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Castellum Carnis
A living flesh, meat, and bone interior made for vanilla-esque dungeon gameplay
By COREsEND
Date uploaded | 3 days ago |
Version | 1.0.4 |
Download link | COREsEND-Castellum_Carnis-1.0.4.zip |
Downloads | 8581 |
Dependency string | COREsEND-Castellum_Carnis-1.0.4 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.13README
The Company's influence has spread across the stars...
The Fortress of Flesh is a custom interior built with vanilla-esque gameplay in mind. Its generation is broken up between two halls of flesh, with a hollow bone layout in-between where the Apparatus is housed.
Future features, details, and potential rooms are planned for later versions. As of right now there may be some slight audio popping with certain ambient sound effects. Cull Factory is recommended, but not necessary.
Screenshots
Default Moon Chances
Moon | Chance |
---|---|
41 Experimentation | 80 |
220 Assurance | 150 |
56 Vow | 300 |
21 Offense | 100 |
61 March | 10 |
20 Adamance | 100 |
85 Rend | 160 |
7 Dine | 70 |
8 Titan | 200 |
5 Embrion | 60 |
68 Artifice | 80 |
44 Liquidation | 150 |
Custom Tag | 75 |
Concepts (Spoilers)
Credits & Special Thanks
- Gothgutts - Thumbnail, inspiration, testing, and support
- Yoshi - Testing and support
- Eva - Testing and support
- CJ - Inspiration and support
- Lemon - Inspiration and support
- Steven - Support
- Pspeed - Tileable Worley/Voronoi noise textures
- MajorBlue7Mods - Interior tutorial
- Pixabay - Free Sounds
- DannyB - Apostate stinger
- Columbia Orchestra + HPH - Secret music
- Lethal Company Modding Discord - Assistance and support
- Xu Xiaolan - Fixing my Unity project scripts
- And YOU for reading this far : )
- If you wish to support me further beyond downloading, you are more than welcome to leave a small tip. It'd mean the world to me and help me devote more time to the horrors.
CHANGELOG
Changelog
1.0.4
- Project updated to v69 (Thank you so much, Xu Xiaolan!)
- Added a unique ground light prop to the "void" room
- Added veins to the fire exit metal walls
- Fixed the normal map on some of the veins
- Fixed the main entrance and fire exit walls not having collision
- The "two handed" room skylight now changes with the time of day and weather. Supports:
- Stormy
- Eclipsed
- Snowy
- Snowy eclipsed
- Updated the Apparatus room's pull event
1.0.3
- Updated "two handed" room to have teeth at the base of the sinew ladder for readability
- Made a rare "two handed" room variation slightly more common (4% → 8%)
- Changed the "hand jump" room's collision to prevent players from sticking when falling
1.0.2
- Applied a change that should fix large interior generations
- Adjusted fire exit spawn chances to fix moons with multiple fire exits
- Slightly reduced flesh pillar spawn chances
1.0.1
- Removed nonfunctioning reverb triggers to fix the autopilot ship having an echo
- Reduced the inhale and exhale volume by 50%
1.0.0
- Initial release