using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LC_Stim_Pilot")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LC_Stim_Pilot")]
[assembly: AssemblyTitle("LC_Stim_Pilot")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class MRSTIM_SIMULACRUM_PILOT : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Stim_Simulacrum_Pilot";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSTIM_PILOT_MULTIPLAYER : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Stim_Pilot_Multiplayer";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSTIMULACRUM : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Stimulacrum";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSTIM_SIMULACRUM_PILOT_FEMALE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Stim_Simulacrum_Pilot_Female";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSTIM_PILOT_MULTIPLAYER_FEMALE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Stim_Pilot_Multiplayer_Female";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSTIMULACRUM_FEMALE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Stimulacrum_Female";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSTIM_SIMULACRUM_PILOT_ENEMY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Stim_Simulacrum_Pilot_Enemy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSTIM_SIMULACRUM_PILOT_FEMALE_ENEMY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Stim_Simulacrum_Pilot_Female_Enemy";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("calf.rotten.fish.stim.pilot.simulacrum.2", "Titanfall_2_Stim_Simulacrum_Playermodel", "2.1.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Stim Pilot Ally Male", typeof(MRSTIM_SIMULACRUM_PILOT));
ModelReplacementAPI.RegisterSuitModelReplacement("Stim Pilot Multiplayer Male", typeof(MRSTIM_PILOT_MULTIPLAYER));
ModelReplacementAPI.RegisterSuitModelReplacement("Stimulacrum Male", typeof(MRSTIMULACRUM));
ModelReplacementAPI.RegisterSuitModelReplacement("Stim Pilot Ally Female", typeof(MRSTIM_SIMULACRUM_PILOT_FEMALE));
ModelReplacementAPI.RegisterSuitModelReplacement("Stim Pilot Multiplayer Female", typeof(MRSTIM_PILOT_MULTIPLAYER_FEMALE));
ModelReplacementAPI.RegisterSuitModelReplacement("Stimulacrum Female", typeof(MRSTIMULACRUM_FEMALE));
ModelReplacementAPI.RegisterSuitModelReplacement("Stim Pilot Enemy Male", typeof(MRSTIM_SIMULACRUM_PILOT_ENEMY));
ModelReplacementAPI.RegisterSuitModelReplacement("Stim Pilot Enemy Female", typeof(MRSTIM_SIMULACRUM_PILOT_FEMALE_ENEMY));
Harmony val = new Harmony("calf.rotten.fish.stim.pilot.simulacrum.2");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin calf.rotten.fish.stim.pilot.simulacrum.2 is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "stimbundle2";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}