using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Archipelago_Scrap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Archipelago_Scrap")]
[assembly: AssemblyTitle("Archipelago_Scrap")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ItemTutorial
{
[BepInPlugin("caigan.ap_scrap", "Archipelago Scrap", "4.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "caigan.ap_scrap";
private const string NAME = "Archipelago Scrap";
private const string VERSION = "4.0.0";
public static Plugin instance;
private void Awake()
{
ConfigEntry<bool> val = ((BaseUnityPlugin)this).Config.Bind<bool>("1) General", "APApparatusSpawn", true, "Should AP Apparatus' spawn? This should be set to true if you are running Trophy mode.");
ConfigEntry<bool> val2 = ((BaseUnityPlugin)this).Config.Bind<bool>("1) General", "APChestSpawn", true, "Should AP Chests spawn? This should be set to true if you are running Collectathon mode.");
ConfigEntry<int> val3 = ((BaseUnityPlugin)this).Config.Bind<int>("2) Collectathon Mode", "CollectathonExperimentationWeight", 30, "Spawn weight of AP Chests on Experimentation");
ConfigEntry<int> val4 = ((BaseUnityPlugin)this).Config.Bind<int>("2) Collectathon Mode", "CollectathonAssuranceWeight", 25, "Spawn weight of AP Chests on Assurance");
ConfigEntry<int> val5 = ((BaseUnityPlugin)this).Config.Bind<int>("2) Collectathon Mode", "CollectathonVowWeight", 25, "Spawn weight of AP Chests on Vow");
ConfigEntry<int> val6 = ((BaseUnityPlugin)this).Config.Bind<int>("2) Collectathon Mode", "CollectathonOffenseWeight", 40, "Spawn weight of AP Chests on Offense");
ConfigEntry<int> val7 = ((BaseUnityPlugin)this).Config.Bind<int>("2) Collectathon Mode", "CollectathonMarchWeight", 40, "Spawn weight of AP Chests on March");
ConfigEntry<int> val8 = ((BaseUnityPlugin)this).Config.Bind<int>("2) Collectathon Mode", "CollectathonAdamanceWeight", 41, "Spawn weight of AP Chests on Adamance");
ConfigEntry<int> val9 = ((BaseUnityPlugin)this).Config.Bind<int>("2) Collectathon Mode", "CollectathonRendWeight", 62, "Spawn weight of AP Chests on Rend");
ConfigEntry<int> val10 = ((BaseUnityPlugin)this).Config.Bind<int>("2) Collectathon Mode", "CollectathonDineWeight", 55, "Spawn weight of AP Chests on Dine");
ConfigEntry<int> val11 = ((BaseUnityPlugin)this).Config.Bind<int>("2) Collectathon Mode", "CollectathonTitanWeight", 65, "Spawn weight of AP Chests on Titan");
ConfigEntry<int> val12 = ((BaseUnityPlugin)this).Config.Bind<int>("2) Collectathon Mode", "CollectathonEmbrionWeight", 65, "Spawn weight of AP Chests on Embrion");
ConfigEntry<int> val13 = ((BaseUnityPlugin)this).Config.Bind<int>("2) Collectathon Mode", "CollectathonArtificeWeight", 70, "Spawn weight of AP Chests on Artifice");
ConfigEntry<int> val14 = ((BaseUnityPlugin)this).Config.Bind<int>("2) Collectathon Mode", "CollectathonModdedWeight", 45, "Spawn weight of AP Chests on Modded Moons");
ConfigEntry<int> val15 = ((BaseUnityPlugin)this).Config.Bind<int>("3) Trophy Mode", "TrophyExperimentationWeight", 60, "Spawn weight of AP Apparatus on Experimentation");
ConfigEntry<int> val16 = ((BaseUnityPlugin)this).Config.Bind<int>("3) Trophy Mode", "TrophyAssuranceWeight", 50, "Spawn weight of AP Apparatus on Assurance");
ConfigEntry<int> val17 = ((BaseUnityPlugin)this).Config.Bind<int>("3) Trophy Mode", "TrophyVowWeight", 50, "Spawn weight of AP Apparatus on Vow");
ConfigEntry<int> val18 = ((BaseUnityPlugin)this).Config.Bind<int>("3) Trophy Mode", "TrophyOffenseWeight", 50, "Spawn weight of AP Apparatus on Offense");
ConfigEntry<int> val19 = ((BaseUnityPlugin)this).Config.Bind<int>("3) Trophy Mode", "TrophyMarchWeight", 55, "Spawn weight of AP Apparatus on March");
ConfigEntry<int> val20 = ((BaseUnityPlugin)this).Config.Bind<int>("3) Trophy Mode", "TrophyAdamanceWeight", 50, "Spawn weight of AP Apparatus on Adamance");
ConfigEntry<int> val21 = ((BaseUnityPlugin)this).Config.Bind<int>("3) Trophy Mode", "TrophyRendWeight", 60, "Spawn weight of AP Apparatus on Rend");
ConfigEntry<int> val22 = ((BaseUnityPlugin)this).Config.Bind<int>("3) Trophy Mode", "TrophyDineWeight", 65, "Spawn weight of AP Apparatus on Dine");
ConfigEntry<int> val23 = ((BaseUnityPlugin)this).Config.Bind<int>("3) Trophy Mode", "TrophyTitanWeight", 55, "Spawn weight of AP Apparatus on Titan");
ConfigEntry<int> val24 = ((BaseUnityPlugin)this).Config.Bind<int>("3) Trophy Mode", "TrophyEmbrionWeight", 60, "Spawn weight of AP Apparatus on Embrion");
ConfigEntry<int> val25 = ((BaseUnityPlugin)this).Config.Bind<int>("3) Trophy Mode", "TrophyArtificeWeight", 60, "Spawn weight of AP Apparatus on Artifice");
ConfigEntry<int> val26 = ((BaseUnityPlugin)this).Config.Bind<int>("3) Trophy Mode", "CollectathonModdedWeight", 50, "Spawn weight of AP Apparatus on Modded Moons");
int num = 0;
int num2 = 0;
int num3 = 0;
int num4 = 0;
int num5 = 0;
int num6 = 0;
int num7 = 0;
int num8 = 0;
int num9 = 0;
int num10 = 0;
int num11 = 0;
int num12 = 0;
int num13 = 0;
int num14 = 0;
int num15 = 0;
int num16 = 0;
int num17 = 0;
int num18 = 0;
int num19 = 0;
int num20 = 0;
int num21 = 0;
int num22 = 0;
int num23 = 0;
int num24 = 0;
if (val2.Value)
{
num = val3.Value;
num2 = val4.Value;
num3 = val5.Value;
num4 = val6.Value;
num5 = val7.Value;
num6 = val8.Value;
num7 = val9.Value;
num8 = val10.Value;
num9 = val11.Value;
num10 = val12.Value;
num11 = val13.Value;
num12 = val14.Value;
}
else
{
num = 0;
num2 = 0;
num3 = 0;
num4 = 0;
num5 = 0;
num6 = 0;
num7 = 0;
num8 = 0;
num9 = 0;
num10 = 0;
num11 = 0;
num12 = 0;
}
if (val.Value)
{
num13 = val15.Value;
num14 = val16.Value;
num15 = val17.Value;
num16 = val18.Value;
num17 = val19.Value;
num18 = val20.Value;
num19 = val21.Value;
num20 = val22.Value;
num21 = val23.Value;
num22 = val24.Value;
num23 = val25.Value;
num24 = val26.Value;
}
else
{
num13 = 0;
num14 = 0;
num15 = 0;
num16 = 0;
num17 = 0;
num18 = 0;
num19 = 0;
num20 = 0;
num21 = 0;
num22 = 0;
num23 = 0;
num24 = 0;
}
instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "ap_scrap_2025");
AssetBundle val27 = AssetBundle.LoadFromFile(text);
Item val28 = val27.LoadAsset<Item>("Assets/Mods/AP_Scrap/items/scraps/LethalLib/Chest/ap_chest.asset");
NetworkPrefabs.RegisterNetworkPrefab(val28.spawnPrefab);
Utilities.FixMixerGroups(val28.spawnPrefab);
Items.RegisterScrap(val28, num12, (LevelTypes)1024);
Items.RegisterScrap(val28, num, (LevelTypes)4);
Items.RegisterScrap(val28, num3, (LevelTypes)16);
Items.RegisterScrap(val28, num2, (LevelTypes)8);
Items.RegisterScrap(val28, num4, (LevelTypes)32);
Items.RegisterScrap(val28, num7, (LevelTypes)128);
Items.RegisterScrap(val28, num8, (LevelTypes)256);
Items.RegisterScrap(val28, num5, (LevelTypes)64);
Items.RegisterScrap(val28, num9, (LevelTypes)512);
Items.RegisterScrap(val28, num6, (LevelTypes)2048);
Items.RegisterScrap(val28, num10, (LevelTypes)8192);
Items.RegisterScrap(val28, num11, (LevelTypes)4096);
Item val29 = val27.LoadAsset<Item>("Assets/Mods/AP_Scrap/items/scraps/LethalLib/Apparatus - Experimentation/ap_apparatus_experimentation.asset");
NetworkPrefabs.RegisterNetworkPrefab(val29.spawnPrefab);
Utilities.FixMixerGroups(val29.spawnPrefab);
Items.RegisterScrap(val29, num13, (LevelTypes)4);
Item val30 = val27.LoadAsset<Item>("Assets/Mods/AP_Scrap/items/scraps/LethalLib/Apparatus - Assurance/ap_apparatus_assurance.asset");
NetworkPrefabs.RegisterNetworkPrefab(val30.spawnPrefab);
Utilities.FixMixerGroups(val30.spawnPrefab);
Items.RegisterScrap(val30, num14, (LevelTypes)8);
Item val31 = val27.LoadAsset<Item>("Assets/Mods/AP_Scrap/items/scraps/LethalLib/Apparatus - Vow/ap_apparatus_vow.asset");
NetworkPrefabs.RegisterNetworkPrefab(val31.spawnPrefab);
Utilities.FixMixerGroups(val31.spawnPrefab);
Items.RegisterScrap(val31, num15, (LevelTypes)16);
Item val32 = val27.LoadAsset<Item>("Assets/Mods/AP_Scrap/items/scraps/LethalLib/Apparatus - Offense/ap_apparatus_offense.asset");
NetworkPrefabs.RegisterNetworkPrefab(val32.spawnPrefab);
Utilities.FixMixerGroups(val32.spawnPrefab);
Items.RegisterScrap(val32, num16, (LevelTypes)32);
Item val33 = val27.LoadAsset<Item>("Assets/Mods/AP_Scrap/items/scraps/LethalLib/Apparatus - March/ap_apparatus_march.asset");
NetworkPrefabs.RegisterNetworkPrefab(val33.spawnPrefab);
Utilities.FixMixerGroups(val33.spawnPrefab);
Items.RegisterScrap(val33, num17, (LevelTypes)64);
Item val34 = val27.LoadAsset<Item>("Assets/Mods/AP_Scrap/items/scraps/LethalLib/Apparatus - Rend/ap_apparatus_rend.asset");
NetworkPrefabs.RegisterNetworkPrefab(val34.spawnPrefab);
Utilities.FixMixerGroups(val34.spawnPrefab);
Items.RegisterScrap(val34, num19, (LevelTypes)128);
Item val35 = val27.LoadAsset<Item>("Assets/Mods/AP_Scrap/items/scraps/LethalLib/Apparatus - Dine/ap_apparatus_dine.asset");
NetworkPrefabs.RegisterNetworkPrefab(val35.spawnPrefab);
Utilities.FixMixerGroups(val35.spawnPrefab);
Items.RegisterScrap(val35, num20, (LevelTypes)256);
Item val36 = val27.LoadAsset<Item>("Assets/Mods/AP_Scrap/items/scraps/LethalLib/Apparatus - Titan/ap_apparatus_titan.asset");
NetworkPrefabs.RegisterNetworkPrefab(val36.spawnPrefab);
Utilities.FixMixerGroups(val36.spawnPrefab);
Items.RegisterScrap(val36, num21, (LevelTypes)512);
Item val37 = val27.LoadAsset<Item>("Assets/Mods/AP_Scrap/items/scraps/LethalLib/Apparatus - Adamance/ap_apparatus_adamance.asset");
NetworkPrefabs.RegisterNetworkPrefab(val37.spawnPrefab);
Utilities.FixMixerGroups(val37.spawnPrefab);
Items.RegisterScrap(val37, num18, (LevelTypes)2048);
Item val38 = val27.LoadAsset<Item>("Assets/Mods/AP_Scrap/items/scraps/LethalLib/Apparatus - Embrion/ap_apparatus_embrion.asset");
NetworkPrefabs.RegisterNetworkPrefab(val38.spawnPrefab);
Utilities.FixMixerGroups(val38.spawnPrefab);
Items.RegisterScrap(val38, num22, (LevelTypes)8192);
Item val39 = val27.LoadAsset<Item>("Assets/Mods/AP_Scrap/items/scraps/LethalLib/Apparatus - Artifice/ap_apparatus_artifice.asset");
NetworkPrefabs.RegisterNetworkPrefab(val39.spawnPrefab);
Utilities.FixMixerGroups(val39.spawnPrefab);
Items.RegisterScrap(val39, num23, (LevelTypes)4096);
Item val40 = val27.LoadAsset<Item>("Assets/Mods/AP_Scrap/items/scraps/LethalLib/Apparatus - Custom/ap_apparatus_custom.asset");
NetworkPrefabs.RegisterNetworkPrefab(val40.spawnPrefab);
Utilities.FixMixerGroups(val40.spawnPrefab);
Items.RegisterScrap(val40, num24, (LevelTypes)1024);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Archipelago Scrap");
}
}
}