this far : )

CHANGELOG

Changelog

1.0.4

  • Project updated to v69 (Thank you so much, Xu Xiaolan!)
  • Added a unique ground light prop to the "void" room
  • Added veins to the fire exit metal walls
  • Fixed the normal map on some of the veins
  • Fixed the main entrance and fire exit walls not having collision
  • The "two handed" room skylight now changes with the time of day and weather. Supports:
    • Stormy
    • Eclipsed
    • Snowy
    • Snowy eclipsed
  • Updated the Apparatus room's pull event

1.0.3

  • Updated "two handed" room to have teeth at the base of the sinew ladder for readability
  • Made a rare "two handed" room variation slightly more common (4% → 8%)
  • Changed the "hand jump" room's collision to prevent players from sticking when falling

1.0.2

  • Applied a change that should fix large interior generations
  • Adjusted fire exit spawn chances to fix moons with multiple fire exits
  • Slightly reduced flesh pillar spawn chances

1.0.1

  • Removed nonfunctioning reverb triggers to fix the autopilot ship having an echo
  • Reduced the inhale and exhale volume by 50%

1.0.0

  • Initial release